BACK TO Floresctival Booths




THIS BOOTH HAS BEEN DESTROYED





However, someone has kindly taken a snapshot and article of what the booth might have looked like in Floresctival! You can view it below (QUESTS ARE NO LONGER AVAILABLE FOR THIS BOOTH)
Sweet Treat Daydream Race

Sweat Treat Daydream Race  [T-987]

A little booth is set up next to a race course. The course twists and turns and circles back to the finish line. A selection of daydreams linger in a pen near the booth. They look healthy and ready to run. A floresce stares at you with determination.

Next to the pen prances a treat named Creeper riding an Enthralled Piglet daydream. It actually manages to stay on and seems to be able to steer the daydream? Oh wait, no, the daydream veered of course, and started nibbling something on the ground.  Creeper crosses its arms in disgust. 


A Treatling wearing a yukata stands near the booth with a shy smile on her face. “Hello. I’m Dawn and I’m hosting the sweet treat daydream races. Please step right up, we have a few daydreams to choose from or, of course, you can use your own.” She waves a hand to the pen full of daydreams. 

The rules are easy, you pick a daydream and a treat and you have them run the race course. Creeper, the daydream prancing about the area, is more than happy to race you.

 

Draw/ write about a treat riding, or attempting to ride a daydream. 

 

For treats, you may pick one of your own treats, a treatling in treat form, a npc treat, or you can have your stygian/diver spontaneously become a treat for the race. Your stygian/diver can also be depicted directing, watching or cheering on the racers.

 

For daydreams you may pick any, and depict any attempts to ride them. The treat does not have to be on top. Some might be easier to carry, if you can convince the treat.

Roll a number between 1-100.  This will dictate how fast you are. You do not have to follow the roll for writing/drawing the prompt, however, the fastest may receive a prize at the end of the event.

 

1-5 You fly through the course with the greatest of ease, passing Creeper and the other participants.

6-20 Doing pretty good. You give the creeper a good run for his money. The others struggle to keep up behind you 

21-50 You are in the top percentile of the racers. Creeper beats you but you beat out most of the other contestants.
51-70 You are in the slow zone. Most are ahead of you but at least you aren’t last.

71-85 your daydream seems to have gotten distracted. It is going in the wrong direction.

86- 95 Your daydream stops to steal food from the other booths.

96-100 Your daydream refuses to go. It lays down on the startling line. Did you get a floresce?



Created at 2024-09-19 06:17:36
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