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Now searching Rare type, by all eligible results. ( 18 results found)

For use by Knight or Berserker Subspecies only! Replaces an existing weapon that your Treatling has with an enchanted one.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights or Berserkers.
USABLE BY KNIGHT/BERSERKER SUBSPECIES ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
  • For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
  • For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
  • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
  • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
  • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
  • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
  • They can be combined with elemental to give your weapon an elemental feel.
  • Cannot exceed more than 100% of your Treatling's body size individually
  • Cannot be based off a copyright weapon (ie: the Master Sword)
  • Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.

Gives your Treatling body rings or removes them if they already them.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Treatling Elemental Aura
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This potion can only be applied to Knights or Trickster subspecies.
KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling body rings or removes if they already have them.

  • Must be circular + ring-like in shape though it can be adorned minor shape silhouette changes.
  • Must go around either legs or body or neck (can be multiple up to 5). Can go around tail, as long as there is at least on ring around the body, neck, or legs.
  • Can combine with elemental potion to give the ring an elemental effect otherwise it is a very small aura in appearance.
  • Cannot exceed half the width of the Treatling's body (not including tail/hair/etc).

Allows your Treatling to have limbs that are detached from the body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
  • Think floating limbs - these can be arms, wings, legs, or tail.
  • Can be used on multiple wings
  • Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
  • Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
  • Can be detached only once per limb/wing.
  • The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
  • The head must remain attached, if you wish to detach the head, use "object head' potion!
  • Cannot detach the actual body from itself.

Gives your Treatling an elemental aura/influence. This is a MAGICAL AURA that influences your Treatling, and not a solid object.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
  • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark III"
  • Can be part of, or replace any EXISTING trait of a Treatling
  • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
  • Elemental aura is an aura that changes and shifts with your Treatling! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
  • Can be stacked! You can have more than one element in a Treatling. Multiple elements can also interact with each other
  • Cannot exceed more than 100% of your Treatling's body size individually
  • Can only replace traits. Cannot replace the Treatlings's body, legs, or tail (though it can wrap around it).
  • Cannot resemble an existing trait that doesn't already exist on the Treatling. For example, you cannot have your elemental aura give your Treatling a pair of elemental head wings. To do this, you need to purchase Treatling head wings, then elemental aura to infuse it and give it that elemental aura.
  • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".

Gives your Treatling a magic accessory.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
  • Can be based off any organic or inorganic object, preferably ones that are commonly associated with magic artifacts
  • Must be solid in texture/ identical to that of the object (ie a book has pages)
  • Must be floating or hovering above or around Treatling
  • Must have an aura around or behind them. Can come with runes as well.
  • Because it is magical, it can be magically controlled, but otherwise hovers
  • Can also be dismissed for the ARPG (ie art with no enchanted accessory)
  • Can be stacked with itself.
  • Cannot be combined with any other trait
  • Cannot look like a familiar/ animal familiar (have eyes, etc)
  • Cannot exceed more than 25% of your Treatling's body length
  • Cannot be a copyright object

Gives your Treatling floating eyes
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Stackable: Treatling Elemental Aura Treatling Glowing Eyes
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
  • Up to 20 floating eyes can be made this way, no need for multiple eyes potion
  • Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
  • Without elemental aura, eyes cannot exceed the general eye size of a Treatling.
  • Eyes cannot exceed more than 50% the body size of the Treatling all together.

Gives your Treatling the option to have foliage all over their body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Glowing Markings Treatling Semi-Transparent
  • Must be based off an existing flora and follow the same texture
  • Individual flora be any size/ does not have to adhere to the flora's original sizing
  • Can be scattered around the Stygian head, body, and any limbs
  • Can be different flora types
  • Can be any colour or pattern design
  • Can be combined with Elemental, Multiple Eyes, and Semi-Transparent potions
  • Cannot mimic any other existing uncommon or rare trait
  • Cannot be stacked with itself
  • Cannot be sentient or magical
  • Cannot exceed 50% of the Treatling's full body size.

Gives your Treatling a fractured body
TRAIT DESIGN GUIDELINES:
MAX SIZING: 20 % body size
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
  • Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
  • Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
  • Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).

Gives your Treatling front paw limbs where their arms should be.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Skeletal Replacement Treatling Foliage Takeover Treatling Semi-Transparent Treatling Glowing Markings
  • Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
  • Can be clawed or not clawed
  • Can have or not have paw pads
  • Each limb should be of the same type
  • Can be combined with Elemental Aura, Multiple Eyes, Skeletal Replacement, Foliage Takeover, and Semi-Transparent Potions
  • Cannot be stacked with itself (use Multiple Limbs Potion instead)
  • Cannot be of an unusual texture or aura without the Elemental Potion
  • Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
  • Cannot exceed or be smaller than the original limb size of the Treatling subspecies.
  • Cannot be detached

Gives your Treatling a glitch effect.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
  • These pixels can "shift around" depending on its mood.
  • Glitch affect should appear like a computer pixelated glitch. Cannot appear to simply be broken or misplaced pieces - use Fragmented Body instead!
  • Glitched pixels can take on any shape.
  • Can affect every single trait on the Treatling.
  • Cannot exceed more than 50% of the entire Treatling for glitchiness effect.
  • Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out.

KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling a halo or removes it.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling a halo or removes it.
  • This gives your Treatling a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
  • It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
  • Must be above the Treatling's head or behind it, cannot appear on or around the body or other traits
  • The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore.
  • Can be solid or hollow, can have any markings or colours of your choice
  • Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Crystalline Growth
  • Cannot be stacked with itself
  • Cannot be of an unusual texture or strong aura without the Elemental Potion
  • Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
  • Cannot exceed more than 50% of the Treatling's body height

Gives your Treatling a hollow body crater.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
  • Can be of any shape as long as it is a hole through the chest or stomach to the back. It will always go all the way through the torso.
  • This hole is see-through, but can be also filled with candy insides to prevent it from being entirely so.
  • If filled with candy insides, candy can slightly leak (note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture).
  • Can have "crackled" lines or effects edging out from the hole, but those effects cannot be separate from the crater.
  • Cannot be multiple craters/holes.
  • Hole diameter cannot exceed 25% of the Treatling's body

Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with a larger one
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Cannot be Used With: Treatling Large Animal Companion Treatling Small Animal Buddy Treatling Multiple Familiars
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with a larger one

Gives your Treatling a full sized animal companion.
  • Can be a fantasy or real animal or creature
  • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
  • Can be of any colour or texture and markings but have no aura of their own
  • The animal companion is considered "sentient", like a friend that has attached itself to your Treatling. Because of this, they are optional in all ARPG art.
  • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
  • Cannot be combined with itself and replaces all other small animal buddy/familiars.
  • Cannot exceed more than 100% of your Treatling's body size individually
  • Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design. Can use another premade non-closed species design with approval.

Gives your Treatling additional eyes along their body or limbs
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Stackable: Treatling Glowing Eyes
Traits Cannot be Used With: Treatling Elemental Aura
  • It can be any type of fauna eye and eye shape and must maintain that texture
  • It can have any pupil, sclera, and iris colour and be any simple shape
  • To make them glow, combine this with the Glowing Eyes potion
  • Can be different eyes, doesn't need to be the same (same with colour).
  • Can be attached to the Treatling head, body, and any attached limbs (ie: tail, wings).
  • Cannot be floating separate from the Treatling
  • Cannot be stacked with itself.
  • Cannot be affected by Elemental Aura
  • Each eye cannot exceed 2x the eye size of the Treatling's actual eyes, and combined cannot exceed more than 50% of the Treatling's body.

WITCH/WIZARD TREATLING ONLY: Gives your Treatling multiple similar OR different familiars. Can only be used on Treatling subspecies that come with familiars (such as witch)
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Cannot be Used With: Treatling Large Animal Companion Treatling Small Animal Buddy
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Witch/Wizard SUBSPECIES ONLY: Turns/replaces your existing animal familiar with multiple small familiars
  • Familiars can be based on real or fantasy creatures, and can be the same or different types of creatures.
  • Each familiar can be of varied sizes, up to 25% of the Treatling's body size.
  • Minimum 2 and maximum 6 familiars.
  • Each familiar cannot exceed 25% of the Treatling's body size.
  • Cannot look like an existing adoptables species/Treat/Daydream, or a Stygian/ Stygian design.

Replaces your Treatling's limb or tail with a skeleton.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
  • Can replace limbs or tail with a skeletal limb or tail.
  • Should be the same skeletal anatomical structure of whatever it is replacing
  • Can only be a skeletal texture - but can have elemental for example, wrapped around it.
  • Can be any colouration, but keep either a simple or fractured bone pattern.
  • Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
  • Cannot replace more than 25% of the Treatling body, not including additional traits.
  • Cannot replace head or body or wings.
  • Cannot stack with itself
  • Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)

Gives your Treatling ONE small animal companion (cannot be stacked, replaces existing animal familiar)
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Treatling Semi-Transparent Treatling Elemental Aura
Traits Cannot be Used With: Treatling Small Animal Buddy Treatling Large Animal Companion Treatling Multiple Famliars
  • Gives your Treatling one small animal companion.
  • Can be a fantasy or real animal or creature
  • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
  • Can be of any colour or texture and markings but have no aura of their own
  • The animal companion is considered "sentient", like a friend that has attached itself to your Treatling. Because of this, they are optional in all ARPG art.
  • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
  • Cannot be stacked. Replaces an existing animal familiar
  • Cannot exceed more than 25% of your Treatling's height
  • Cannot be stacked with itself or with any other Treatling animal familiars.
  • Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design/copyright material.

Gives your Treatling smaller ears.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
  • Must remain the same ear type as their Treat counterpart.
  • Makes the up to 50% smaller than their normal size.
  • Cannot change ear shape or type.