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Treatling Evolution
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
  • Denotes a Treatling that has made a contract and been reinstated to their Treatling form.

  • Gives your Treatling Glowing Eyes.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Multiple Eyes Treatling Floating Eyes
    • Gan be a smallish, non-elemental glow. Can leave a "streak" of light emitting from the eye.
    • Makes eyes glow in the dark
    • Glow must be the same colour as the eyes themselves.
    • Cannot resemble or be an elemental glow.

    Removes a Treatling's wings.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Cannot be Used With: Treatling Multiple Wings
    • Removes the wings on your Treatling.
    • Cannot replace the removed wings with other wings. If this trait is later removed, the Treatling will receive wings of their subspecies' usual type.
    • Cannot be applied to subspecies that do not have wings (ie: Rangers and Islanders).

    Can be used on Fairychild only. Adds or removes attenaes from your Treatling.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    FAIRYCHILD SUBSPECIES ONLY: Adds or removes attenaes from your Treatling
    • It must be based off an existing insect shape.
    • Can be any colour and pattern, texture should be of that insect type.
    • Must be two of the same attenae.
    • Cannot be added to anything but the forehead/ top of head.
    • Cannot exceed when combined, the size of the Treatling's head (or twice the length of the head if long, but not wide attenae).

    Adds sparkles to your Treatling's body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • This is just a passive sparkle/sheen to your Treatling's body.
    • Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Treatling's eye.
    • Sparkles must be spread out across the body.
    • Can only be added to body or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
    • Cannot have an elemental aura/effect (ie sparkles replace having for instance, a "star elemental aura"). Should remain close to/on the body (no sparkle effects flying away - use elemental aura instead).

    Gives your Treatling sclera of any colour.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • This is for Treatlings that don't in their subspecies info list coloured sclera.
    • Sclera can be of any colour, but must be different from the irises of the Treatling.
    • Eyes, pupils, and sclera of Treatling should always be visible when using this trait.
    • Not needed for multiple eyes. Multiple eye potions can already be of any sclera colour.

    Gives your Treatling small wings around their ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Must be specifically around the ears.
    • Can be any colour and have markings.
    • MAX 1 pair of ear wings.
    • Can only be feathered wings.
    • Cannot replace ears.
    • Cannot exceed more than the size of regular Treatling ears themselves (at regular Treatling size).

    Gives your Treatling glowing markings on any body or limb.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Will allow your Treatling to have markings that glow in the dark/ have an extra glow
    • Glow can also be "turned off" at will.
    • Markings can extend to any extra features
    • Cannot exceed more than 50% of your Treatling's body size when combined.

    Gives your Treatling very long hair.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    • It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
    • Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair).
    • If used with elemental, either combines or replaces this hairstyle.
    • Should be applied for hair that goes below the Treatling's waist.
    • Cannot exceed more than 200% of your Treatling's body length.

    Makes your Treatling tail longer.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Semi-Tranparent Treatling Foliage Takeover Treatling Skeletal Replacement Treatling Glowing Markings Treatling Multiple Tails Treatling Fragmentation Treatling Fractured Body
    • Must keep the SAME TYPE OF TAIL of their Treatling subspecies
    • Tails have no marking or colour restrictions
    • Tails cannot exceed 200% of the body length of your Treatling.
    • They cannot have any textures or additional unusual shapes without elemenetal aura

    Gives your Treatling a pompom on their head.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Creates a single pompom. This can be a long and thin with a small pompom or can be one big pompom
    • Pompom cannot exceed more than 50% of your Treatling's head size, and total length cannot be more than 200% of the Treatling's head height.

    Gives your Treatling a semi-transparent look.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Can affect any non-accessory trait on the Treatling
    • Makes the edges of the Treatling slightly fade away
    • Cannot make the Treatling or any part of them fully invisible
    • Semi-transparency cannot exceed more than 50% in opacity
    • Semi-transparency cannot affect more than 50% of the body

    Gives your Treatling a single horn extruding from forehead.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Must come from Treatling's forehead
    • Should be based off a unicorn horn, but can be unusually curved and have any naturally occuring horn texture
    • Cannot be an unusual texture unless affected by elemental
    • Cannot be more than a single horn / cannot stack. Cannot end in more than a single 'point'/cannot branch into multiple ends.
    • Horn size cannot exceed more than 50% of the head height

    Gives your Treatling whiskers.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Glowing Markings Treatling Elemental Aura
    • Must extend from Stygian's face (but can be scattered, like around the nose and ears)
    • Can either be cat, any mammal, or fish-like whiskers
    • Can be any colour
    • Cannot exceed in length, more than 100% of the length of the face

    For use by Knight or Berserker Subspecies only! Replaces an existing weapon that your Treatling has with an enchanted one.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights or Berserkers.
    USABLE BY KNIGHT/BERSERKER SUBSPECIES ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
    • For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
    • For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
    • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
    • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
    • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
    • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
    • They can be combined with elemental to give your weapon an elemental feel.
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Cannot be based off a copyright weapon (ie: the Master Sword)
    • Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.

    Gives your Treatling body rings or removes them if they already them.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Elemental Aura
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This potion can only be applied to Knights or Trickster subspecies.
    KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling body rings or removes if they already have them.

    • Must be circular + ring-like in shape though it can be adorned minor shape silhouette changes.
    • Must go around either legs or body or neck (can be multiple up to 5). Can go around tail, as long as there is at least on ring around the body, neck, or legs.
    • Can combine with elemental potion to give the ring an elemental effect otherwise it is a very small aura in appearance.
    • Cannot exceed half the width of the Treatling's body (not including tail/hair/etc).

    Gives your Treatling an elemental aura/influence. This is a MAGICAL AURA that influences your Treatling, and not a solid object.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark III"
    • Can be part of, or replace any EXISTING trait of a Treatling
    • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
    • Elemental aura is an aura that changes and shifts with your Treatling! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
    • Can be stacked! You can have more than one element in a Treatling. Multiple elements can also interact with each other
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Can only replace traits. Cannot replace the Treatlings's body, legs, or tail (though it can wrap around it).
    • Cannot resemble an existing trait that doesn't already exist on the Treatling. For example, you cannot have your elemental aura give your Treatling a pair of elemental head wings. To do this, you need to purchase Treatling head wings, then elemental aura to infuse it and give it that elemental aura.
    • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".

    Gives your Treatling a magic accessory.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    • Can be based off any organic or inorganic object, preferably ones that are commonly associated with magic artifacts
    • Must be solid in texture/ identical to that of the object (ie a book has pages)
    • Must be floating or hovering above or around Treatling
    • Must have an aura around or behind them. Can come with runes as well.
    • Because it is magical, it can be magically controlled, but otherwise hovers
    • Can also be dismissed for the ARPG (ie art with no enchanted accessory)
    • Can be stacked with itself.
    • Cannot be combined with any other trait
    • Cannot look like a familiar/ animal familiar (have eyes, etc)
    • Cannot exceed more than 25% of your Treatling's body length
    • Cannot be a copyright object

    Gives your Treatling floating eyes
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Glowing Eyes
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Up to 20 floating eyes can be made this way, no need for multiple eyes potion
    • Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
    • Without elemental aura, eyes cannot exceed the general eye size of a Treatling.
    • Eyes cannot exceed more than 50% the body size of the Treatling all together.

    Gives your Treatling the option to have foliage all over their body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Glowing Markings Treatling Semi-Transparent
    • Must be based off an existing flora and follow the same texture
    • Individual flora be any size/ does not have to adhere to the flora's original sizing
    • Can be scattered around the Stygian head, body, and any limbs
    • Can be different flora types
    • Can be any colour or pattern design
    • Can be combined with Elemental, Multiple Eyes, and Semi-Transparent potions
    • Cannot mimic any other existing uncommon or rare trait
    • Cannot be stacked with itself
    • Cannot be sentient or magical
    • Cannot exceed 50% of the Treatling's full body size.

    Gives your Treatling a fractured body
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 20 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
    • Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
    • Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).

    Gives your Treatling front paw limbs where their arms should be.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Skeletal Replacement Treatling Foliage Takeover Treatling Semi-Transparent Treatling Glowing Markings
    • Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
    • Can be clawed or not clawed
    • Can have or not have paw pads
    • Each limb should be of the same type
    • Can be combined with Elemental Aura, Multiple Eyes, Skeletal Replacement, Foliage Takeover, and Semi-Transparent Potions
    • Cannot be stacked with itself (use Multiple Limbs Potion instead)
    • Cannot be of an unusual texture or aura without the Elemental Potion
    • Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
    • Cannot exceed or be smaller than the original limb size of the Treatling subspecies.
    • Cannot be detached

    Gives your Treatling a glitch effect.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
    • These pixels can "shift around" depending on its mood.
    • Glitch affect should appear like a computer pixelated glitch. Cannot appear to simply be broken or misplaced pieces - use Fragmented Body instead!
    • Glitched pixels can take on any shape.
    • Can affect every single trait on the Treatling.
    • Cannot exceed more than 50% of the entire Treatling for glitchiness effect.
    • Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out.

    KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling a halo or removes it.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling a halo or removes it.
    • This gives your Treatling a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
    • It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
    • Must be above the Treatling's head or behind it, cannot appear on or around the body or other traits
    • The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore.
    • Can be solid or hollow, can have any markings or colours of your choice
    • Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Crystalline Growth
    • Cannot be stacked with itself
    • Cannot be of an unusual texture or strong aura without the Elemental Potion
    • Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
    • Cannot exceed more than 50% of the Treatling's body height

    Gives your Treatling a hollow body crater.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
    • Can be of any shape as long as it is a hole through the chest or stomach to the back. It will always go all the way through the torso.
    • This hole is see-through, but can be also filled with candy insides to prevent it from being entirely so.
    • If filled with candy insides, candy can slightly leak (note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture).
    • Can have "crackled" lines or effects edging out from the hole, but those effects cannot be separate from the crater.
    • Cannot be multiple craters/holes.
    • Hole diameter cannot exceed 25% of the Treatling's body

    Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with a larger one
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Cannot be Used With: Treatling Large Animal Companion Treatling Small Animal Buddy Treatling Multiple Familiars
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with a larger one

    Gives your Treatling a full sized animal companion.
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", like a friend that has attached itself to your Treatling. Because of this, they are optional in all ARPG art.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Cannot be combined with itself and replaces all other small animal buddy/familiars.
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design. Can use another premade non-closed species design with approval.

    Gives your Treatling additional eyes along their body or limbs
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Glowing Eyes
    Traits Cannot be Used With: Treatling Elemental Aura
    • It can be any type of fauna eye and eye shape and must maintain that texture
    • It can have any pupil, sclera, and iris colour and be any simple shape
    • To make them glow, combine this with the Glowing Eyes potion
    • Can be different eyes, doesn't need to be the same (same with colour).
    • Can be attached to the Treatling head, body, and any attached limbs (ie: tail, wings).
    • Cannot be floating separate from the Treatling
    • Cannot be stacked with itself.
    • Cannot be affected by Elemental Aura
    • Each eye cannot exceed 2x the eye size of the Treatling's actual eyes, and combined cannot exceed more than 50% of the Treatling's body.

    WITCH/WIZARD TREATLING ONLY: Gives your Treatling multiple similar OR different familiars. Can only be used on Treatling subspecies that come with familiars (such as witch)
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Cannot be Used With: Treatling Large Animal Companion Treatling Small Animal Buddy
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with multiple small familiars
    • Familiars can be based on real or fantasy creatures, and can be the same or different types of creatures.
    • Each familiar can be of varied sizes, up to 25% of the Treatling's body size.
    • Minimum 2 and maximum 6 familiars.
    • Each familiar cannot exceed 25% of the Treatling's body size.
    • Cannot look like an existing adoptables species/Treat/Daydream, or a Stygian/ Stygian design.

    Replaces your Treatling's limb or tail with a skeleton.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    • Can replace limbs or tail with a skeletal limb or tail.
    • Should be the same skeletal anatomical structure of whatever it is replacing
    • Can only be a skeletal texture - but can have elemental for example, wrapped around it.
    • Can be any colouration, but keep either a simple or fractured bone pattern.
    • Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
    • Cannot replace more than 25% of the Treatling body, not including additional traits.
    • Cannot replace head or body or wings.
    • Cannot stack with itself
    • Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)

    Gives your Treatling ONE small animal companion (cannot be stacked, replaces existing animal familiar)
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Semi-Transparent Treatling Elemental Aura
    Traits Cannot be Used With: Treatling Small Animal Buddy Treatling Large Animal Companion Treatling Multiple Famliars
    • Gives your Treatling one small animal companion.
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", like a friend that has attached itself to your Treatling. Because of this, they are optional in all ARPG art.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Cannot be stacked. Replaces an existing animal familiar
    • Cannot exceed more than 25% of your Treatling's height
    • Cannot be stacked with itself or with any other Treatling animal familiars.
    • Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design/copyright material.

    Gives your Treatling smaller ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Must remain the same ear type as their Treat counterpart.
    • Makes the up to 50% smaller than their normal size.
    • Cannot change ear shape or type.

    Allows your Treatling to turn into another coloured version of themselves
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
  • This means, in the ARPG they can easily and fluidly (or are consistently phasing) between two colour modes, a "dream" one and a "nightmare" one.
  • ONLY the colour changes, not the traits themselves (though the trait colours can change too).
  • ONLY COMMON traits can be slightly modified: ie red roses for light body foliage to black lillies
  • Traits cannot be removed, or modified outside of colour. That means if they had blue fire element, you can colour change it to green or pink fire element, but it can't become pink ice element.
  • You cannot change any markings on the Treatling. However, you can change the colours of the markings (as well as all base colours etc).

  • Allows your Treatling's entire appearance take on a fragmented look, like a mirror that was just broken.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Fragments can be of any crystalline shape, but detached pieces should not be "missing" from the Treatling (though they can be floating, above, around, behind, or below it).
    • Affects all traits
    • Cannot have any missing parts of the fragments (ie incomplete body)
    • Cannot be used to have a limb detached from the body.
    • Is not "glitchy", the fragments have a broken mirror-like effect.
    • Fragmentation effect cannot exceed more than 50% of the Treatling.

    Gives your Treatling up to 2 additional tails.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 150 % body size
    Traits Stackable: Treatling Longer Tail Treatling Skeletal Replacement Treatling Elemental Aura Treatling Multiple Eyes Treatling Semi-Transparent Treatling Foliage Takeover
  • Replicates the EXISTING TAIL of your Treatling with multiples of that tail in the same size/length/type
  • Tails have to be identical (again to the existing tail)
  • Tails have to be the same size.
  • Can be different patterns or colourations.
  • Can have MAX 3 tails
  • Can be combined with: skeletal replacement (only turns ONE of them skeletal), elemental aura, multiple eyes, semi-transparent, foliage takeover.
  • Cannot be used anywhere except to replicate other Treatling tails
  • Combined together, cannot exceed 200% of the Treatling size
  • Cannot be detached from body

  • Allows your Treatling to have multiple wings down its spine/back to the top of the tail.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Semi-Transparent Treatling Foliage Takeover Treatling Fractured Body Treatling Glitch Body
    Traits Cannot be Used With: Treatling Skeletal Replacement Treatling Wing Removal
    • Wings MUST be from back/spine to top of the tail (for head wings, please purchase head wings potion).
    • Wings MUST be the same type of wing as its Treatling form originally was (ie if it was fairy wings, multiple fairy wings, if feather multiple feather).
    • Follow the same rules as backwings in terms of trait addons (ie: can be stacked with element or multi-eyes to get an element or multi-eyed effect, etc).
    • Each wing MUST be the same size of wing as its Treatling form originally had (ie if 50% of body, can only have each wing be that).
    • Maximum 3 pairs of wings.
    • Cannot be sticking out of anywhere but from spine/back area.
    • Cannot be applied to Treatling types that do not have back wings (ie: Ranger or Islander).

    Removes your Treatling's existing head and replaces it with a floating one.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • The head must be a "replacement" head that shows the original head is missing (ie absence of original head or a floating head).
    • The head MUST be clearly separate from the Treatling's body.
    • The head can be floating, or held, anywhere on canvas, or just be entirely missing (in this case, it would have no "head" at all @ missing).
    • Cannot be multiple heads.
    • The head cannot exceed 50% of the body of your Treatling in any one direction.
    • The clear-cut separation line CANNOT be hidden in any way. It cannot be covered with a collar/accessory or with fur/hair. Nor can the head 'rest' or 'sit' on the neck.
    • They cannot have any decorations or additional twists/unusual shapes added to the head without the purchase of other modifying potions (ie if you want multiple eyes on object head you need multiple eyes potion. For halo you need to add halo potion. If you want mist coming from the missing head part, add elemental aura).