The history of Treatropolis, as found in textbooks, can be divided into two sections: pre-war, and post-war. Treatropolis was founded by the Sun, known as the Sun of Dreams. It is said the Sun is made of Dream aether and energy, sustained only by the purest energy of dreams from the waking realm. From the Sun, was created the Great Queen, also known as the mother of dreams. It is said she listened to the wishes and dreams of the Sun, and from them, spun those dreams into their own entities, modelled after herself, known as Treatlings. Each Treatling had its own unique "flavour", a dream essence of sorts, a full range of personality and life of their own. Eventually, the Great Queen and her Treatlings would build a city around the Sun of Dreams, call this city Treatropolis, and the sun the Treatropolis Sun. There they would revel in happiness and camraderie for many, many a long time, building a flourishing city based on their contributions to society: be it a knight, a ranger, or even a child of the forest.
However, the Queen would one day disappear, without a trace. In her place, another Treatling, bearing the Great Queen's blessings. It was this way that the royal bloodline continued, a bloodline that was chosen, and tempered by the sun. It was during the Third Great Era when something even more unusual would happen: the bloodline would split into three distinct Treatlings. The First, already fully formed, became the championing ruler. The Second, forgotten. And the Third forsake the throne to become a knight herself.
There was something
off about the First however. She grew distant and jealous. She became reserved and angry. And most of all, uncontrolled by the reason of the Second or the leadership of the Third, became hungry for power. And thus was the great Treatropolis War - a war waged between the dream and nightmare realms. For the First, the nightmare realm was a threat on their very existence: wasn't it all too easy to corrupt dreams into nightmares and take them as their own? The fight lasted many, many long years, countless dreams and nightmares shattered that never returned. And in that, the fall of the Third, who had already learned of the true intentions of the first, and already sought her own rebellion. It was then that the war ended in agreed ceasefire.
Things were different after the great war. The city became smaller, more subdued. The once great streets became lonely and forelorn. There was a feeling of a great loss, and with it, a deeper madness enveloped the First. She shut herself inside the castle. Nobody even saw her or knew of her intentions. And it was then, through the culmination of great loss, confusion, and lack of proper leadership that the Treatropolis Sun completely shattered.
And oh, what a horrific time it was. Treatlings, no longer fueled by the great Sun, withered and all but disappeared. What remained was just a fragment of the dreams they once were, their forms reduced to near nothingness. Some of them, without intelligence of cognizance of what they once were, would scatter, near-mindless wanderers of a desolate landscape. Those that survived however, those that escaped this shattering-
- Would find themselves in a strange rift.
The most common theory is that shattering the sun created the rift. From this rift, the broken Sun had chosen these Treatlings, whether out of desperation of intention, to harvest them of their Dream aether, so it could remain. At first, just a few hundred dreams sufficed. Yet, it hungered, more and more. A hundred became a thousand, a thousand became ten thousand. All that remained of those dreams were frozen crystalline statues of what once perhaps were citizens of Treatropolis. The rift grew larger as more were sacrificed. Eventually this rift, this eternal crystal-covered alternate rendition of Treatropolis, watched eternally by simply a vocarious, deep-violet sun, would become known as the In-Between. A state of true in between, of neither Dreams nor Nightmares. A state of limbo, that could never be repaired, where wanderers and those chosen were sacrificed, and those who were not lived in eternal prison, unable to escape.
Eventually, finally, the Treatropolis Sun would repair itself, and the original Treatropolis was restored. Many Treatlings, blessed by the Sun, returned to their former states. However, many, many more, would not be able to tell the tale of their sacrifice, while others still remained in the nothingness of the in-between. For, the Sun was still hungry, and it had not outgrew its insatiable appetite. As great and iconic as the bright Sun was to the actual Treatropolis, it was fueled by the despair and lost dreams of those eternally trapped in the In-Between.