
LABYRINTHIANS AND THEIR HOMES: Instead of a Stygian kingdom, Labyrinthians instead nestle themselves in the a segment of, well, the Labyrinth, they call home. There is no rhyme or reason to where they stay, simply that it may partially reside, be, or be between the "floors" as listed below.
Please note: do not CLAIM ACTUAL FLOOR NUMBERS unless stated otherwise in the lore GIVEN to your Labyrinthian (ie a sale one with pre-written lore). Instead, think of your Labyrinthian's "home" as a very small, isolated section of the near-infinite Labyrinth, like a sphere or domain cut off from everything else. They instinctively know how to reach there, like an innate jump or teleportation. With practice, they can even bring other visitors to their amalagamation-home though it may cause unusual side-effects for Stygian such as loss of sense or complete sensory overload.

Labyrinthian "homes" are near identical to Stygian nightmare kingdoms in shape and structure, except perhaps if you imagine the kingdom to be about 2 dimensions too far to the up and left. There is always a feeling of uncanney valley/unsettling despite the best intensions for a Labyrinthian to make their "home" welcome. Instead of thinking of a Labyrinthian's home as a Nightmare, think of it as a Labyrinthian's point of origin. For example, a Labyrinthian inspired by the ocean depths may have a deepsea bed with layers and layers of teeth, a Labyrinthian of cosmic horror may exist somewhere in the void of eternally colour-shifting space. A Labyrinthian is a primordial essence, something that cannot be explained by simple dreams or nightmares. Eldritch or cosmic horror is a good place to start as well for this feel. You can also use the areas below as examples of what your Labyrinthian's "home" may feel like
THE HISTORY OF THE LABYRINTH:
The Labyrinth is a primordial expanse existing beneath the Nightmare Tree. It is considered something of a 'forgotten lands', where Nightmares are buried and Dreams are shattered. Far beyond that, it hosts what simply cannot be formed into Dreams and Nightmares, concepts far beyond, and concepts even too little for the Nightmare Tree to consider. A forever shifting, adapting network of never-have-beens given form.
The term Labyrinth is given to explain navigation beneath and below. What was once unstructured, primordial chaos has shifted due to the Nightmare Tree's roots growing deeper and further. As Nightmares touch the primordial expanse, so does the Labyrinth touch the nightmare world. The result is the [ Floors of the Labyrinth ], once forgotten concepts given structure and name thanks to the Nightmare's influence. Countless speckles of rejected figments turn into a floor of the Labyrinth - W?nd?rl?nd. Decay and inevitability turns into The Singularity. And oddly enough, even creatures structured in the Labyrinth itself become semi-tamed as they breach the surface into the Nightmare Tree. Those once contained to purgatory find new meaning and escape their T?ss?r?ct containment. Each time a new "named area" is explored in the Labyrinth, it is given a floor. Below are the current explored floors (anyone with a Stygian ARPG character regardless of Labyrinthian or not are free to explore or use the below in quests) :

LABYRINTH ENTRANCE
Those who experience the phenomenon of Labyrinth interference may see the entrance as a maze of sorts, thus the moniker "Labyrinth". In actuality, it is several realities folded upon each other, near-indiscernible to even those from it. This dimensional shift, or shifts, is one of the reasons
why Labyrinthians are observable but not
fully observed. One is witnessing their experience of the Labyrinth as they understand it, and not in its full capacity. This manifests itself in the way the entrance continously shifts and moves, the walls of the maze look different and yet oddly similar, and colours often bleed together to form either a singular colour or none at all. Gazing upon, or perceiving the entrance does no true actual harm or damage, it is more a gateway than anything else, like peering at the shallow surface of a well.
Beneath the visible surface lie the unknown, above it, the known.

W?ND?RL?ND
On floor 10 - 20 of the Labyrinth, measured by the "depth" or "time passed" while traversing the maze, one may encounter W?ND?RL?ND. It is an amalgamation of happy memories and
wonder, as the name suggests. It represents the Labyrinth's desire to welcome, to be known, and reachable, and be percieved. Those within the floors may experience a sense of happiness, or joy, while W?nd?rl?nd presents itself like a nonsensical theme park. Theme park rides come and go, things that have appeared once may never appear again. Visitors to W?nd?lr?nd also report incidents of helpful or playful voices speaking to them, but there has never been a case where those voices have been percieved. W?nd?lr?nd formerly held residents in the shape of Nightmares, trapped for an unknown period of time before they were released.

THE T?SS?R?CT
On floors ??? to 500 of the Labyrinth is the T?SS?R?CT, considered a containment bay or containment field isolated from the rest of the Labyrinth. It is said a long time ago, the Nightmare Tree lost several branches that fell deep into the Labyrinth that was absorbed and formed into the T?ss?r?ct. It is both protecting those within the cage, and preventing them from (formerly) leaving. Now that the T?ss?r?ct has been opened, it is less a cage and more a field where those formerly belonging to it freely come and go, and those who fall into it may find their way back to the surface, treating it like a small respite. The T?SS?R?CT itself may appear as a long corridor with a series of "containment bays", though each one seems to have completely different environments depending on what influence lies inside.

THE SINGULARITY
The newest phenomenon discovered by the Nightmare Realm is the Singularity. This is where concepts such as 'structure' and 'existence' begin to blur. Yes, the Singularity exists on its own, but no, it is not a solitary existence. Similar to percieving a wall, one may only see the surface of the wall, not the layers underneath composed of the wall, or perhaps odder yet, that the wall does not quite exist the way they imagined. The Singularity absorbs memories, takes from the Labyrinth what is given, and thus produces these "walls" that may appear structured, or mimic events that have happened before. In actuality, it has no nightmare or substance, simply reflecting what is given to it, and often manifests as a spacial rend or point in space, where unabsorbed memories may show as planets or stars and absorbed ones fall deeper into abstraction within the singularity construct. Travel
around the Singularity is usually safe.

THE ?M?R?LD CITY
A lesser known location, THE ?M?R?LD CITY manifests as a long winding road with no promised destination other than to get to the city itself. The greatest phenomenon is the travel time between individuals attempting to travel on the [ YELLOW BRICK ROAD ] to the city center. It could take minutes, days, hours, weeks, unknown structures of times. Entire beings have been lost on the travels to the city, and once they have reached it, they often find themselves lost or unable to return home. Those within the city may often feel themselves being percieved, and their wishes granted in very specific, unhelpful ways.