For use by Knight or Berserker Subspecies only!
Replaces an existing weapon that your Treatling has with an enchanted one.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights, Rangers, Snipers, Dragoons, or Berserkers.
USABLE BY SUBSPECIES LISTED BELOW ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
For Snipers: Must be a rifle.
For Rangers: Can affect the bow only (not the arrows).
For Dragoons: Affects their existing polearm weapon.
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
They can be combined with elemental to give your weapon an elemental feel.
Cannot exceed more than 100% of your Treatling's body size individually
Cannot be based off a copyright weapon (ie: the Master Sword)
Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Must be circular + ring-like in shape though it can be adorned minor shape silhouette changes.
Must go around either legs or body or neck (can be multiple up to 5). Can go around tail, as long as there is at least on ring around the body, neck, or legs.
Can combine with elemental potion to give the ring an elemental effect otherwise it is a very small aura in appearance.
Cannot exceed half the width of the Treatling's body (not including tail/hair/etc).
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, Alt-forms, so on so forth.
GALAXY EYES: Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect).
Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. The iris can be round if you choose! Sclera is optional and can come with star pattern OR no star pattern.
VOID EYES: If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
ELEMENTAL EYES: Allows for eyes to be made of an element, such a fire, water, shadow, etc. Elemental Eyes can glow slightly. Elemental Eyes can leak a very tiny amount of element from them. For larger auras around the eyes (not over), combine with Elemental Aura.
Elemental Eyes can only be ONE ELEMENT across all eyes. .
ODD SHAPED PUPILS: Cosmic eyes also allows for odd shaped pupils. This would cover any pupil not allowed by default (round, slit, heart). For example, you can do geometric shapes or spirals.
For highlights - One star shaped highlight is allowed per eye, without needing Cosmic Eyes. But multiple star highlights (or other star markings/pupils) do need Cosmic Eyes.
Can be paired with glowing eyes for a stronger glow.
Can be paired with third eye exposed and multiple eyes as long as ALL eyes are the same type of eye. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this, if you pick Elemental Eyes ALL eyes adhere to this.
Can be paired with floating eyes as long as ALL eyes are the same type of eye (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Stygian's eye, since elemental aura cannot be applied.
For void eyes no additional shapes are allowed - it must be a single blank colour.
Allows your Treatling to have limbs that are detached from the body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
Think floating limbs - these can be arms, wings, legs, or tail.
Can be used on multiple wings
Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
Can be detached only once per limb/wing.
The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
The head must remain attached, if you wish to detach the head, use "object head' potion!
Gives your Treatling an elemental aura/influence. This is a MAGICAL AURA that influences your Treatling, and not a solid object.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark III"
Can be part of, or replace any EXISTING trait of a Treatling
Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
Elemental aura is an aura that changes and shifts with your Treatling! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
Should clearly be an element of some kind. For some types of elements, semi-transparency or glow may be needed to acheive this.
Can be stacked! You can have more than one element in a Treatling. Multiple elements can also interact with each other
Cannot exceed more than 100% of your Treatling's body size individually
Can only replace traits. Cannot replace the Treatlings's body, legs, or tail (though it can wrap around it).
Cannot resemble an existing trait that doesn't already exist on the Treatling.
Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
Grants your Treatling the ability to have insides made of an element (such as fire, space, water, gold, etc).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
The Treatlings's candy insides (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
They can "drip" this element slightly from "scars" or it can be exposed in another way, such as with Treatling Hollow Crater.
For Treatlings with skeletal replacement, they can also leak the element from the skeletal replacement part.
Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Treatling. The element can drip slightly, see the reference example for a rough sizing guide.
Can also manifest through eyes/mouth (glowing, or of that element).
Can be based off any organic or inorganic object, preferably ones that are commonly associated with magic artifacts
Must be solid in texture/ identical to that of the object (ie a book has pages)
Must be floating or hovering above or around Treatling
Must have an aura around or behind them. Can come with runes as well.
Because it is magical, it can be magically controlled, but otherwise hovers
Can also be dismissed for the ARPG (ie art with no enchanted accessory)
Can be stacked with itself.
Cannot be combined with any other trait
Cannot look like a familiar/ animal familiar (have eyes, etc). Cannot be a plushie or doll or similiar things. Basically it cannot be something that could be mistaken for a familiar/companion.
Cannot exceed more than 75% of your Treatling's body length
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
Cannot be large gaps or have shapes/patterns in the fractures. Should be generally small, random cracks.
Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).
This gives your Treatling a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
Must be above the Treatling's head or behind it, cannot appear on or around the body or other traits
The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore.
Can be solid or hollow, can have any markings or colours of your choice
Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Crystalline Growth
Applying this potion to a Knight Treatling will remove their halo.
Cannot be stacked with itself
Cannot be of an unusual texture or strong aura without the Elemental Potion
Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
Cannot exceed more than 50% of the Treatling's body height
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
Can be of any basic shape as long as it is a hole through the chest or stomach to the back. It will always go all the way through the torso.
This hole is see-through, but can be also filled with candy insides to prevent it from being entirely so.
If filled with candy insides, candy can slightly leak (note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture).
Can have "crackled" lines or effects edging out from the hole, but those effects cannot be separate from the crater.
Cannot be multiple craters/holes.
Hole diameter cannot exceed 25% of the Treatling's body
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Gives your Treatling a full sized animal companion.
Can be a fantasy or real animal or creature
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", like a friend that has attached itself to your Treatling (though they are an extension of the Treatling itself). Because of this, they are optional in all ARPG art.
While Treatlings can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Treatlings should not be riding them. Familiars are an extension of the Treatling themselves, after all.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot be combined with itself. (Can only apply one large familiar).
Cannot exceed more than 100% of your Treatling's body size individually
Cannot block or obscure a Treatling or its traits in masterlist art.
Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design. Can use another premade non-closed species design with approval.
Cannot be used to replace or change subspecies required familiars (such as Wishing stars or Healer fairies). This would be added in addition to the required familiar.
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Familiars can be based on real or fantasy creatures, and can be the same or different types of creatures.
Each familiar can be of varied sizes, up to 25% of the Treatling's body size.
Minimum 2 and maximum 6 familiars.
In the case of Wishing Subspecies, all familiars will be stars.
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Each familiar cannot exceed 25% of the Treatling's body size.
Cannot block or obscure a Treatling or its traits in masterlist art.
Cannot be stacked with itself (Multiple Familiars) and cannot be used with Treatling Small Animal Companion.
Cannot look like an existing adoptables species/Treat/Daydream, or a Stygian/ Stygian design.
Cannot be used to replace or change subspecies required familiars (such as Wishing stars or Healer fairies). This would be added in addition to the required familiar.
Replaces your Treatling's limb or tail with a skeleton.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Can replace limbs or tail with a skeletal limb or tail (see restrictions for tails below).
Should be the same skeletal anatomical structure of whatever it is replacing
Can only be a skeletal texture - but can have elemental for example, wrapped around it.
Can be any colouration, but keep either a simple or fractured bone pattern.
Can replace the thin, standard part of most treat tails. However, species defining traits and species unique tails cannot be replaced/removed or affected by skeletal replacement. This includes things like Pirate tentacle and finned tails, Assassin fluffy tails, Streamer microphones, and all tail tufts for all species (as they are a defining trait!).
Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
Cannot replace more than 25% of the Treatling body, not including additional traits.
Cannot replace head or body or wings.
Cannot stack with itself
Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Treatling (though they are an extension of the Treatling itself). Because of this, they are optional in all ARPG art.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot be stacked (cannot use multiple potions to gain more familiars). Cannot be used with Treatling Multiple Familiars.
Cannot exceed more than 25% of your Treatling's height
Cannot block or obscure a Treatling or its traits in masterlist art.
Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design/copyright material.
Must remain the same ear type as their Treat counterpart.
Makes the up to 50% smaller than their normal size.
Cannot change ear shape or type.
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.