TREATLING SUBSPECIES
COMMON SUBSPECIES UNCOMMON SUBSPECIES RARE SUBSPECIES TREATLING TRAITS/POTIONS


General Treatling Design
Treat ears: All Treatlings keep their Treat-shaped ears. Treatling ears are 50% -100% their head height (from chin to skull top)
Human form: Treatlings all have a human form as seen in the references.
Fixed Treat tail type (usually lion/unicorn tail): Treatling tails may depend on what their Treat previous form was or what Subspecies they are. See each subspecies for more information. Treatling tails are max 100 - 150% the size of the Treatling (for lion/unicorn type ones ONLY, otherwise see specific subspecies info).
Fixed Treat wing type (usually feathered wings) : Treatling traits depend on what their subspecies is. This will determine their wing type (usually always feathered). SEE BELOW FOR SIZING of wings.
Small wings: Treatling wings should not exceed half the length of their body (each wing) for most subspecies.
Short -medium hair: All Treatlings can have short-medium hair (down to their waist). Any longer hair will require the long hair uncommon Treatling trait.
Human hands and feet: Save for the front paws (hand paws) trait, they should always have hands and feet.
Eyes showing three parts: Sclera, iris, and pupil.
NOTE: TREATLINGS AND WEAPONS: Treatlings cannot wield weapons UNLESS their subspecies lists a weapon (such as a wand, a net, etc etc). Otherwise, they find themselves unversed in this "job" and unable to wield it. While special exceptions may be made for legacy, or Treatlings with mutations, this is the general rule for all! This is only for Ml purposes to make sure each falls into a [ Treatling Subspecies ] for quest art it is open ended. For example: a Trick Treatling would be unable to wield weapons!
There may be some variations among the subspecies, please see individual subspecies information below!
DETERMINING YOUR TREATLING SUBSPECIES:
You will need a TREATLING CONTRACT ITEM to evolve an existing Treat into a Treatling. You must already also own a Treat to evolve (check your profile to see Treats)
SAMPLE:
Treat's listed "Traits" will determine what Treatling they evolve into. Look at the TRAITS DETAILS to see which Treatling subspecies your Treat can evolve to. If you are unsure about your Treat's collection type, click on that Treat on your { user profile }, and look at their info. It will be displayed there.
IF THE TRAITS IS BLANK, IT MEANS IT IS A REGULAR TREAT
Treatling Disguise Form Redeem Info:
All Treatlings can disguise themselves as a common Stygian. This can be turned in as a common Stygian MYO using the link above. MAX 1 REDEEM PER TREATLING, this Stygian disguise belongs to that Treatling so is tied to it.
COMMON TREATLING STYGIAN DISGUISE MYO REDEEM + INFO
COMMON TREATLING SUBSPECIES BACK TO TOP
MAGICAL GIRL/BOY SUBSPECIES


Treats that evolve to Magical Girl/Boy:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple wings/tails with correct potions.
Magical Boy/Girl Treatlings will always have a Unicorn Style tail (100-150% of body size) and small feathered wings (max 50% of body height) regardless of their Treat form traits. They do have different magical weapons/items, see below for details.
MAGICAL WEAPON: REGULAR TREAT/TWEAT: Always have a wand. Wand cannot exceed 50% the height of Treatling, and is simple/streamlined in shape (should not be top or bottom heavy). Wand can have one small floating charm element (ie a heart, star, etcetc). Wand should not have any aura or element emanating from it. Wand cannot have plant or flowers growing from it.
MAGICAL WEAPON: LEGACY TREAT: Always have a staff. A staff cannot exceed 100% of the height of the Treatling. The staff contains a large free-floating charm of some sort that rests on the top of it, and can glow with its own aura (ie a floating orb, a crystal, etc etc) emanating from it. Staff cannot have plant or flowers growing from it.
MAGICAL WEAPON: HALLOWEEN TREAT: Has a wand, or staff, shaped like a lollipop of some sort. Lollipop should not exceed 100% the Treatling's head size. Lollipop + staff must not exceed 100% the height of the Treatling. Lollipop cannot deviate from a recognize-able lollipop shape (different colours and patterns are okay).
MAGICAL WEAPON: NAUGHTY/NICE TREATS: Has a wand, or staff, shaped like a candycane. Candycane should not exceed 100% of the height of the Treatling.
MAGICAL WEAPON: WINTER COAT TREATS/TWEATS: Can have a staff shaped like a candy cane (max height 100% of body height) OR an ordinary wand (max size 50% of body height) with a small, simple floating charm. Neither staff nor wand should have magical elements to them, nor can they have foliage growing from them.
MAGICAL WEAPON: EGG TREATLING REGULAR: Holds a large egg instead of a wand or staff. Egg minimum size is 25% of treatling body height, maximimum size 50% of body size.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Lion/Unicorn Treat tail type, humanform legs/feet, magical weapon, locket+bow. Candycane cannot deviate from a recognize-able candycane shape (though different swirl patterns are okay).
ISLAND SUBSPECIES


Treat Collections that evolve to Villager:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potions.
NO WINGS: Island treatlings have no wings, and cannot have wings added with potions.
MINIATURE BODY: Island treatlings are of a shorter stature and build than normal treatlings! They have miniature proportions, such as shorter leggies. See refrence for size example.
NORMAL TREAT TAIL: A normal treat tail, with a big poof on the end. Max 100-150% of body height for total tail size. Can be made longer or multiplied with potions. Cannot be changed to another type of tail.
BUG NET OR FISHING ROD: Island treatlings will always have a bug net or a fishing rod (your choice). Max size is 100% of body height. (These items do not come with animals or critters of any kind.)
(OPTIONAL) BACKPACK: Can have a backpack, max 50% of body height.
Traits that cannot be entirely replaced: Treat ear type, miniature body build, lack of wings, treat tail type, humanform legs/feet, fishing rod or bug net (whichever was chosen).
UNCOMMON TREATLING SUBSPECIES BACK TO TOP
WITCH/WARLOCK SUBSPECIES


Treats that evolve to Witch/Warlock:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple wings/tails with correct potions if applicable to subtype.
ANIMAL FAMILIAR: (CONTRACT TREAT ONLY) Has an animal familiar. They can be a fictional or nonfictional creature, as long as it does not look like another species or daydream (or copyright material). Max 50% height of Treatling.
BOOK: (LIBRARIAN TREAT ONLY) Has a book. This is a non sentient book (must be book, not tablet or scroll etc etc). Max 50% height of Treatling.
CONTRACT AND LIBRARIAN: Fluffy tail: Has a big fluffy tail. Can be max 100 - 150% the size of the Treatling (Treatling height).
CONTRACT AND LIBRARIAN: Small Feathered Wings: Small feathered wings, 50% or less of body height.
FELINE: Feline Tail: Has a cat-like tail. Think "standard shorthair cat" type of tail, one that matches the type found on the treat templates. Can be max 100 - 150% the size of the Treatling (Treatling height).
FELINE: Feline Traits: Feline evolution will always have cat-like whiskers on the face. Will also have shorter, cat-like ears.
FELINE: No wings: Feline evolutions will have no wings. Wings cannot be added with potions.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat fluffy tail type (contract/librarian) Treat feline tail type (feline), whiskers (feline), humanform legs/feet, animal familiar (contract type), book (librarian type).
FOREST CHILD SUBSPECIES


Treats that evolve to Forest Child:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
REINDEER HORNS: REINDEER TREATS: Should be small, budding antlers, should not be overly complicated
REINDEER TAIL: REINDEER TREATS: A cute, fluffy, deer tail! Max 25% size of body length.
RABBIT EARS: RABBIT TREATS: Big rabbit ears identical to the Treat's styled ears. Max 1-1.5x Treatling's head size. Can be upright or lop-eared./td>
RABBIT TAIL: RABBIT TREATS: A big round, fluffy, rabbit tail! Max 50% size of Treatling height.
EGG RABBIT TREATS: Egg Rabbit Treats evolve into Treatlings that have big rabbit ears identical to the Treat's styled ears. These ears an be more bristly than regular rabbit treatling ears, as their treat form has more bristly ears. They also can hold an egg! Egg minimum size is 25% of treatling body height, maximimum size 50% of body size. Their tails would be standard rabbit treat tails (see above).
Traits that cannot be entirely replaced: Treat ear type, wings, Treat tail type, humanform legs/feet, antlers (reindeer), big ears (rabbit).
PIRATE SUBSPECIES


Treats that evolve to Pirate:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:


Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
FISH TAIL: KOI TREATS: A fishy tail with fins at the end. Max 100% the length of body. Max 100-150% size of body length.
FISH FIN WINGS: KOI TREATS: Required. Fins, where wings should be. Should not exceed 50% of body length
EYEBALL AHOGE: LABYRINTH TREATS: A cute little cowlick with an eyeball attached to the end (just like the labyrinth Treat form)
TENTACLE TAIL: LABYRINTH TREATS: A fluffy base of tail that ends in a tentacle. Max 100-150% size of body length.
FEATHERED WINGS: AXOLOTL and LABYRINTH TREATS: Both Laybrinth and Axolotl type treatlings come with the standard feathered treat wings. Small feathered wings, max 50% of body size.
AXOLOTL TAIL: AXOLOTL TREATS: An axolotl style tail, as seen on the treat form. This is a salamadar type of tail with fins on the top, bottom, and end (so that it matches the treat form). Max 100-150% size of body length. (The fins do not extend onto the treat's back, however.)
AXOLOTL FRILLS: AXOLOTL TREATS: Axolotl style frills on their head behind the cheek (where human ears would be). 2-4 pairs of frills (on on either side of the head) for a minimum of 4 frills and a max of 8. Max length of frills is 100% the length of the treatlings face.
Traits that cannot be entirely replaced: Treat ear type, Treat wings (labyrinth/axolotl) Treat tail type humanform legs/feet, fish tail (koi), fish wing fins (koi), tentacle tail (labyrinth), tentacle eye ahoge (labyrinth), axolotl frills (axolotl type), axolotl tail (axolotl type).
FAIRY CHILD SUBSPECIES


Treat Collections that evolve to Fairy Child:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:

FAIRY WINGS: FAIRY TREATS: Simple insect-type wings. Can be two on each side (like butterfly) if the overlap with each other. Cannot exceed 50% the Treatling height.
REGULAR TAIL: FAIRY TREATS:Regular Treat tail 100-150% size of body length.
FAIRY ATTENNAE: FAIRY TREATS: Two insect-like attenae from top of head. Cannot exceed the size of the Treatling's head. Can be fluffy like a moth, or regular..
BEE WINGS: BEE TREATS: Simple bee-shaped wings. Can be two on each side if they overlap with each other. Cannot exceed 50% the Treatling height.
BEE TAIL: BEE TREATS:A fuzzy fluffy tail with a stinger at the end, identical to their Bee Treat form
BEE ATTENNAE: BEE TREATS: Bee inspired attenae. Cannot exceed 100% of head height.
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
Sprig of plant/flower: A large, oversized sprig of a plant or flower. Can be a tree branch, a flower stalk, but must be a single, almost pole-like entity with something blooming at the top of it. Can replace flowers with fruit. Should only be one sprig, and be whatever the Treat form was carrying.
Traits that cannot be entirely replaced: Treat ear type, fairy type wings, Treat tail type humanform legs/feet, sprig of plant/flower, atteane.
RANGER SUBSPECIES


Treat Collections that evolve to Ranger:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potions.
NO WINGS: Rangers have no wings, and cannot have wings added with potions.
DARK SCLERA: Dark or coloured sclera.
CLAWED FINGERS: Human hands that have clawed or clawelike fingers. Cannot be changed with a front paws potion.
SCORPION TAIL: A scorpion like tail; including segments and a stinger at the end. Max 100% of body length. Can be made longer/multiplied with potions. Cannot be changed to another type of tail.
(OPTIONAL) BOW AND ARROW(S): Can be a simple, standard bow. (No crossbows.) Can come with max 5 arrows. Bow max length: 75% of body height; Arrow max length: 50% of body height.
Traits that cannot be entirely replaced: Treat ear type, lack of wings, scorpion tail type, humanform legs/feet, coloured sclera.
HEALER SUBSPECIES


Treat Collections that evolve to Healer:
Standard Base Type (ie Treat types that can be created using a general treatling token):
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple or longer tails with correct potions.
NO WINGS:All Healers have no wings, and cannot have wings added with potions.
HORSE TAIL: A horse-like tail, meaning a tail that is made of long, flowing hair. Max 100% of body length. Can be made longer/multiplied with potions. Cannot be changed to another type of tail.
STAR ON FOREHEAD: They will always have a star on their forehead under their horn. This star should always be a 4 or 5 pointed star. Any colour is okay. Cannot be removed.
UNICORN TREATLINGS: REVERSE 'z' HORN: Healer Treatlings have a horn on the center of their forehead. This horn will always be in a reverse 'z' shape, as seen in the image above. It cannot be modified to be be striaght, have another shape, or have extra points or branches. It will always be that same, simple shape. Max size, 150% of head height.
UNICORN TREATLINGS: SMALL FAIRY COMPANION: Healers will always have their fairy companion. This companion will always be small, between 10% and 30% of the body height. The fairies are small glowing balls that have 2 or 4 wings (always paired!), and will always be a single colour (slight gradient fo a single colour is allowed), and will glow slightly. The fairies will always be a glowing ball shape! They will not take another shape, and silhouette will not appear on their glowing ball form (because it's their only form). Fairy Companions cannot be affected/replaced by Treatling Large Familiar. They can be multiplied with Treatling Multiple Familiars (following the usuaul fairy sizing).
KIRIN TREATLINGS: KIRIN HORN: Kirin Healer Treatlings will always have a Kirin style single horn. This means the horn will resemble the treat horn with one or two small branches (in the same direction as the main horn). It can be tapered to a point if you wish.
KIRIN TREATLINGS: ROUNDED EARS: Kirin Treatlings will always have rounded ears, just like their treat form.
KIRIN TREATLINGS: No companion: Kirin Treatlings do not come with a fairy companion.
Traits that cannot be entirely replaced or removed: Treat ear type (for unicorns), Rounded ear type (for kirins), lack of wings, horse tail type, humanform legs/feet, reverse 'z' shaped horn and star on forehead (for unicorn types), fairy familiar (for unicorn types), kirin horn (for kirin types).
ASSASSIN SUBSPECIES


Treats that evolve to Assassin:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), can have longer tails with correct potions.
NO WINGS: Assassin treatlings have no wings, and cannot have wings added with potions.
FOX EARS:Will have Fox Style ears. See reference above. Max sizing 100% of head height.
DARK SCLERA:Can have dark (black or dark grey) or white sclera. For other colours, use a coloured sclera potion.
DAGGERS with AURA: Assassin Treatlings will always have 2-3 dagger weapons. The weapons can float or be held. In either case, the daggers will always have an aura. Max dagger length: 20% of body height per dagger. Daggers cannot be replaced or affected by Treatling Animate Weapon.
REGULAR FOX TREAT: TAILS: Will always have 3 fluffy fox-like tails. Tail length should be between 75% and 100% of body height. Tails cannot be replaced, changed to another type, nor have their number reduced or added to. Treatling Multiple Tails cannot be used on Fox Treatlings.
VARIANT FOX TREAT: TAILS: Will always have 6 to 9 fluffy fox-like tails with 3 small fire-like wisps over the tips of 3 tails (no flames over the head at all, use ghost instead). The wisps should be small and match the treat-forms in colour. Tail length should be between 75% and 100% of body height. Tails cannot be replaced, changed to another type, nor have their number reduced or added to. Treatling Multiple Tails cannot be used on Fox Treatlings.
Traits that cannot be entirely replaced or removed: Fox treat ear type, lack of wings, multiple fluff fox tails (3 or 6-9 depending on treat form), humanform legs/feet, 2-3 daggers with aura.
RARE TREATLING SUBSPECIES BACK TO TOP
ASTROLOGER SUBSPECIES


Treats that evolve to Astrologer:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), can have longer or multiple tails with correct potions.
NO WINGS: Astrologer treatlings have no wings, and cannot have wings added with potions.
HALO: Will have a Treatling Halo made of 1-5 thin rings with star decorations in the same style as the reference image (refer to the reference image). Can have small planet and star decorations as part of the halo (attached to the rings as seen in the reference - decorations cannot float seperatly). Rings can overlap slightly but must always remain circles, and overall shape must always be circular. The halo cannot be removed or replaced with Treatling Halo (this trait cannot be applied to Astrologer Treatlings).
CARDS with AURA: Astrologer Treatlings will always have 4-5 cards that have an aura. Will always be rectangular in shape and have an aura or glow coming off of the card. Cards can float on their own! Cards cannot be changed or replaced by other traits.
TAIL: Astrologer Treatlings will have a tail that is a overall a Standard Treat tail shape - a long thin tail ending in a tuft. The tail tuft will always be Cosmic in type. This means it will be a flowing space-like element, rather than fur, matching the Treatling form in colour. It can have sparkles in the tail tuft, as well as be semi-transparent at the end. Cannot break apart into elemental wisps - will always be fully connected to the tail. Entire Tail should be 100-150% of body height.
Traits that cannot be entirely replaced or removed: Treat ear type, lack of wings, Treat tail with cosmic tail tuft, halo, humanform legs/feet, 4-5 cards with aura.
KNIGHT SUBSPECIES


Treat Collections that evolve to Knight:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions, can remove sword or shield.
LARGE FEATHERED WINGS: Should have large feathered wings at least 100-150% body length.
HALO: A halo that goes over the Treatling or behind it. Max 50% Treatling size.
SWORD OR SHIELD WEAPON: (Optional) Can be a sword OR shield shape only. Max one weapon (sword OR sheild, not both). Can be any type of sword or shield design. Max 100% Treatling Body Length.
ARMOUR: Must have some form of visible armour. Can be a shoulderpiece/legpiece/waistpiece to a complete armourset, or a combination of.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat tail type, humanform legs/feet, armour, halo.
BERSERKER SUBSPECIES


Treat Collections that evolve to Berserker:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions, can remove armour, can remove weapons.
LARGE FEATHERED WINGS: Should have large feathered wings at least 75-150% body length.
FRONT FACING HORNS: Front facing paired horns, identical to its Behemoth Treat form. Max 150% of head height.
(OPTIONAL) SINGLE OR DOUBLE AXE/GLAIVE WEAPON(S): Can be a single, or double axe or glaive weapon. Both weapons must be identical (ie cant have one axe one glaive) and 90% identical in design to each other if doubling weapons. Axes include all forms of bladed axes. Glaives include all forms of bladed glaives. Cannot be a thin staff, wand, or thin polearm (ie must have a large blade protruding out at the end of the stick). Max 100% Treatling Body Length.
(OPTIONAL) ARMOUR: Can have some form of visible armour. Can be a shoulderpiece/legpiece/waistpiece to a complete armourset, or a combination of.
Traits that cannot be entirely replaced: Treat ear type, feathered type wings, Treat tail type, humanform legs/feet, weapon type (cannot be changed to another type), horns.
WISHING SUBSPECIES


Treat Collections that evolve to Wishing:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple tails with correct potion.
CRYSTAL FRAGMENT WINGS: Can be made of max one type of crystal or metal. Must be naturally occuring shapes and textures, and must be fragmented/in several pieces that resemble the Wishing Treat style of wings. 3-5 fragments per wing (must be fragmented, not joined into one wing). For each wing, the length of all the wing's fragments combined cannot exceed 50% of body height.
SHOOTING STAR FAMILIAR: A small familiar (max 25% of treatling body height) that must be star shaped. Will always have a trailing star aura behind it, max 50% of the treatlings body height. Cannot be replaced with Large Companion, but can be multipled with Multiple Famliars (will always be stars in this case).
WISHING TAGS: Wishing tags under the ears, in the same style as the Wishing Treat. Must have a star shaped top, and have solid, non edited paper tags (should always be rectangle shaped). For Regular Wishing Treats these can be max shoulder length. For Variant Wishing Treats these should be longer, reaching down to about the waist.
WISHING TAIL: Must have a tail that is in the style as Wishing Treats. Max size is 100% of body length (should always be about this length). Must include the band and star that the Treat form has (though the colors can change)/
FOREHEAD STAR: Must have a star on the center of their forhead, matchting the star the treat form has.
Traits that cannot be entirely replaced: Treat ear type, cyrstal fragment type wings, wishing treat tail type, humanform legs/feet, shooting star familiar.
MIMIC SUBSPECIES


Treat Collections that evolve to Mimic:
Traits default included:
Traits that can be replaced or modified with potions: Can have added plush wings or plush tails with proper potions.
Should follow this hoodie/concept reference as seen here GENERAL HOODIE REFERENCE
TREAT ONESIE OR HOODIE: Mimic Treatlings will ALWAYS be wearing their hoodie top or onesie (They are very, very shy about being exposed!). This outfit will always be very plush, and include large plush arms that end in large plush paws and claws, a pair of plush wings, and a plush treat tail. The onesie/hoodie will have the same colours and markings as the Mimic Treatling's Treat form does!
PLUSH TREAT HOOD: The hood of the hoodie/onesie will always have a cute, plush treat face above the opening in the hood. As well, it will have it's own set of Treat Ears and its own Treat mane. The colours and markings should match those of the Mimic Treat. The hood is required to be up in Masterlist art as this is the usual state of the hood. Mimic Treatlings are much more comfortable with their hood up! (The hood can come down in Quest art - it would reveal the Treatling's actual hair and Treat ears under the hood. Scandalous!)
SMALL-MEDIUM PLUSH "TREAT WINGS": Will have small-medium (25-50% of body length) plush wings attached to the back of their hoodie/onesie, matching the treat's wings.
PLUSH "TREAT TAIL": Mimic Treatlings will always have a plush treat tail, resembling their Treat form's tail. The tail should be max 100-150% of the body length. This tail will always be attached to the onesie or hoodie, not the Treatling itself.
PLUSH TREAT PAWS AND CLAWS: Mimic Treatlings will always have plush arms that end in plush paws. (Toe beans welcome!). These paws will also have large claws. These plush paws cannot be removed in quest art.
MIMIC THIRD EYE: Mimic Treatlings all have a Third Eye in their chest! This will show through for Masterlist Art. This eye will always be the same colour as the Treat's eyes.
Mimic Treatlings can have any colour skin for their faces and legs. Outfit pieces that are not the hoodie/onesie would follow standard Treatling clothing rules (but cannot be used to replace the onesie/hoodie in any way).
Mimic Treatlings will never remove their hoodie/onesie (not even in quest art). It will always be fully worn, never simply draping or hanging over their shoulder, for example. The hood can be pulled down, but otherwise one would find removing their hoodie/onesie to be quite impossible. 'What is under that plush?' you ask? Well, a mimic never reveals their secrets! (Doing so would reveal the fact that they don't actually have wings or a tail under that plush! Oh no! Their secret is out!)
Mimic Treatling's hoodies and onesies cannot be affected by traits such as detached limbs or fragmentation or semi-transparency. The hoodie/onesie cannot be cut away or made see-through in any way.
Traits that cannot be entirely replaced: Treat ear type (on both the head and the hood), plush "wings", plush "Treat tail", humanform legs/feet, hoodie or onesie, plush arms and claws (part of the hoodie/onesie), Treat face and mane on the hood, and their Mimic Third Eye.
[RESTRICTED] DRAGOON SUBSPECIES


Treat Collections that evolve to Dragoon:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple wings/tails with correct potions, can remove weapon.
LARGE DRAGON WINGS: Should have large dragon wings 75-150% body length. Dragon wings will always base + membrane, as seen in the exmaple image above. Membrane can be semi-transparent or opaque. Wings CANNOT be removed.
DRAGON HORNS: Dragon horns. Always paired and large. Usually upward and curvy (as seen in the example), but can also be straight if they point straight out to the sides. (So upward and curvy as seen in the image, or straight if pointing out sideways.). Size should be 100% to 150% of head height. Horns should not resemble Berserker and Trick horns, however.
SPADED DRAGON TAIL: A dragon tail with a wider base ending in a spaded tail tip. Tails will always have a ridge of small/short spines along it. Multiple ridges (max 3) are okay. Spaded tail cannot be removed or changed.
(OPTIONAL) Clawed hands/feet: While human style hands and feet are required, clawed hands and feet are optional! See reference for example of clawed hands and feet.
(OPTIONAL) SPEAR OR BLADED LANCE WEAPON: Any spear or bladed lance weapon. Cannot have an axe or glaive type of blade (see berserker instead), nor can it look like a staff/wand/cane. Will always be a polearm with a spear or lance bladed tip. Size should be 100%-150% of Treatling Body Height.
Wings cannot be removed for dragoon treatlings! As such, Treatling Wing Removal cannot be applied to them.
Note: Dragon treat whiskers and scales do not carry over to dragoon treatlings.
Traits that cannot be entirely replaced: Treat ear type, dragon wings, spaded dragon tail, humanform legs/feet, weapon type (cannot be changed to another type), dragon horns.
[RESTRICTED] SNIPER SUBSPECIES


Treat Collections that evolve to Sniper:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), ahoge, outfit, can have multiple wings/tails with correct potions.
AETHER WINGS: Semi-Transparent wings made of Aether. Can have very small aether fragments at the ends. Wings can be between 25 and 50% of body height.
GHOST EYE TRAIL: A semi-transparent aether-like trail coming out of one eye. Should be a single color.
BUSHY TREAT TAIL: A long tail (75-150% of body height) covered with long fur. The long fur drapes down off the tail (see reference image).
RIFLE WEAPON: Optional. A rifle weapon that is 50-125% of body height. Rifle weapons do not shoot bullets, they have ethereal ammmo. Snipers can only ever have a single rifle weapon (no handguns, canons, bazookas, gunblades, etc.). Animate weapon mastery cannont change the rifle to another sort of weapon.
Traits that cannot be entirely replaced: Treat ear type, aether type wings, bushy tail type, humanform legs/feet, ghost eye trail.
[RESTRICTED] STREAMER SUBSPECIES


Treats that evolve to Streamer:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head), can have longer or multiple tails with correct potions.
WINGS: Streamer treatlings have smaller, feather based (normal treat-type) wings that are detached from their body. Max size is 50% of body height per wing.
SPEAKER EARS:Will always have special "speaker" ears, exactly as seen in the reference image. This includes the triangular shape with a clear inner ear, speaker ring, and heart shape at the center of the ring. (See reference image for details)
TAIL: Streamer Treatlings have a Microphone Tail. The overall tail shape is thin and long (standard treatling shape), but instead of a fur tuft the end is a microphone! Tail size: 100-150% of body height.
Traits that cannot be entirely replaced or removed: Special "speaker" treat ear type, treatling tail with microphone tuft, humanform legs/feet, ahoge.
[RESTRICTED] TRICKSTER SUBSPECIES


Treat Collections that evolve to Trickster:
Traits default included:
Traits that can be replaced or modified with potions: Front hands/arms (with Treatling front paw potion), head (with object head),ahoge, outfit, can have multiple wings/tails with correct potions.
BAT WINGS: Should have bat wings max 100% body length.
PAIRED HORNS: Small horns that always bud upwards (max 50% of head height), should be similar to goat horns, and not ram horns.
DEVIL TAIL: A demonic tail that should always be spaded at the end (though it can bud small spikes)! Max 100-150% height of the Treatling.
EGG TRICK ONLY: Comes with the Pompom Trait (Uncommon). Follows all other trickster rules.
VAMPIRE TRICK VARIANT ONLY: Comes with an optional Bat Small Animal Companion. This companion follows the standard Treatling Small Animal Buddy rules. Default Bat Familiar cannot be made larger with Large Animal Companion, nor can it be multiplied with Multi Familiars.
VAMPIRE TRICK VARIANT ONLY: Required trait: Comes with bat style Ear Wings. Max size is the same size as the Treatling's ears. Bat Ear Wings cannot be removed nor replaced with another type of ear wing.
Traits that cannot be entirely replaced: Treat ear type, bat type wings, Trick tail type, humanform legs/feet, horns.
Tricks do not come with a knife or other weapons.