It can mimic any sort of blood colour, these are not markings but actually blood splatter layered on "top" of your Stygian, like an effect drawn with ink.
Can be added to other traits (ie blood splatter on tail)
When drawing them, you can leave them on or off your Stygian
Splatters combined cannot exceed the 50% of the body of your Stygian
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to create limbs or accessories out of shadow.
Common Shadow Weaving can be a single limb, a single tail, or a small accessory.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Limb can replace one limb (leg only). The shadow replaces the limb, so you would remove all or part of the limb where the shadow is. The shadow cannot replace the middle of the leg, it would start at the hoof and work up.
Shadow Tail can replace one tail or part of a tail (up to 25% of the Stygian's body size). Shadow weaving level 2 allows for up to two tail at 50% of body size. Shadow Tail can only replace a tail the Stygian already has, it does not make a new tail.
Shadow Accessory allows for a single small accessory, less than 25% of the Stygian's size. This accessory should be attached to the Stygian, but it can move on it's own, too. Shadow Weaving level 2 would allow for a single accessory up to 50% of body size.
The shadow cannot replace more than one limb (without stage 2 weaving. Stage 2 would allow for a max of 2 limbs.)
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
Must combined, be 25% or less of the Stygian's body
Can be added to other traits (ie wings, tails, etc)
Can be any colour and solid texture and any type of accessory wearable on a creature or human
Cannot be enchanted/magical (see: magical accessories potion)
Cannot be placed on horns or antlers. (see: Antler Addons)
Please do not include: foliage (use foliage traits), elemental textures (see elemental aura), floating accessories, weapons (see weapons mastery), animals or familiars (see animal companions)
Cannot obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form.
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair, but not add a shark tail to the hair).
Hair length untied cannot exceed the bottom of the chestline of the Stygian.
They must be a tail type of one of the following from this list: deer, any feline, any canine/canid (ie wolves/foxes), any horse tail, any bird tail (feathers must be clustered at base to be singular)
Tails have no marking or colour restrictions
Tails can be different types of tails (for any fantasy ones, you need to use a fantasy tail potion instead)
Potions that will upgrade the tail to that upgraded version: Multiple tails (becomes multiple of the original tail type, so if you had a fox tail, it becomes multiple fox tails), Fantasy tail (replaces existing tail with the fantasy version).
They cannot exceed 100% of the body length of your Stygian
They cannot have any textures or additional unusual shapes added to them without the purchase of other tail-modifying potions
Can only be one ridge along the back spine, not two (ie it can only run along the back spine once in a straight line, and not two parallel lines of spines).
Can be either: pointed horn-like spines, fish spines, fish fins, dinosaur, or lizard fins/spines
Fins can be semi-transparent, or tattered
Spines must be solid unless affected by another trait
Can extend down to tail from base of neck.
Cannot be a different texture than it's original reference (ie: fish spines have fish spine texture)
Cannot exceed more than 50% of your Stygian's body size when combined.
Cannot be taller than 50% of the Stygian's heights (from bottom of foot to back).
Can be any type of fish tail or flowy fin tail. Can be short or long.
Fin can be semi-transparent, and does not require a semi-transparent trait to be so. (Semi-transparency cannot be inherited by Guardians in this case, however.)
Fins can be tattered
Cannot be changed to other types of tails. Fantasy tails must still be fish-like.
Cannot exceed more than 200% of the Stygian's body length.
This potion cannot be bought, and this trait cannot be inherited. It is default to Betta Subspecies.
Can only be along body, on the face under the eyes, legs, wings, and the upper side of the tail.
Can be any colour
Cannot be heavily extruding from body (ie spines instead of scales/ popped out scales) and should be "smooth". Cannot be overly thick, or raised above fur.
Cannot be large plates, or armour-like.
Cannot be along spine, belly, on the nose, or the front of neck. Cannot replace chest fur.
Cannot exceed more than 75% of your Stygian's body size when combined.
Give your Stygian crystallized growths wrapped around, or growing from them. It should cover less than 50% of the Stygian and must be attached to them. They cannot take the form of other traits.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian crystalline growths growing on TOP on their body or limbs.
It can be any type of mineral or crystal growth of solid texture.
Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
Must be the same type of crystal/mineral.
Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
Cannot exceed more than 50% of the body.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Give your Stygian a full fluffy mane to go with their hair with this fancy potion!
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian a full lion-like mane.
Can be either fur or feather texture
Should look similar to a lion's mane, though it can be fluffier
Cannot exceed more than 50% of your Stygian's body size.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Grants your Stygian a maximum of 4 small spines per leg.
Each spine can be no more than 1/4th (25%) of the leg length. These are small spines!
Can only be applied to the legs. Cannot be applied to the hooves/feet and cannot be applied where an elbow wing would be attached.
Should have an organic texture found on animals. (Similar to most spines or claws found in nature.)
Can be applied to all 4 legs of a quadrupedal Stygian. Bipedal Stygian can only have them applied to their back/hind legs.
- For regular owl and bat Stygian leg spines can be added to their front limbs layering over their feathers/wings. Spines cannot replace or otherwise affect their feathers/wings.
Can be applied to multiple limbs on quadrupedal Stygian.
Can be coated with an elemental aura to achieve an elemental texture (such as a metal coating). Cannot be infused (replaced) by an elemental aura, however.
Cannot be made larger than 1/4th of the leg length. Cannot be Supersized or affected by [ ++ ]. Cannot be applied to limbs affected by Shapeshifter.
Cannot be used to replace leg fluff, fetlocks, or elbow wings.
Cannot be applied to the front legs (arms) of bipedal Stygian (including primordial owl and bat).
Cannot be applied to primordial bookwyrm (no legs) or to mimic Stygian (as no trait can affect their shadow body).
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair, but not add a shark tail to the hair).
If used with elemental, either combines or replaces this hairstyle.
Cannot exceed more than 200% of your Stygian's body length.
They must be a tail type of one of the following from this list: deer, any feline, any canine/canid (ie wolves/foxes), any horse tail, any bird tail (feathers must be clustered at base to be singular)
Potions that will upgrade the tail to that upgraded version: Multiple tails (becomes multiple of the original tail type, so if you had a fox tail, it becomes multiple fox tails), Fantasy tail (replaces existing tail with the fantasy version).
They cannot exceed 200% of the body length of your Stygian
They cannot have any textures or additional unusual shapes added to them without the purchase of other tail-modifying potions
Must combined, be 50% or less of the Stygian's body
Can be added to other traits (ie wings, tails, etc)
Can be any colour and solid texture and any type of accessory wearable on a creature or human
Cannot be placed on horns or antlers. (see: Antler Addons)
Cannot be enchanted/magical (see: magical accessories potion)
Please do not include: foliage (see body foliage), elemental textures (see element), floating accessories, weapons (see weapons mastery), animals or familiars (see animal familiars)
Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a Restricted trait and cannot be applied to any Stygian or MYO without using this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian neck frills! These are gills that grow out of the Stygian's neck. (Think axolotl gills)
Max length can be 100% the height of the Stygian's head, and should be no wider than shown in the example above. When combined, the frills cannot be larger than the head itself.
Should always be a pair! Can be 2, 4, or 6 frills, one for each pair on either side of the neck. Can only be on the neck of the Stygian.
Can be any color.
Should frills/outside gills, should not be large feathers.
Cannot be affected by Skeletal Replacement, Elemental Aura, or have Multiple Eyes or Extra Mouths applied to them.
This is a Restricted trait and cannot be applied to any Stygian or MYO without using this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian fish or shark-like gills along their neck.)
Max length, when combined, can be 100% the length of the Stygian's head, and should be no wider than shown in the example above.
Should always be a pair! Can be 2, 4, or 6 gills, one for each pair on either side of the neck. Can only be on the neck of the Stygian.
Elemental Insides can show through and/or leak out of the gills. Cannot leak excessively, however.
Cannot be affected by Skeletal Replacement, Elemental Aura, or have Multiple Eyes or Extra Mouths applied to them.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to create elbow wings, antlers, or a familiar out of shadow.
Uncommon Shadow Weaving can be a single pair of elbow wings, a set of antlers, or a famliar.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Winglets can replace the Stygian's elbow wings (one wing on each side). Should remain the same size as normal elbow wings, unless Shadowweaving level 2 is added, which can increase the winglets to the same size as Elbow Wings Plus, or add shadow tattoos to the leg (tattoos must be connected to the shadow wings).
Shadow Antlers can replace all or part of a Stygian's antlers (not horns) up to 25% of the Stygian's body size. Shadow weaving level 2 allows for multiple horns and antlers, as well as down the spine at no more than 50% of body size. Can only replace antlers if your Stygian already has antlers.
Shadow Familiar allows for a single small familiar, less than 25% of the Stygian's size for bipedal and 50% for quadrupedal. This familiar can take any shadow shape, but should always remain a flat color. It cannot have accessories. Shadow Weaving level 2 would allow for a single familiar up to 50% of Stygian body size for bipedal and 100% for quadrupedal.
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
This trait does not affect a Stygian's rarity. (A common stygian with this trait will remain a common rarity Stygian.)
Give your Stygian a large animate weapon. This weapon can glow with an aura of its own, float and move around your Stygian in battle, and change to a more "dormant" form outside of battle.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory. (For Masterlist Art, the weapon is required to be in its weapon form!)
All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
They can be combined with elemental to give your weapon an elemental feel, but should still have the weapon as a base. The element can wrap around it, for example.
Cannot exceed more than 150% of your Stygian's body size for quadrupedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
Cannot be based off a copyright weapon (ie: the Master Sword)
Cannot be stacked with each other, but can be stacked with regular weapons (weapons mastery potion)
This trait is okay to replicate artificially on a Diver Artificial Human form.
Must be WINGS. Cannot be appendages that are not wing-like (ie: tentacles, hands, etc)
Must follow the texture of the wing it is based on (ie if you pick bird wings, it is feather texture), unless using a potion to change it
Can be mismatched wings: ie one is bird, one is bat
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can be any marking type or pattern
Individually, wings cannot exceed more than 150% of your Stygian's body size (head to foot, not including tail) for bipedal Stygian, and not more than 200% of your Stygian's body size (torso length, not including head and tail) for quadrupedal Stygian.
Cannot be stacked with each other! (Ie you can't have x2 back wings)
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth.
EXCLUSIVE TO STYGIAN: This trait is EXCLUSIVE to the Stygian that uses it and cannot be inherited on Guardian Stygian or carry over to alt myo forms without using another of this potion.
Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect). They MUST look starry/galaxy-like in appearance (and not have any other discernible shapes in them).
Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. If picking the star-shaped pupil/iris, you must also include other star specks alongside it (along the sclera)
If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
Can be paired with glowing eyes.
Can be paired with third eye exposed and multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Stygian's eye, since elemental aura cannot be applied.
Cannot be combined with elemental or elemental insides.
Parasitic Stygian eyes still remain closed (but third eye exposed/ multiple eyes are fine open)
Eyes cannot have ANY discernible shape in them. For starry/galaxy you're allowed multiple star shapes/specks, but they must be scattered along the eyes. Cannot have any other shapes such as hearts,
squares, swirls, boxes, etc in them. For void eyes no additional shapes are allowed - it must be a single blank colour.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits it as a rare trait from a parent that already owns this trait.
Gives your Stygian double elbow wings. These wings will always be the same type and size as the wings they already have.
Should keep to the standard size of 25% of leg lenght per wing.
Can stack with Elbow Wings +, for a maximum size of 75% of the Stygian's leg length. Can stack with the [ ++ ] to a maximum size of 100% of body length. (Can only have one size increase at a time.)
Can be used to give Primordial Kirin a second set of elbow wings identical to the set they already have.
Can be made into other wing types (feathered, bat, insect) with elbow wings modification.
Cannot be used on Stygian subspecies that do not have elbow wings (Wishing Stygian and Primordial Snowy, for example). Cannot be used on Mimic Stygian.
Gives your Stygian an elemental aura/influence. This is a MAGICAL AURA that influences your Stygian, and not a solid object. Anything considered influenced by nature such as the sky, earth, etc etc is elemental and can be interpreted however.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark II"
Can be part of, or replace any EXISTING trait of a Stygian
Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
Elemental aura is an aura that changes and shifts with your Stygian! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
Can be stacked! You can have more than one element in a Stygian. Multiple elements can also interact with each other.
Different instances of an element require their own potion! If you fully/partially infuse a trait (make that trait be made out of an element/replace the trait), then each trait that is infused needs it's own potion/element. Fully making wings be flame and a mane be flame would require 2 potions. Having a halo made of ice, and wings with coated in ice would also be 2 potions (since the halo is made of ice). Coating wings and coating a simple halo in ice would only be 1 potion (it must clearly be coated and not made of the element, though).
Cannot exceed more than 100% of your Stygian's body (torso) size individually.
Can only replace traits. Cannot replace the Stygian's body or legs (though it can wrap around it)
Cannot resemble an existing trait that doesn't already exist on the Stygian. For example, you cannot have your elemental aura give your Stygian a pair of back wings. To do this, you need to purchase back wings, then elemental to infuse it and give it that elemental aura.
Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
DIVER ONLY: Elementals on DIVER ONLY human form cannot replace existing body parts/hair/etc. It must be layered over, or with another artificial trait (ie halo).
This trait is okay to replicate artificially on a Diver Artificial Human form.
Gives your Stygian an extra mouth/extra mouths along the body AND front legs/front arms.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
You can have one, or multiple extra mouths (up to five). You can choose one or the other, you cannot have one large mouth and also have multiple smaller mouths.
For a SINGLE mouth, the max size of the mouth is 25% of body length (from chest to butt sizing - so chest to butt would be 100%, or head to foot for bipedal).
For multiple smaller mouths, you can have up to 5 extra mouths. These mouths can be no longer than 10% of body length each, for a combined total of 10% x the number of mouths. (So if you have 3 mouths at 10% each, the total combined length would be 30% of body length.)
When using multiple mouths - no mouth can exceed 10% of body length indivually. You cannot have one mouth at 20% and another mouth at 10%.
Can affect body OR front legs. This can be affected on top of multiple limbs/ modified front paws. This cannot affect back limbs /legs
Can affect neck along the chest as long as it is not touching or part of the head.
Can have pointed teeth only (optional). No gums.
Can have a tongue (optional) that is equal to the size of the mouth in length.
Cannot be affected by elemental (other than having elemental coat over it), but can be influenced in COLOUR/TEXTURE ONLY by elemental insides.
Mouths cannot have lips.
Cannot affect head or tail or any other limbs/ elements/ traits.
Mouths cannot be "eating" or "consuming" anything. There should not be any form of liquid or fluid escaping from the mouth. This is for PG-13 art guidelines reasons.
WE HAVE THE RIGHT TO REJECT YOUR EXTRA MOUTH DESIGN IF IT BREAKS THE PG-13 GUIDELINES. IN this case, we will point out what you need to do to make it more PG-13 friendly.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, or Guardian Stygian.
Grants your Stygian fairy wing ears! These replace the traditional Stygian Ears.
These ears still have a solid ear 'base'. Extending from the base is a 'fairy wing'. The fairy wing should be based on a butterfly wing in shape, but can have any colour or pattern for markings.
The MAX size for each ear wing is 150% of head height. (Unless applying [ ++ ], in which case the max size would be 300% of head height.)
The wing part can be semi-transparent. However, the ear base should always be solid.
Will always be butterfly wing style ears. Cannot be feathered, bat, or other shapes.
Can be combined with glowing markings in order to glow.
Cannot be made larger than 150% of head height. Cannot be Supersized.
Cannot be used with modified ears or with multiple ears.
Cannot be applied to Stygian subspecies that cannot have their ears modified. These include (but is not limited to) primordial sylph, primordial feline beta, primordial regular beta, primordial jellyfish beta, primordial bat, and styxlings.
Does not affect side ear tufts in any way. (Does not add or remove side ear tufts.)
Must be based off an existing flora and follow the same texture
Individual flora can be any size/ does not have to adhere to the flora's original sizing
Can be scattered around the Stygian head, body, and any limbs
Can be different flora types
Can be any colour or pattern design
Can be combined with Elemental, Multiple Eyes, Semi-Transparent, and Accessories Potions
Can look like static, non-moving coral.
Can be used on a Stygian that has Parasitic Foliage. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
Cannot mimic any other existing uncommon or rare trait
Cannot be stacked with itself
Cannot be sentient, magical, move on it's own, or change size
Cannot exceed 150% of the Stygian's full body for QUAD (four legged) Stygian, and 100% for BIPEDAL. (2 legged) Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
Can be clawed or not clawed
Can have or not have paw pads
Each limb should be of the same type
Can be combined with Elemental, Mutliple Eyes, Multiple Limbs, Skeletal Replacement, Foliage Takeover, Semi-Transparent, and Accessories Potions
Cannot be stacked with itself (use Multiple Limbs Potion instead)
Cannot be of an unusual texture or aura without the Elemental Potion
Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
Cannot exceed or be smaller than the original limb size of the Stygian subspecies.
Cannot be detached without the (G) Detached Limbs potion
Cannot affect hind legs.
Cannot be applied to bipedal Stygian (Pages, Bats, Sylph, Grendel, Arachnid, etc), or to quadrupedal species with paws/claws already (Feline, Primordial Dragon, Owl, etc) as their front limbs are all unique species default traits that cannot be changed.
This gives your Stygian a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
Must be above the Stygian's head or behind it. Cannot appear under the head, nor can it appear on the body or centered around the body or other traits (for example: cannot be around a single horn).
The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore. (Cannot be square, heart, diamond, star shaped, etc).
Can be solid or hollow but should be a single, connected piece. Can have any markings or colours of your choice
Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Accessories, Crystalline Growth
Cannot be stacked with itself (One halo per Stygian, not per head)
Cannot be stacked halos, double halos, or multiple halos connected to each other. Should always be a single halo.
Cannot be of an unusual texture or strong aura without the Elemental Aura potion.
Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
Cannot exceed more than 100% of the Stygian's body length for quadrupedal Stygian, and 75% of body length for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form.
This gives your Stygian full reign of any accessories that can be worn or draped over it. These are non-magical, non-elemental very normal accessories.
These accessories must be solid in texture and shape unless combined with another trait like elemental.
Can cover any part of the head, body, and limbs, except for hind hooves.
Cannot be placed only on horns or antlers. (see: Antler Addons) (However, a hood or mask that covers the head can layer over the horns)
Can have any markings or colours of your choice
Cannot be stacked with itself or the other accessory traits.
Please do not include: foliage (use foliage traits instead), elemental textures (use Elemental Aura), floating accessories, weapons (see weapons mastery), animals or familiars (see small animal companion)
Cannot exceed more than 150% of the Stygian's body ("body" here does not include extra traits like tail and wings, it refers to the torso only).
Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
Cannot look exactly like, or replace an existing trait (ie using heavy accessories to make wings)
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
Can be a fantasy or real animal or creature
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are an extension of the Stygian themselves). Because of this, they are optional in all ARPG art.
While Stygian can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Stygian should not be riding them (this goes especially for quadrapedal Stygian, please do not have them riding other quadrapeds - they can use their own four legs!). Familiars are an extension of the Stygian themselves, after all.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot be combined with itself (large animal companion) but small animal companion can still be added
Cannot exceed more than 100% of your Stygian's body length for bipedal Stygian, and 150% for quadrupedal Stygian.
Cannot block or obscure a Stygian or its traits in masterlist art.
Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Replicates the EXISTING FRONT LEGS of your Stygian in shape and texture (can have different markings/colourations)
Limbs must be on upper body (not including head)
Can have up to 8 additional limbs (2 extra pairs of legs)
Can be any pattern or colouration.
Can be combined with: front paws (clones the front paws shape), skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
Cannot replace or be added to other limbs such as wings or tail
Cannot exceed the size and shape of the front limbs it is cloning
Replicates the EXISTING TAIL TRAIT of your Stygian in shape and texture (can have different markings/colourations)
Tails do not have to be all identical, but must follow the same original trait it is modifying (ie short ones = multiple short tails, long = multiple long natural tails, fantasy = multiple fantasy tails)
Can be different shapes and sizes of tails as long as it is of that existing tail trait.
Can be any pattern or colouration.
Can have MAX 12 tails
Can be combined with: skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
Cannot be used anywhere except to replicate Stygian tails
Combined together, cannot exceed 200% of the Stygian size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to replace wings or their shadow with shadowweaving.
Rare Shadow Weaving can be a single pair of wings or a single shadow.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Wings can replace one pair of wings only (or part of a single pair). If the Stygian has multiple wings, only 1 pair can be affected (must be a pair, not two random wings). The shadow replaces the wing so you would remove all or part of the wing where the shadow is. Shadow weaving level 2 can extend to mulitple wings, up to 50% of body size being made shadow.
Shadow Wings can only replace wings the Stygian already has, it cannot give them extra or new wings. So a Stygian would need back wings or multiple wings to apply Shadow Wings.
Shadow Shadow replaces the Stygian's own shadow with shadow weaving, to a max size of 25% of body size. This should always remain connected to the Stygian at the feet. Shadow weaving level 2 allows for a shadow of up to 50% body size.
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
This trait does not affect a Stygian's rarity. (A common stygian with this trait will remain a common rarity Stygian.)
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are extensions of the Stygian themselves). Because of this, they are optional in all ARPG art.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can be stacked! Having x2 Animal Familiar Potions will allow you to have a MAX of 10 animal familiars of the SAME shape/creature (CANNOT be different when stacked). They can however, take on different markings and colours. For example, I can have 10 butterflies of different colours, but I cant have 5 butterflies and 5 beetles.
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot exceed more than 50% of your Stygian's body size for quadrupedal Stygian and 25% of your Stygian's body size for bipedal Stygian.
Cannot be stacked with Multiple Familiars
Cannot block or obscure a Stygian or its traits in masterlist art.
Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
Can be any form of squid or octopus tentacles
Can combine with elemental to give them an elemental texture/consistency
Can combine with skeletal to make them skeletal tentacles
Can move independently on their own.
Cannot exceed 150% of the Stygian's full body for QUAD (four legged) Stygian, and 100% for BIPEDAL. (2 legged) Stygian of any colouration
Cannot be combined with back wings or multiple back wings - tentacles replace back wings.
Tentacles cannot be sentient - cannot have, for example, heads on top of their tentacles.
Tentacles cannot be placed anywhere other than along spine, or where back wings would be. (Cannot be on the neck, tail, or sides.)
Tentacles cannot be affected by the Supersize Trait.
Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon is quite literally, a weapon. It has no magical properties at all.
They can be combined with elemental to give your weapon an elemental coating, but the weapon itself is not enchanted.
CAN be stacked with each other. Each additional weapons mastery potion is an additional weapon of your choice (can be same or different. For example, if I want 1 sword, 1 mace, 1 bow, I would need x3 weapons mastery. If I want x3 swords, it's still x3 weapons mastery.
Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form.
Blessing Stygian must have: (x1 Halo, x1 Weapon Mastery) Grants your Stygian the ability to have a halo-like aura surrounding any part (or parts) of its body.
Think floating limbs - these can be wings or legs..
Can be used on multiple limbs/multiple wings
Can be cleanly severed, or broken off but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
Combine with elemental insides to create "leaking" broken joints, otherwise inside joint parts can be whatever aether colour (solid colour).
Can be detached only once per limb/wings.
The detachment should happen somewhere along the limb, not directly from the body. For example, a front limb should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hoof, most of the limb should be present!
The head must remain attached, if you wish to detach the head, use "object head' potion!
Cannot detach the actual body, cannot be used on tails.
Blessing Stygian must have: (x1 Elemental Aura, x1 Skeletal Replacement) Grants your Stygian the ability to have insides made of an element (such as fire, space, water, gold, etc).
The Stygian's innner aether (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
They can "drip" this element or it can be exposed in any way you prefer, such as combined with a transparent body to show the inside part as elemental.
For Stygian with skeletal replacement, they can also leak the element from the skeletal replacement part.
Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Stygian.
For Stygian with glass body, element can show through the body.
Can also manifest through eyes/mouth (glowing, or of that element).
Blessing Stygian must have: ( x1 Elemental Aura and x1 Fantasy Horns/Antlers) Grants your Stygian the ability to have their exterior body made of an element (such as fire, space, water, gold, etc).
STYGIAN BLESSINGS REQUIRE: Elemental Aura, Fantasy Horns/Antlers
Replaces up to 100% of the fur/feature texture of the Stygian's body
Can be of any texture, but must be a "flat" texture with the exception of very small wisps/auras.
Must tight hug the original Stygian's body contour/shape, cannot distort the body shape/countour.
They can lighty "drip" this element or have a very light aura - such as a glow or a small wisp.
Can be any elemental texture, but must actually be something that would make sense as an elemental aura(for example "me doing my homework" is not an elemental aura, but "figures" or even "numbers" can be). It basically must make sense for the term it is (ie you can't have a "sun" one but have it be a water texture).
Can extend to wings, tails, head, limbs/modified/extra limbs, ears/modified ears
Cannot extend to ANY OTHER TRAITS beyond those listed(ie cannot extend to weapons mastery, or animal familiar)
Cannot morph the Stygian's figure from the original shape, or make it detached/broken/fragmented/etc. Think of it as having a candy, and coating it in a very fine layer of substance.
Cannot stack with glass body.
Cannot be a solid object (ie a fruit, a vehicle, etc).
Cannot be "hidden", must be visible in some way.
While a bit of the aura can leak, it cannot be used to mimic any other traits, or subspecies, or create new traits/subpsecies.
Blessing(s) must have: (x1 Multiple Eyes, x1 Back Wings/Multiple Wings)
Grants your Stygian the ability to have multiple floating "severed" eyes that it can see with that hover around/or above it.
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Back Wings/Multiple Wings
Up to 20 floating eyes can be made this way, no need for multiple eyes potion
Should be solid eyes, and include at least two parts. (For example, sclera and pupil, but no iris.)
Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
Can combine with cosmic eyes to make starry or void eyes that match the eyes on the Stygian also using this trait. In this case, eyes shall not exceed the general eye size of the Stygian, and cannot have elemental aura applied to them to change that.
Otherwise, eyes cannot exceed the general eye size of a Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Blessing Stygian must have: (x1 Heavy Accessories, x1 Crystalline Growth) Grants your Stygian the ability to have a "transparent" glass-like body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
STYGIAN BLESSINGS REQUIRE: Heavy Accessories, Crystalline Growth
The inside of the body is completely hollow and see-through in some way shape or form. At least 70% of the Stygian's body (body being the body itself not including head/limbs must be glass.
Inside of body is either a solid colour, known as the Stygian's aether, or invisible (just hollow in that case).
Glass can take a "cracked" appearance to show the Stygian's aether underneath, but fragments cannot float independently of Stygian.
This can be paired with traits such as "elemental insides", "heavy accessories", or "body foliage" to give it items that grow on the inside of the glass, or replace the aether.
Glass body means glass body only - cannot affect legs or head as seen in the reference above
Grants your Stygian the ability to have a "glitch" effect where pixels are randomly misplaced on its body. These pixels can "shift around" depending on its mood.
Glitch affect should appear like a computer pixelated glitch.
Glitched pixels can take on any shape.
Can affect every single trait on the Stygian.
Cannot exceed more than 50% of the entire Stygian for glitchiness effect.
Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out. So it cannot simply be broken/misplaced pieces, it should have some other glitch effects, too!
This trait is okay to replicate artificially on a Diver Artificial Human form.
Blessing Stygian must have: (x1 Multiple Eyes and x1 Weapons Mastery) Creates a see-through hollow crater (hole) on your Stygian's body of any shape, max 25% of Stygian's body.
Blessing Stygian must have: (x1 Spine Fur, x1 Front Paws) Grants your Stygian the ability to have extremely long fur growing all over its head and body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE: Spine Fur, Front Paws
Allows long fur for any part of the Stygian's head, body or tail
Does not have to cover all of it, how much you want of it is up to you!
Maximum length for long fur is 100% of body length!
Does not grant ONLY spine ridge fur though (for this, use back spine fur potion)
Can be regular Stygian ears or ears can be shaped like some mammal ears: bear, canine, feline, horse, or rabbit type ears. (Each pair of ears should be the same type.) Cannot make unusual fantasy ear shapes.
Max 2 pairs of ears this way. For a total of no more than 4 ears.
Must be located on head (usual ear area)!
Cannot be more than 75% of Stygian height, individually!
Stygian giving the Guardian blessing(s) must have: (x1 Small Animal Buddy, x1 Multiple tails)
Grants your Stygian the ability to have a flock of up to 5 different small animal buddies/familiars.
STYGIAN BLESSINGS REQUIRE: Small Animal Companion, Multiple Tails
Each familiar can be of varied sizes, colours, and types.
Different familiars means different TYPES of familiars. You cannot have 5 ravens, but you can have a raven, a buzzard, and 3 bats. At least one of the familiars must be different from the rest. If you'd like them to all be the same type of familiar, use 2 Small Animal Companion potions instead!
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Each familiar cannot exceed 50% of body size for quadrupedal Stygian and 25% of the Stygian's body size for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Blessing Stygian must have: (x1 Foliage Takeover, x1 Multiple Tails) Grants your Stygian the ability to have parasitic foliage grow over its body/limbs/ on its head.
This has to be attached to the Stygian itself! (Not part of halos or weapons.)
Parasitic Foliage can entirely replace any one limb other than the head (but must be nearly identical in shape to the limb just composed of foliage elements instead).
Parasitic foliage can grow/shrink in size with the mood of the Stygian, and can also move with a life of their own.
Parasitic foliage can look like/be coral that can move and change.
Can be used on a Stygian that has Foliage Takeover. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
Must be an existing type of flora (ie: cordyceps, venus fly traps) but can be any color.
Gives your Stygian a Guardian Weaponed Tail trait. This gives your Stygian a tail that turns into a fully functional weapon at the end. This cannot be inherited or passed to ALT MYOs.
This is a Restricted trait and can only be unlocked by the pairing with Primordial or unlocked with a Job Skill, potions needed as necessary. This trait cannot be inherited by Guardians or passed on to Alt MYOs
Gives your Stygian a tail that turns into a bladed weapon at the end. The flexible (organic) part of the tail must be between 100% and 200% of body length. The bladed weapon can be max 100% of the body length.
Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian). Potions are required when unlocked with the Primordial trait or the Explorer job class.
Can be stacked with Elemental Aura to give the bladed weapon a metal coating. Elemental Aura cannot infuse or replace any part of the tail.
Skeletal Replacement cannot replace the weapon part of the tail, only the organic part.
Must be a bladed weapon. Cannot be a projectile, be a chain, be a mace, break apart, etc.
Cannot have Supersize, Multiple Tails, or Sentient Tail applied to Weaponed Tails.
This is a Reserved trait and cannot be used on ANY Stygian or MYO without owning this specific [ ++ ] Trait potion. This trait cannot be inherited by Guardians or passed on to Alt MYOs
Doubles the size of any of these following traits: Small/ Large animal companion, Weapon/Animate weapon mastery, Extra mouth, Foliage Takeover, Halo, Long Spine Fur, Modified Ears, Tentacles, Whiskers, Headcrest, Body Rings, Hollow Crater, Parasitic Foliage, Fantasy Horns, Heavy Accessories, Enchanted Accessory, Long Fangs, Antennae, Back Spines, Multiple Spines, Weaponed Tail, Fairy Ears
Doubles the size of traits above, based on the trait's usual sizing.
Meaning if a trait's max size is 50% of body size, that trait can now be 100% of body size. If the original max size was 100%, it can now be 200%.
It does not affect any traits other than those listed above.
Can be obtained through Patreon as well as special auctions/promotions.
This trait is okay to replicate artificially on a Diver Artificial Human form.
Required for and limited to Diver Stygian Disguise forms. It will automatically carry over to any Alt Form a Diver has. For more information on Divers, please visit see the DIVER INFORMATION.
The mask will always fully cover the 'void', so it must be large enough to fully cover the face. The mask cannot have any cut-outs or openings in it.
The mask should be any Stygian-like face shape, and can be any color. Masks should be of an appropriate size for the disguise form.
CHARMS: Divers will always have a charm (see reference image) attached to their mask. It will always look like the reference image above in shape (no alterations can be made, the charm must look like the above), and must be visible in masterlist art.
Masks can have Elemental Aura or Glowing Markings layered over them. However, Elemental Aura can never come from inside the mask, it will always layer over the outside.
Masks cannot have holes or cut outs in them of any kind. They will always be solid and fully hide what lies underneath them. They cannot be affected by semi-transparency, fragmentation, or any other trait that may reveal what lies beneath.
Traits that would only affect the face (mask area) of a Stygian cannot be applied to the mask/Diver Disguise Forms. For example, Long Tongue, Long Fangs, and Third Eye Exposed cannot be used with the Anomalous trait.
The mask can have eye-like markings, but it cannot have functional eyes attached to it in any way. As such, eye affecting traits cannot be applied to the mask either. (Multiple Eyes can be applied to other parts of the body, though!)
The "void" of the face under the mask cannot be visible in masterlist art (nor revealed in character!). The head and neck area cannot be affected by any trait (such as Semi-Transparency) in any way that might make what lies beneath the mask visible. (Other parts of the body can have these traits, but they cannot affect/change/reveal the Anomalous Trait.)
The "void" itself is always dark/black/blank; it cannot be affected by Elemental Insides or any other trait. (The rest of the body can have Elemental Insides, but it cannot affect the Anomalous Trait in any way.)
The Anomalous trait cannot be inherited by Guardian Stygian. It cannot be added to any Stygian that is not a Diver.
This trait does not affect a Stygian Disguise's rarity. (A common disguise with this trait will remain a common rarity Stygian disguise.)
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It CANNOT be inherited by Guardian Stygian, or passed to Alternate MYOs.
Gives your Corrupted Aether. This is essentially removing all outer aether (colors and markings) to leave only the single color, more wispy inner aether exposed. This fully replaces any other colors or markings the Stygian might otherwise have had. Glowing markings and blood splatter cannot be applied to aether parts of a Stygian.
Corrupted aether will always be made of one, single dark colour and shades of that single dark colour. (Black aether will have black/gray shades, not red or blue shades.) These shades supply the wispy markings that corrupted aether will always have.
Corrupted aether is wispy at the Stygian's edges. These wisps should be small (see the reference image). The edges of the body (such as limbs and ears) should be somewhat semi-transparent. The limbs cannot be so wispy that they lose form, they will always hold form.
Corrupted aether itself will always glow with a red glow. The glow will always be red and will always glow along the outside of the aether. It will be more dominant in semi-transparent areas.
This trait will always affect the entire core of the Stygian - The head, the torso, and the four legs. It cannot affect only part of these, it will affect all. (So you can't have just the legs exposed, or just the front half, it will fully expose all of it.
Corrupted Aether will not extend most other traits added to a Stygian. This includes but is not limited to back wings, tails, extra limbs, horns, antlers, back spines, manes, spine fur, long fur, and elbow wings.
The corrupted exposed aether will affect some traits - those that change the shape of the core body, such as front paws. Tails will only be affected in some subspecies and cases - those that have a solid tail that cannot be replaced, such as wishing and primordial void. It will not affect any elemental or tail tufts.
Hollow crater can be added to a Stygian with exposed corrupted aether, however, the crater must then be fully hollow (no dark inside, and it must show through to the other side). The crater is in the aether itself, there's nothing left to exposed inside.
Corrupted Aether cannot have elemental outer body or glass body applied to it, as it is the inner body already. Likewise, it cannot have elemental insides applied to it, as it is the inside already.
Corrupted aether cannot have any star (or other shape besides the wisps) patterning inside the aether, or outside of it. If body sparkles are applied to a Stygian with corrupted aether, the sparkles can only affect non-aether traits.
This allows your Stygian to turn into another coloured version of themselves. This means, in the ARPG they can easily and fluidly (or are consistently phasing) between two colour modes, a "dream" one and a "nightmare" one.
ONLY the colour changes, not the traits themselves (though the trait colours can change too).
ONLY Light Accessories (common), Light Body Foliage (common), and the Stygian's bangs/fringe (short hair above/around the face) can be slightly modified: ie red roses for light body foliage to black lillies.
Traits cannot be removed, or modified outside of colour. That means if they had blue fire element, you can colour change it to green or pink fire element, but it can't become pink ice element.
You cannot change the markings on the Stygian however: you can change the colours of the markings (as well as all base colours etc).
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It can be inherited by Guardian Stygian, and passed to Alternate MYOs.
Gives your Exposed Aether. This is essentially removing all outer aether (colors and markings) to leave only the single light color, more wispy inner aether exposed. This fully replaces any other colors or markings the Stygian might otherwise have had. Glowing markings and blood splatter cannot be applied to aether parts of a Stygian.
Exposed aether will always be made of one, single light colour and shades of that single light colour. (Blue aether will always have blue shades, no purple or black shades inside.) These shades supply the wispy markings that exposed aether will always have.
Exposed aether is wispy at the Stygian's edges. These wisps should be small (see the reference image). The edges of the body (such as limbs and ears) should be somewhat semi-transparent. The limbs cannot be so wispy that they lose form, they will always hold form.
Inside the aether itself will always be a white starry pattern. No other shapes or colors - stygian aether will always have white starry patterns. These can glow slightly.
This trait will always affect the entire core of the Stygian - The head, the torso, and the four legs. It cannot affect only part of these, it will affect all. (So you can't have just the legs exposed, or just the front half, it will fully expose all of it.
Exposed Aether will not extend to most other traits added to a Stygian. This includes but is not limited to back wings, tails, extra limbs, horns, antlers, back spines, manes, spine fur, long fur, and elbow wings.
The exposed aether will affect some traits - those that change the shape of the core body, such as front paws. Tails will only be affected in some subspecies and cases - those that have a solid tail that cannot be replaced, such as wishing and primordial void. It will not affect any elemental or tail tufts.
Hollow crater can be added to a Stygian with exposed aether, however, the crater must then be fully hollow (no dark inside, and it must show through to the other side). The crater is in the aether itself, there's nothing left to exposed inside.
Exposed Aether cannot have elemental outer body or glass body applied to it, as it is the inner body already. Likewise, it cannot have elemental insides applied to it, as it is the inside already.
Allows your Stygian's entire appearance take on a fragmented look, like a mirror that was just broken.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It can be inherited by Guardian Stygian, and passed to Alternate MYOs.
Fragments can be of any crystalline shape, but detached pieces should not be "missing" from the Stygian (though they can be floating, above, around, behind, or below it).
Can affect all traits.
Fragmented pieces affect the whole part of the Stygian. This means that fragmented parts (traits or body) are fragmented all the way through, as seen in the reference image above.
Fragmentation does not only take off the outer layer of a Stygian and show the aether inside, it would be hollow all the way through (as seen above).
Cannot have any missing parts/pieces of the fragments (ie incomplete body)
Cannot fragment a leg, tail, or other extremities so much that they are wholly free-floating or separate from the body. (See Detached Limbs in order to have floating limbs)
Is not "glitchy", the fragments have a broken mirror-like effect.
Fragmentation effect cannot exceed more than 50% of the Stygian.
Gives the Stygian ghostly invisibility and a head wisp.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It can be passed down to Guardians and passed to ALT MYOs.
Must be a wispy ghost-like flame/element on top of its head/forehead.
Can be multiple wisps on top of head and extending down the spine spine and tail (max 10 wisps total). Must always have one main wisp over the head/forehead.
Wisps can be of any wispy shape (as long as it looks fluid)
Wisps should be semi-transparent and of one colour.
Wisps also extend to all Avatar forms of the Stygian (meaning if it has a human form, the human form has the wisps too).
While the Stygian cannot be completely invisible (save wisp) in its masterlist art, it can however, in the ARPG be all forms of visibility (save wisp). The wisp will always be visible.
Wisps cannot imitate an actual object shape.
This trait is okay to replicate artificially on a Diver Artificial Human form.
This is a reserved trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This trait is reserved to events. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian a Labyrinth Shadowweaving shadow companion.
This trait can only be applied to Stygian that were involved with the Mystery Hunt Labyrinth event and completed part 2 of that event.
This companion should be shadow - dark and flat. It can have some form, but no shading or shape as it is a shadow and would be flat. It must have at least one eye, but can have multiple. These eyes can be of any color.
This Shadow can be a maximum of twice (200%) the Stygian's body size.
It must be connected to the Stygian at the Stygian's feet. .
This shadow can stack with all other forms of Shadowweaving.
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
This trait does not affect a Stygian's rarity. (A common stygian with this trait will remain a common rarity Stygian.)
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
Heads must look identical to the original look of the Stygian subspecies.
Each head however, can have their paired horns, single horn, hair (any length), eye colour, sclera, markings, manifest seperately.
Each head can have a different elemental aura if multiple elemental potions are being used.
Each head can have different accessory manifestations (as long as it fulfills the conditions/requirements/restrictions for light/medium/heavy accessories)
Halo must be placed behind the entire set of heads (or above) - each head does not get an individual halo as halos cannot stack.
Cannot be used with Object Head.
Necks cannot become shorter or longer than Stygian subspecies's original design.
Cannot be used with subspecies that already have multiple heads.
Wings MUST be on the back, from the base of the neck onto the tail along the spine (for ear wings, please purchase ear wings potion).
Wings CAN be different type of wings (ie one wing is bat one wing is bird).
Follow the same rules as back wings in terms of trait addons (ie: can be stacked with element or multi-eyes to get an element or multi-eyed effect, etc).
Each wing has the same size restriction as regular Back Wings: Individually, wings cannot exceed more than 150% of your Stygian's body size (head to foot, not including tail) for bipedal Stygian, and not more than 200% of your Stygian's body size (torso length, not including head and tail) for quadrupedal Stygian.
Cannot be sticking out of anywhere but from spine/back/tail area.
Cannot exceed more than 16 wings (8 pairs of wings).
Canot be stacked with the "rare back wings trait" (instead, replaces back wings)
The head must be a "replacement" head that shows the original head is missing (ie absence of original head or a floating head).
The head MUST be clearly separate from the Stygian's body.
The head can be floating, or held, anywhere on canvas, or just be entirely missing (in this case, it would have no "head" at all @ missing).
This also allows for up to 4 multiple heads (of the SAME head type- different markings/expressions okay) on the Stygian as long as they are free floating.
The heads combined cannot exceed 50% of the body of your Stygian
The clear-cut separation line CANNOT be hidden in any way. It cannot be covered with a collar/accessory or with fur/hair. Nor can the head 'rest' or 'sit' on the neck.
They cannot have any decorations or additional twists/unusual shapes added to the head without the purchase of other modifying potions (ie if you want multiple eyes on object head you need multiple eyes potion. For halo you need to add halo potion. If you want mist coming from the missing head part, add element).
Allows Stygian to evolve to Primordial subspecies types. Also unlocks 1 Guardian Trait for your Stygian.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. Primordial can extend to alt MYO forms. This trait cannot be inherited by Guardians (unless your Stygian owns the "Primordial Inheritance" skill)
This means it unlocks a new evolution form, or an evolved version of their subspecies. To learn more about primordial evolution, go HERE
Each subspecies has their own special rules and traits! To see the various subspecies you can also go here: HERE
Applying a Primordial Potion grants you one free rebase from normal to primordial subspecies per Stygian (not per alt form), to be used when the potion/trait is applied. The rebase cannot be claimed after the potion/trait has been applied, and it must be used on the first form the potion/trait is applied to. All future alt forms will be able to choose between regular form and primordial form at the time of creation, or whenever a rewind ticket or a rebase ticket for the corresponding subspecies is applied!
Primordial also unlocks 1 Guardian Trait when it is applied to a Stygian. It can unlock max 1 Guardian Trait per form, locked to that form. A Guardian Potion is needed to apply a Guardian Trait to the unlocked trait slot.
Allows you to change specific traits or areas of the Stygian's body. This trait has very specific guidelines that should be checked carefully before applying to a Stygian!
This is a RETIRED TRAIT and cannot be used on ANY Stygian or MYO without owning this specific potion. It cannot be passed to ALT MYOs. This trait can no longer be inherited. Instead, if your Guardian jar rolls a legendary trait you may inherit Size-Changer as a replacement.
You can modify or add to any of these existing traits but you need the rare potions first:
Front paws: Can change the front legs to another unconventional front paw shape. This cannot exceed the size of the Stygian's original paws.
Back wings: Can change the back wings to another unconventional back wing-placed limb (ie back claws). This cannot exceed the size of the Stygian's original back wings.
Multiple limbs: Can change only the first of the front limbs, not all of them.
Can add a nonexisting trait to the front body or front legs, such as a spine reaching down the belly, or spines down the arms, or ears/a single wing sticking from its belly. These cannot exceed more than 25% of the body/torso. These are often reviewed case-by-case just to make sure they're not toeing the line of looking like an existing trait or subspecies.
Trait must be attached to body (cannot be free floating)
Cannot be a "sentient" trait (ie another head or animal sticking out of the body).
Cannot use this to nearly perfectly mimic any existing subspecies. Ie I can't create a combination of traits to make my non Owl Stygian look exactly like an owl Stygian (ie: using front paws then shapeshifter for the feathers), but I could use shapeshifter to add feathers to a Stygian's front non paw legs.
Cannot modify head, back paws, tail.
Cannot completely mimic an existing trait (ie using it to mimic Guardian traits, tentacles, extra mouth, etc. )
Gives the Size-Changer trait along them to change to any size between 1-100 feet tall.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Size can be fluctate anywhere from 1-100 feet tall
The entire size of the Stygian changes with all their traits, not just one part of them or one trait.
For masterslist, the size is always relative, meaning the Stygian will be certed at all the other sizes of Stygian certed. However, in the ARPG, you are now free to draw them fluctuating at all sizes.
Relative mass is up to you - since it's the Nightmare world, there's no real "physics" needed cause for how much they weigh when changing sizes.
MUST PICK ONE OF THESE TRAITS TO SUPERSIZE: Back wings, long tail, fantasy tail, sentient tail, multiple tails, multiple wings, elemental aura (MAX 1 this way), long hair. One potion = one trait to pick.
Allows these traits to exceed sizing for a length to up to 4x the Stygian's body length!
Stygian still MUST BE SHOWING AND FULLY VISIBLE Traits should not cover up any of the Stygian's primary traits/details.
MULTIPLE WINGS/TAIL: Same as regular supersized, but multiple.
ELEMENTAL AURA: Only affects one element if you choose to supersize it. If free flowing (not attached to any existing traits), it must flow as one continuous trait (ie if you pick rainbow it must be one long continuous rainbow effect, not a multitude of rainbow throughout your Stygian). If your Stygian has multiple elementals, only one can be supersized. Cannot look like elemental outer body or any other existing trait. If stacked with hair or wings ie elemental hair, elemental wings, you only need one supersize potion, just for the element, and again must flow as one continuous trait. Cannot be used to supersize any other elemental influences on traits not listed above (ie you CANNOT do elemental + supersized object head or elemental + supersized halo, etc etc)
For subspecies with default tails/wings, it can affect their default tail/wing (pick one). For subspecies with default elemental, it would affect their default elemental (pick one)
One potion PER trait to supersize. For example, if you buy a supersize potion, you can supersize the wings OR the tail, not both (if you want both, you need another supersize potion)
Does not include elbow wings or ear wings
Again, only one potion PER trait on your Stygian from the allow traits above.
Supersized traits cannot be stacked with themselves ie: you can have supersize + elemental with supersize + wings, but not supersize + elemental with supersize + another elemental
For very large supersized images, we as per usual reserve the right to crop the Stygian for cert only to fit the cert!
This trait is okay to replicate artificially on a Diver Artificial Human form.
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.