This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!


Is restricted:
Artificial Okay:

Now searching Elemental Aura trait, by all eligible results. ( 1 results found)

Gives your Stygian an elemental aura/influence. This is a MAGICAL AURA that influences your Stygian, and not a solid object. Anything considered influenced by nature such as the sky, earth, etc etc is elemental and can be interpreted however.
MAX SIZING: 100 % body size
  • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark II"
  • Elemental aura will always be just that, an aura! It should never look like something that could be mistaken for a solid object (accessory) or the like. Thus, the conditions below will apply to all elemental auras, depending on what the 'element' is!/li>
    • "Solid state" elemental aura - must have 50% semitransparent see: ice, earth, etc. Literally a solidified state of an element, but still see-through at parts!
    • "Liquid state" elemental aura - as long as the element looks liquid rules remain the same (no semitransparency needed). The liquid state of an element - water for example.
    • "Special Effects (like shadow or glow)/ Space/ Gaseous elemental states" no semitransparency needed.
  • Can be part of or replace some traits on a Stygian. These include hair/manes, horse style tails, and tail tips (fur tufts).
  • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
  • Elemental aura is an aura that changes and shifts with your Stygian! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
  • Can be stacked! You can have more than one element in a Stygian. Multiple elements can also interact with each other.
  • Different instances of an element require their own potion! If you fully/partially infuse a trait (make that trait be made out of an element/replace the trait), then each trait that is infused needs it's own potion/element. Fully making wings be flame and a mane be flame would require 2 potions. Having a halo made of ice, and wings with coated in ice would also be 2 potions (since the halo is made of ice). Coating wings and coating a simple halo in ice would only be 1 potion (it must clearly be coated and not made of the element, though).
  • Cannot exceed more than 100% of your Stygian's body (torso) size individually.
  • Can only replace traits. Cannot replace the Stygian's body or legs (though it can wrap around it)
  • Cannot resemble an existing trait that doesn't already exist on the Stygian. For example, you cannot have your elemental aura give your Stygian a pair of back wings. To do this, you need to purchase back wings, then elemental to infuse it and give it that elemental aura.
  • Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
  • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
  • Elemental aura cannot fully obfuscate the body/ main body traits for ML purposes (ie you cant use water element to cover up the body/neck/ etc)
  • DIVER ONLY: Elementals on DIVER ONLY human form cannot replace existing body parts/hair/etc. It must be layered over, or with another artificial trait (ie halo).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).