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Now searching Treatling Skeletal Replacement trait, by all eligible results. ( 1 results found)

Replaces your Treatling's limb or tail with a skeleton.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
  • Can replace limbs or tail with a skeletal limb or tail (see restrictions for tails below).
  • Should be the same skeletal anatomical structure of whatever it is replacing
  • Can only be a skeletal texture - but can have elemental for example, wrapped around it.
  • Can be any colouration, but keep either a simple or fractured bone pattern.
  • Can replace the thin, standard part of most treat tails. However, species defining traits and species unique tails cannot be replaced/removed or affected by skeletal replacement. This includes things like Pirate tentacle and finned tails, Assassin fluffy tails, Streamer microphones, and all tail tufts for all species (as they are a defining trait!).
  • Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
  • Cannot replace more than 25% of the Treatling body, not including additional traits.
  • Cannot replace head or body or wings.
  • Cannot stack with itself
  • Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)