It can mimic any sort of blood colour, these are not markings but actually blood splatter layered on "top" of your Stygian, like an effect drawn with ink.
Can be added to other traits (ie blood splatter on tail)
When drawing them, you can leave them on or off your Stygian
Splatters combined cannot exceed the 50% of the body of your Stygian
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to create limbs or accessories out of shadow.
Common Shadow Weaving can be a single limb, a single tail, or a small accessory.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Limb can replace one limb (leg only). The shadow replaces the limb, so you would remove all or part of the limb where the shadow is. The shadow cannot replace the middle of the leg, it would start at the hoof and work up.
Shadow Tail can replace one tail or part of a tail (up to 25% of the Stygian's body size). Shadow weaving level 2 allows for up to two tail at 50% of body size. Shadow Tail can only replace a tail the Stygian already has, it does not make a new tail.
Shadow Accessory allows for a single small accessory, less than 25% of the Stygian's size. This accessory should be attached to the Stygian, but it can move on it's own, too. Shadow Weaving level 2 would allow for a single accessory up to 50% of body size.
The shadow cannot replace more than one limb (without stage 2 weaving. Stage 2 would allow for a max of 2 limbs.)
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
Must combined, be 25% or less of the Stygian's body
Can be added to other traits (ie wings, tails, etc)
Can be any colour and solid texture and any type of accessory wearable on a creature or human
Cannot be enchanted/magical (see: magical accessories potion)
Cannot be placed on horns or antlers. (see: Antler Addons)
Please do not include: foliage (use foliage traits), elemental textures (see elemental aura), floating accessories, weapons (see weapons mastery), animals or familiars (see animal companions)
Cannot obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Can be any colour and pattern, texture should be of that respective flora
Can be different types of flora, not just one.
Can be added onto other traits (such as wings, tail, hair, etc)
Cannot be added to antlers or horns (needs antler addons potion specifically!)
Cannot combined, exceed 25% of the Stygian's body.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair, but not add a shark tail to the hair).
Hair length untied cannot exceed the bottom of the chestline of the Stygian.
They must be a tail type of one of the following from this list: deer, any feline, any canine/canid (ie wolves/foxes), any horse tail, any bird tail (feathers must be clustered at base to be singular)
Tails have no marking or colour restrictions
Tails can be different types of tails (for any fantasy ones, you need to use a fantasy tail potion instead)
Potions that will upgrade the tail to that upgraded version: Multiple tails (becomes multiple of the original tail type, so if you had a fox tail, it becomes multiple fox tails), Fantasy tail (replaces existing tail with the fantasy version).
They cannot exceed 100% of the body length of your Stygian
They cannot have any textures or additional unusual shapes added to them without the purchase of other tail-modifying potions
Can only be one ridge along the back spine, not two (ie it can only run along the back spine once in a straight line, and not two parallel lines of spines).
Can be either: pointed horn-like spines, fish spines, fish fins, dinosaur, or lizard fins/spines
Fins can be semi-transparent, or tattered
Spines must be solid unless affected by another trait
Can extend down to tail from base of neck.
Cannot be a different texture than it's original reference (ie: fish spines have fish spine texture)
Cannot exceed more than 50% of your Stygian's body size when combined.
Cannot be taller than 50% of the Stygian's heights (from bottom of foot to back).
Can be any type of fish tail or flowy fin tail. Can be short or long.
Fin can be semi-transparent, and does not require a semi-transparent trait to be so. (Semi-transparency cannot be inherited by Guardians in this case, however.)
Fins can be tattered
Cannot be changed to other types of tails. Fantasy tails must still be fish-like.
Cannot exceed more than 200% of the Stygian's body length.
This potion cannot be bought, and this trait cannot be inherited. It is default to Betta Subspecies.
Can only be along body, on the face under the eyes, legs, wings, and the upper side of the tail.
Can be any colour
Cannot be heavily extruding from body (ie spines instead of scales/ popped out scales) and should be "smooth". Cannot be overly thick, or raised above fur.
Cannot be large plates, or armour-like.
Cannot be along spine, belly, on the nose, or the front of neck. Cannot replace chest fur.
Cannot exceed more than 75% of your Stygian's body size when combined.
This is just a passive sparkle/sheen to your Stygian's body.
Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Stygian's eye.
Sparkles must be spread out across the body.
Can only be added to body, hair, or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
Cannot have an Elemental Aura effect (ie sparkles cannot replace having for instance, a "star elemental aura").
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Give your Stygian crystallized growths wrapped around, or growing from them. It should cover less than 50% of the Stygian and must be attached to them. They cannot take the form of other traits.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian crystalline growths growing on TOP on their body or limbs.
It can be any type of mineral or crystal growth of solid texture.
Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
Must be the same type of crystal/mineral.
Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
Cannot exceed more than 50% of the body.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Give your Stygian a full fluffy mane to go with their hair with this fancy potion!
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian a full lion-like mane.
Can be either fur or feather texture
Should look similar to a lion's mane, though it can be fluffier
Cannot exceed more than 50% of your Stygian's body size.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Grants your Stygian a maximum of 4 small spines per leg.
Each spine can be no more than 1/4th (25%) of the leg length. These are small spines!
Can only be applied to the legs. Cannot be applied to the hooves/feet and cannot be applied where an elbow wing would be attached.
Should have an organic texture found on animals. (Similar to most spines or claws found in nature.)
Can be applied to all 4 legs of a quadrupedal Stygian. Bipedal Stygian can only have them applied to their back/hind legs.
- For regular owl and bat Stygian leg spines can be added to their front limbs layering over their feathers/wings. Spines cannot replace or otherwise affect their feathers/wings.
Can be applied to multiple limbs on quadrupedal Stygian.
Can be coated with an elemental aura to achieve an elemental texture (such as a metal coating). Cannot be infused (replaced) by an elemental aura, however.
Cannot be made larger than 1/4th of the leg length. Cannot be Supersized or affected by [ ++ ]. Cannot be applied to limbs affected by Shapeshifter.
Cannot be used to replace leg fluff, fetlocks, or elbow wings.
Cannot be applied to the front legs (arms) of bipedal Stygian (including primordial owl and bat).
Cannot be applied to primordial bookwyrm (no legs) or to mimic Stygian (as no trait can affect their shadow body).
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair, but not add a shark tail to the hair).
If used with elemental, either combines or replaces this hairstyle.
Cannot exceed more than 200% of your Stygian's body length.
They must be a tail type of one of the following from this list: deer, any feline, any canine/canid (ie wolves/foxes), any horse tail, any bird tail (feathers must be clustered at base to be singular)
Potions that will upgrade the tail to that upgraded version: Multiple tails (becomes multiple of the original tail type, so if you had a fox tail, it becomes multiple fox tails), Fantasy tail (replaces existing tail with the fantasy version).
They cannot exceed 200% of the body length of your Stygian
They cannot have any textures or additional unusual shapes added to them without the purchase of other tail-modifying potions
Must combined, be 50% or less of the Stygian's body
Can be added to other traits (ie wings, tails, etc)
Can be any colour and solid texture and any type of accessory wearable on a creature or human
Cannot be placed on horns or antlers. (see: Antler Addons)
Cannot be enchanted/magical (see: magical accessories potion)
Please do not include: foliage (see body foliage), elemental textures (see element), floating accessories, weapons (see weapons mastery), animals or familiars (see animal familiars)
Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.