TREATLING SUBSPECIES
COMMON SUBSPECIES UNCOMMON SUBSPECIES RARE SUBSPECIES TREATLING TRAITS/POTIONS


General Treatling Design
Treat ears: All Treatlings keep their Treat-shaped ears.
Human form: Treatlings all have a human form.
Fixed Treat tail type (usually lion/unicorn tail): Treatling tails may depend on what their Treat previous form was. This will determine their tail type. Treatling tails are max 100 - 150% the size of the Treatling (for lion/unicorn type ones ONLY, otherwise see specific subspecies info).
Fixed Treat wing type (usually feathered wings) : Treatling traits depend on what their Treat previous form was. This will determine their wing type (usually always feathered).
Small wings: Treatling wings should not exceed half the length of their body (each wing)
Short -medium hair: All Treatlings can have short-medium hair. Any longer hair will require the long hair uncommon Treatling trait.
Human hands and feet: Save for the front paws (hand paws) trait, they should always have hands and feet.
Eyes showing three parts: Sclera, iris, and pupil.
There may be some variations among the subspecies, please see individual subspecies information below!
DETERMINING YOUR TREATLING SUBSPECIES:
You will need a TREATLING CONTRACT ITEM to evolve an existing Treat into a Treatling. You must already also own a Treat to evolve (check your profile to see Treats)
SAMPLE:
Treat's listed "Traits" will determine what Treatling they evolve into. Look at the TRAITS DETAILS to see which Treatling subspecies your Treat can evolve to. If you are unsure about your Treat's collection type, click on that Treat on your { user profile }, and look at their info. It will be displayed there.
IF THE TRAITS IS BLANK, IT MEANS IT IS A REGULAR TREAT
Treatling Disguise Form Redeem Info:
All Treatlings can disguise themselves as a common Stygian. This can be turned in as a common Stygian MYO using the link above. MAX 1 REDEEM PER TREATLING, this Stygian disguise belongs to that Treatling so is tied to it.
COMMON TREATLING STYGIAN DISGUISE MYO REDEEM + INFO
COMMON TREATLING SUBSPECIES BACK TO TOP
MAGICAL GIRL/BOY SUBSPECIES


Treats that evolve to Magical Girl/Boy:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
MAGICAL WEAPON: REGULAR TREAT/TWEAT: Always have a wand. Wand cannot exceed 50% the height of Treatling, and is simple/streamlined in shape (should not be top or bottom heavy). Wand can have one small floating charm element (ie a heart, star, etcetc). Wand should not have any aura or element emanating from it. Wand cannot have plant or flowers growing from it.
MAGICAL WEAPON: LEGACY TREAT: Always have a staff. A staff cannot exceed 100% of the height of the Treatling. The staff contains a large free-floating charm of some sort that rests on the top of it, and can glow with its own aura (ie a floating orb, a crystal, etc etc) emanating from it. Staff cannot have plant or flowers growing from it.
MAGICAL WEAPON: HALLOWEEN TREAT: Has a wand, or staff, shaped like a lollipop of some sort. Lollipop should not exceed 100% the Treatling's head size. Lollipop + staff must not exceed 100% the height of the Treatling. Lollipop cannot deviate from a recognize-able lollipop shape (different colours and patterns are okay).
MAGICAL WEAPON: NAUGHTY/NICE TREATS: Has a wand, or staff, shaped like a candycane. Candycane should not exceed 100% of the height of the Treatling.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Lion/Unicorn Treat tail type, humanform legs/feet, magical weapon, locket+bow. Candycane cannot deviate from a recognize-able candycane shape (though different swirl patterns are okay).
ISLAND SUBSPECIES


Treat Collections that evolve to Villager:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potions.
NO WINGS: Island treatlings have no wings, and cannot have wings added with potions.
MINIATURE BODY: Island treatlings are of a shorter stature and build than normal treatlings! They have miniature proportions, such as shorter leggies. See refrence for size example.
NORMAL TREAT TAIL: A normal treat tail, with a big poof on the end. Max 100-150% of body height for total tail size. Can be made longer or multiplied with potions. Cannot be changed to another type of tail.
BUG NET OR FISHING ROD: Island treatlings will always have a bug net or a fishing rod (your choice). Max size is 100% of body height. (These items do not come with animals or critters of any kind.)
(OPTIONAL) BACKPACK: Can have a backpack, max 50% of body height.
Traits that cannot be entirely replaced: Treat ear type, miniature body build, lack of wings, treat tail type, humanform legs/feet, fishing rod or bug net (whichever was chosen).
UNCOMMON TREATLING SUBSPECIES BACK TO TOP
WITCH/WARLOCK SUBSPECIES


Treats that evolve to Witch/Warlock:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
Animal familiar: (CONTRACT TREAT ONLY) Has an animal familiar. They can be a fictional or nonfictional creature, as long as it does not look like another species or daydream (or copyright material). Max 50% height of Treatling.
Book: (LIBRARIAN TREAT ONLY) Has a book. This is a non sentient book (must be book, not tablet or scroll etc etc). Max 50% height of Treatling.
Fluffy tail: Has a big fluffy tail. Can be max 100 - 150% the size of the Treatling (Treatling height).
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat fluffy tail type, humanform legs/feet, animal familiar.
FOREST CHILD SUBSPECIES


Treats that evolve to Forest Child:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
REINDEER HORNS: REINDEER TREATS: Should be small, budding antlers, should not be overly complicated
REINDEER TAIL: REINDEER TREATS: A cute, fluffy, deer tail! Max 25% size of body length.
RABBIT EARS: RABBIT TREATS: Big rabbit ears identical to the Treat's styled ears. Max 1-1.5x Treatling's head size
RABBIT TAIL: RABBIT TREATS: A big round, fluffy, rabbit tail! Max 50% size of Treatling height.
Traits that cannot be entirely replaced: Treat ear type, wings, Treat tail type, humanform legs/feet, antlers (reindeer), big ears (rabbit).
PIRATE SUBSPECIES


Treats that evolve to Pirate:
Traits default included:

Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
FISH TAIL: KOI TREATS: A fishy tail with fins at the end. Max 100% the length of body. Max 100-150% size of body length.
FISH FIN WINGS: KOI TREATS: Required. Fins, where wings should be. Should not exceed 50% of body length
EYEBALL AHOGE: LABYRINTH TREATS: A cute little cowlick with an eyeball attached to the end (just like the labyrinth Treat form)
TENTACLE TAIL: LABYRINTH TREATS:A fluffy base of tail that ends in a tentacle. Max 100-150% size of body length.
Traits that cannot be entirely replaced: Treat ear type, Treat wings (labyrinth) Treat tail type humanform legs/feet, fish tail (koi), fish wing fins (koi), tentacle tail (labyrinth), tentacle eye ahoge (labyrinth).
FAIRY CHILD SUBSPECIES


Treat Collections that evolve to Fairy Child:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
Sprig of plant/flower: A large, oversized sprig of a plant or flower. Can be a tree branch, a flower stalk, but must be a single, almost pole-like entity with something blooming at the top of it. Can replace flowers with fruit. Should only be one sprig, and be whatever the Treat form was carrying.
Fairy wings: Simple insect-type wings. Can be two on each side (like butterfly) if the overlap with each other. Cannot exceed 50% the Treatling height.
Attenae: Two insect-like attenae from top of head. Cannot exceed the size of the Treatling's head. Can be fluffy like a moth, or regular.
Traits that cannot be entirely replaced: Treat ear type, fairy type wings, Treat tail type humanform legs/feet, sprig of plant/flower, atteane.
RANGER SUBSPECIES


Treat Collections that evolve to Ranger:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potions.
NO WINGS: Rangers have no wings, and cannot have wings added with potions.
DARK SCLERA: Dark or coloured sclera.
CLAWED FINGERS: Human hands that have clawed or clawelike fingers. Cannot be changed with a front paws potion.
SCORPION TAIL: A scorpion like tail; including segments and a stinger at the end. Max 100% of body length. Can be made longer/multiplied with potions. Cannot be changed to another type of tail.
(OPTIONAL) BOW AND ARROW(S): Can be a simple, standard bow. (No crossbows.) Can come with max 5 arrows. Bow max length: 75% of body height; Arrow max length: 50% of body height.
Traits that cannot be entirely replaced: Treat ear type, lack of wings, scorpion tail type, humanform legs/feet, coloured sclera.
RARE TREATLING SUBSPECIES BACK TO TOP
KNIGHT SUBSPECIES


Treat Collections that evolve to Knight:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions, can remove sword or shield.
LARGE FEATHERED WINGS: Should have large feathered wings at least 100-150% body length.
HALO: A halo that goes over the Treatling or behind it. Max 50% Treatling size.
SWORD OR SHIELD WEAPON: (Optional) Can be a sword or shield shape only. Can be any type of sword or shield design. Max 100% Treatling Body Length.
ARMOUR: Must have some form of visible armour. Can be a shoulderpiece/legpiece/waistpiece to a complete armourset, or a combination of.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat tail type, humanform legs/feet, armour, halo.
BERSERKER SUBSPECIES


Treat Collections that evolve to Berserker:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions, can remove armour, can remove weapons.
LARGE FEATHERED WINGS: Should have large feathered wings at least 75-150% body length.
FRONT FACING HORNS: Front facing paired horns, identical to its Behemoth Treat form. Max 150% height.
(OPTIONAL) SINGLE OR DOUBLE AXE/GLAIVE WEAPON(S): Can be a single, or double axe or glaive weapon. Both weapons must be identical (ie cant have one axe one glaive) and 90% identical in design to each other if doubling weapons. Axes include all forms of bladed axes. Glaives include all forms of bladed glaives. Cannot be a thin staff, wand, or thin polearm (ie must have a large blade protruding out at the end of the stick). Max 100% Treatling Body Length.
(OPTIONAL) ARMOUR: Must have some form of visible armour. Can be a shoulderpiece/legpiece/waistpiece to a complete armourset, or a combination of.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat tail type, humanform legs/feet, weapon(s), horns.
WISHING SUBSPECIES


Treat Collections that evolve to Wishing:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potion.
CRYSTAL FRAGMENT WINGS: Can be made of max one type of crystal or metal. Must be naturally occuring shapes and textures, and must be fragmented/in several pieces that resemble the Wishing Treat style of wings. 3-5 fragments per wing (must be fragmented, not joined into one wing). For each wing, the length of all the wing's fragments combined cannot exceed 50% of body height.
SHOOTING STAR FAMILIAR: A small familiar (max 25% of treatling body height) that must be star shaped. Will always have a trailing star aura behind it, max 50% of the treatlings body height. Cannot be replaced with Large Companion, but can be multipled with Multiple Famliars (will always be stars in this case).
WISHING TAGS: Wishing tags under the ears, in the same style as the Wishing Treat. Must have a star shaped top, and have solid, non edited paper tags (should always be rectangle shaped). For Regular Wishing Treats these can be max shoulder length. For Variant Wishing Treats these should be longer, reaching down to about the waist.
WISHING TAIL: Must have a tail that is in the style as Wishing Treats. Max size is 100% of body length (should always be about this length). Must include the band and star that the Treat form has (though the colors can change)/
FOREHEAD STAR: Must have a star on the center of their forhead, matchting the star the treat form has.
Traits that cannot be entirely replaced: Treat ear type, cyrstal fragment type wings, wishing treat tail type, humanform legs/feet, shooting star familiar.
[RESTRICTED] SNIPER SUBSPECIES


Treat Collections that evolve to Sniper:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple wings/tails with correct potions.
AETHER WINGS: Semi-Transparent wings made of Aether. Can have very small aether fragments at the ends. Wings can be between 25 and 50% of body height.
GHOST EYE TRAIL: A semi-transparent aether-like trail coming out of one eye. Should be a single color.
BUSHY TREAT TAIL: A long tail (75-150% of body height) covered with long fur. The long fur drapes down off the tail (see reference image).
RIFLE WEAPON: Optional. A rifle weapon that is 50-125% of body height. Rifle weapons do not shoot bullets, they have ethereal ammmo. Snipers can only ever have a single rifle weapon (no handguns, canons, bazookas, gunblades, etc.). Animate weapon mastery cannont change the rifle to another sort of weapon.
Traits that cannot be entirely replaced: Treat ear type, aether type wings, bushy tail type, humanform legs/feet, ghost eye trail.
[RESTRICTED] TRICKSTER SUBSPECIES


Treat Collections that evolve to Trickster:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
BAT WINGS: Should have bat wings max 100% body length.
PAIRED HORNS: Small horns that always bud upwards (max 50% of head height), should be similar to goat horns, and not ram horns.
DEVIL TAIL: A demonic tail that should always be spaded at the end (though it can bud small spikes)! Max 100-150% height of the Treatling.
Traits that cannot be entirely replaced: Treat ear type, bat type wings, Trick tail type, humanform legs/feet, horns.