This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.
Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian).
It can mimic any sort of blood colour, these are not markings but actually blood splatter layered on "top" of your Stygian, like an effect drawn with ink.
Can be added to other traits (ie blood splatter on tail)
When drawing them, you can leave them on or off your Stygian
Splatters combined cannot exceed the 50% of the body of your Stygian
Gives your Stygian extra fluffy cheeks! Fluff can be max 25% of head height.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Grants the Stygian extra cheek fluff.
Fluff length can be max 25% of head height. (This is fluff length, from root to ends of the fluffy cheek hair.) The reference image above would be max sizing in this case.
Can be only on the cheek, but can extend to chin. (So from cheek to where chin ENDS). See reference image above for placement.
Must be of a fur texture.
Cannot extend beyond eye level in height on the cheek. See reference image for max height.
Cannot be feathers, fins, or scales. Cannot be made to be fully elemental.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to create limbs or accessories out of shadow.
Common Shadow Weaving can be a single limb, a single tail, or a small accessory.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Limb can replace one or two limbs (legs/arms only). The shadow replaces the limb, so you would remove all or part of the limb where the shadow is. The shadow cannot replace the middle of the leg, it would start at the hoof and work up.
Shadow Tail can replace up to 2 tails, for a max replacement of 50% of the stygian's body size (It cannot replace Supersize or oversized tails). Shadow Tail can only replace a tail the Stygian already has, it does not make a new tail.
Shadow Accessory allows for a single small accessory, less than 50% of the Stygian's size. This accessory should be attached to the Stygian, but it can move on it's own, too.
Shadowweaving Limbs and Tails cannot replace species required limbs or tails (such as Wishing Tails).
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
Must combined, be 25% or less of the Stygian's body
Can be added to other traits (ie wings, tails, etc)
Can be any colour and solid texture and any type of accessory wearable on a creature or human
Cannot be enchanted/magical (see: magical accessories potion)
Cannot be placed on horns or antlers. (see: Antler Addons)
Please do not include: foliage (use foliage traits), elemental textures (see elemental aura), floating accessories, weapons (see weapons mastery), animals or familiars (see animal companions)
Cannot obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Can be any colour and pattern, texture should be of that respective flora
Can be different types of flora, not just one.
Can be added onto other traits (such as wings, tail, hair, etc)
Cannot be added to antlers or horns (needs antler addons potion specifically!)
Cannot combined, exceed 25% of the Stygian's body.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair, but not add a shark tail to the hair).
Hair length untied cannot exceed the bottom of the chestline of the Stygian.
They must be a tail type of one of the following from this list: deer, any feline, any canine/canid (ie wolves/foxes), any horse tail, any bird tail (feathers must be clustered at base to be singular)
Tails have no marking or colour restrictions
Tails can be different types of tails (for any fantasy ones, you need to use a fantasy tail potion instead)
Potions that will upgrade the tail to that upgraded version: Multiple tails (becomes multiple of the original tail type, so if you had a fox tail, it becomes multiple fox tails), Fantasy tail (replaces existing tail with the fantasy version).
They cannot exceed 100% of the body length of your Stygian
They cannot have any textures or additional unusual shapes added to them without the purchase of other tail-modifying potions
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.