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Artificial Okay:

Now searching Weapons Mastery trait, by all eligible results. ( 1 results found)

Allows ability to use and handle weapons.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Elemental Aura Weapons Mastery Animate Weapons Mastery
  • Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
  • The weapon is quite literally, a weapon. It has no magical properties at all.
  • They can be combined with elemental to give your weapon an elemental coating, but the weapon itself is not enchanted.
  • CAN be stacked with each other. Each additional weapons mastery potion is an additional weapon of your choice (can be same or different. For example, if I want 1 sword, 1 mace, 1 bow, I would need x3 weapons mastery. If I want x3 swords, it's still x3 weapons mastery.
  • Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).