ABOUT STYGIAN TRAITS:
This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!

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Artificial Okay:

Now searching Elemental Weapons Mastery trait, by all eligible results. ( 1 results found)

Gives your Stygian the ability to summon and controle a fully elemental weapon. Blessing Stygian must have x1 Elemental Aura and x1 Weapon Mastery.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Weapon Mastery Animate Weapon Mastery
STYGIAN BLESSINGS REQUIRE : Elemental Aura, Weapons Mastery
  • Must be a single weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Will ALWAYS be a fully flowing elemental weapon. The weapon must be semi-transparent and have some wispy or flowy bits. Glow is optional.
  • If the element is semi-solid (non-transparent) there still must be semi-transparency in at least 50% of the weapon. For example, if you have a weapon made of shadows or water, at least 50% must be semi-transparent. In this case, the whole weapon is still made of a flowing elemental.
  • This weapon will always behave as a single, connected piece, even if it fades out in parts.
  • Can be stacked with itself. Each Elemental Weapon requires it's own guardian trait spot and elemental weapon potion. (So 3 elemental weapons would need 3 contracts and 3 potions, for example.)
  • Cannot be made of a solid elemental. For metal, wood, earth, etc. based weapons, used standard Weapon Mastery instead (as that is what they are made out of already).
  • No part of the weapon can be fully solid (made of a solid element or substance). If you would like some part to be solid, use Animate Weapon and an Elemental Aura trait instead.
  • Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).