ABOUT STYGIAN TRAITS:
This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!

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Now searching Elemental Weaponed Tail trait, by all eligible results. ( 1 results found)

Gives your Stygian a Guardian Elemental Weaponed Tail trait. This gives your Stygian a tail that is fully elemental and turns into an elemental weapon at the end. Blessing Stygian must have x1 Elemental Aura and x1 Weaponed Tail traits.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 300 % body size
Traits Cannot be Overlapped With: Fantasy Tail Long Tail Short/Medium Tail Elemental Aura Object Tail Skeletal Replacement
Traits Cannot be Used With: Multiple Tails Sentient Tail Supersize
This is a Restricted trait and will always require its specific potion to apply it to a Stygian or alt form (along with the other standard unlocks). It cannot be applied using a General Guardian Trait potion.
STYGIAN BLESSINGS REQUIRE : Elemental Aura and Weaponed Tail
  • Gives your Stygian a tail that turns into a bladed weapon at the end. The flexible part of the tail must be between 100% and 200% of body length. The bladed weapon can be max 100% of the body length.
  • Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian) or a Guardian Contract. Potions are required when unlocked with the Primordial trait, the Explorer job class, or a Contract.
  • Creates a fully elemental weaponed tail.
  • The weapon portion of the tail must ALWAYS be weapon shaped and ALWAYS be fully elemental. This weaponed part will always have semi-transparency and it must always be an element in flow with wisps and fades. Glow is optional.
  • The flexible portion of the tail will also be made of the same element, but it does not require semi-transparency or wisps.
  • If the element is semi-solid (non-trasnparent) there still must be semi-transparency in at least 50% of the weapon. For example, if you have a weapon made of shadows or water, at least 50% must be semi-transparent.
  • Must be a bladed weapon and fully connected. Cannot be a projectile, be a chain, be a mace, break apart, etc.
  • The element cannot be a solid (non-flowing) element. For metals, wood, earth, etc. - please use standard Weaponed Tail and an Elemental Aura trait instead.
  • Cannot have Supersize, Multiple Tails, Skeletal Replacement, or Sentient Tail applied to Elemental Weaponed Tails. For larger sizing use [++].