ABOUT STYGIAN TRAITS:
This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!

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Now searching Guardian type, by all eligible results. ( 21 results found)

Blessing Stygian must have: (x1 Halo, x1 Weapon Mastery) Grants your Stygian the ability to have a halo-like aura surrounding any part (or parts) of its body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Elemental Aura
STYGIAN BLESSINGS REQUIRE : Halo, Weapons Mastery
  • Must be circular and ring-like in shape though it can be adorned minor shape silhouette changes.
  • Must go around either legs or body or neck. Can also go around tail (as long as body, neck, or legs are also ringed.)
  • Can be up to 5 rings.
  • Can combine with elemental potion to give the body rings an elemental effect otherwise it is a small aura in appearance.
  • The diameter of a single ring cannot exceed 100% of the Stygian's body length (chest to butt).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Grants your Stygian the ability to have one severed point for their body (torso) to detach. This can only be on the torso and creates simply an "invisible line" where the detached part is (ie both parts of the torso cannot be floating around). BLESSINGS REQUIRE: Object Head, Floating Head
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE: Object Head, Floating Head
  • Allows your Stygian to have one "severed" point in their body (in the torso). This point is basically an invisible line in the torso, giving it a cut-away look.
  • As this is an invisible line, the two parts of the torso would remain where they normally would be. It cannot elongate the body, or allow both parts to float around freely.
  • The severed point will always be through the torso on the shortest axis, like in the image above. It will always be between the on the torso, between the front and back limbs (as it can only separate the main trunk of the body, not the limbs or neck). So back limbs will remain attached to one part, and front limbs to another.
  • Max size of the severed (invisble) part is 20% for quadrapeds, and 10% for bibpedal Stygian.
  • The Stygian's inner aether can show where it is severed. This aether will always be a single colour, with no glows or sparkles in it. It cannot drip or tear (float) away. For more colours, sparkles, glows, or slight drips, add Elemental Insides.
  • Cannot be used in a way to separate the limbs or neck from the body.
Detached Head Guardian

Gives your Stygian the Detached Head trait. Allows your Stygian's head to float just above where it would normally on the neck. BLESSINGS REQUIRE: Object Head, Extra Mouth
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE: Object Head, Extra Mouth
  • Allows your Stygian to keep their normal head, but have it be detached from their body/floating.
  • Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian). Potions are required when unlocked with the Primordial trait, Guardian Contracts, or the Explorer job class.
  • The Stygian's head would be identical to the head they would normally have, including keeping all default traits of their subspecies (that appear on the head). The head size cannot be changed.
  • Your Stygian's head can float a little above where it's neck would be. (See example above.) Heads cannot float far above the neck, or under a leg - they'll always remain more or less where they would normally be.
  • Cannot be the head of any other animal, adoptable, object, or Stygian subspecies. (For inorganic heads see Object Head). Heads will always remain identical to what the Stygian would normally have without Detached Head.
  • Head cannot be fully missing. For missing heads, use Object Head.

Blessing Stygian must have: (x1 Multiple Limbs, x1 Magic Accessory) Grants your Stygian the ability to have limbs that are "detached" from the body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Front Paws Skeletal Replacement Back Wings Multiple Wings
Traits Cannot be Overlapped With: Multiple Tails Fantasy Tail Long Tail Short-Medium Tail
STYGIAN BLESSINGS REQUIRE: Multiple Limbs, Enchanted Accessory
  • Think floating limbs - these can be wings or legs..
  • Can be used on multiple limbs/multiple wings
  • Can be cleanly severed, or broken off but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
  • Combine with elemental insides to create "leaking" broken joints, otherwise inside joint parts can be whatever aether colour (solid colour).
  • Can be detached only once per limb/wings.
  • The detachment should happen somewhere along the limb, not directly from the body. For example, a front limb should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hoof, most of the limb should be present!
  • The head must remain attached, if you wish to detach the head, use "object head' potion!
  • Cannot detach the actual body, cannot be used on tails.

Blessing Stygian must have: (x1 Elemental Aura, x1 Skeletal Replacement) Grants your Stygian the ability to have insides made of an element (such as fire, space, water, gold, etc).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size

STYGIAN BLESSINGS REQUIRE: Elemental Aura, Skeletal Replacement
  • The Stygian's innner aether (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
  • They can "drip" this element or it can be exposed in any way you prefer, such as combined with a transparent body to show the inside part as elemental.
  • For Stygian with skeletal replacement, they can also leak the element from the skeletal replacement part.
  • Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Stygian.
  • For Stygian with glass body, element can show through the body.
  • Can also manifest through eyes/mouth (glowing, or of that element).
  • Cannot be "hidden", must be visible in some way.

Blessing Stygian must have: ( x1 Elemental Aura and x1 Fantasy Horns/Antlers) Grants your Stygian the ability to have their exterior body made of an element (such as fire, space, water, gold, etc).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Back Wings Multiple Wings Short-Medium Tail Long Tail Fantasy Tail Multiple Tails Multiple Limbs Modified Ears
This is a RETIRED TRAIT and cannot be used on ANY Stygian or MYO without owning this specific potion. It cannot be passed to ALT MYOs. This trait can no longer be inherited.
STYGIAN BLESSINGS REQUIRE: Elemental Aura, Fantasy Horns/Antlers
  • Replaces up to 100% of the fur/feature texture of the Stygian's body
  • Can be of any texture, but must be a "flat" texture with the exception of very small wisps/auras.
  • Must tight hug the original Stygian's body contour/shape, cannot distort the body shape/countour.
  • They can lighty "drip" this element or have a very light aura - such as a glow or a small wisp.
  • Can be any elemental texture, but must actually be something that would make sense as an elemental aura(for example "me doing my homework" is not an elemental aura, but "figures" or even "numbers" can be). It basically must make sense for the term it is (ie you can't have a "sun" one but have it be a water texture).
  • Can extend to wings, tails, head, limbs/modified/extra limbs, ears/modified ears
  • Cannot extend to ANY OTHER TRAITS beyond those listed(ie cannot extend to weapons mastery, or animal familiar)
  • Cannot morph the Stygian's figure from the original shape, or make it detached/broken/fragmented/etc. Think of it as having a candy, and coating it in a very fine layer of substance.
  • Cannot stack with glass body.
  • Cannot be a solid object (ie a fruit, a vehicle, etc).
  • Cannot be "hidden", must be visible in some way.
  • While a bit of the aura can leak, it cannot be used to mimic any other traits, or subspecies, or create new traits/subpsecies.

Gives your Stygian a Guardian Elemental Weaponed Tail trait. This gives your Stygian a tail that is fully elemental and turns into an elemental weapon at the end. Blessing Stygian must have x1 Elemental Aura and x1 Weaponed Tail traits.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 300 % body size
Traits Cannot be Overlapped With: Fantasy Tail Long Tail Short/Medium Tail Elemental Aura Object Tail Skeletal Replacement
Traits Cannot be Used With: Multiple Tails Sentient Tail Supersize
This is a Restricted trait and will always require its specific potion to apply it to a Stygian or alt form (along with the other standard unlocks). It cannot be applied using a General Guardian Trait potion.
STYGIAN BLESSINGS REQUIRE : Elemental Aura and Weaponed Tail
  • Gives your Stygian a tail that turns into a bladed weapon at the end. The flexible part of the tail must be between 100% and 200% of body length. The bladed weapon can be max 100% of the body length.
  • Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian) or a Guardian Contract. Potions are required when unlocked with the Primordial trait, the Explorer job class, or a Contract.
  • Creates a fully elemental weaponed tail.
  • The weapon portion of the tail must ALWAYS be weapon shaped and ALWAYS be fully elemental. This weaponed part will always have semi-transparency and it must always be an element in flow with wisps and fades. Glow is optional.
  • The flexible portion of the tail will also be made of the same element, but it does not require semi-transparency or wisps.
  • If the element is semi-solid (non-trasnparent) there still must be semi-transparency in at least 50% of the weapon. For example, if you have a weapon made of shadows or water, at least 50% must be semi-transparent.
  • Must be a bladed weapon and fully connected. Cannot be a projectile, be a chain, be a mace, break apart, etc.
  • The element cannot be a solid (non-flowing) element. For metals, wood, earth, etc. - please use standard Weaponed Tail and an Elemental Aura trait instead.
  • Cannot have Supersize, Multiple Tails, Skeletal Replacement, or Sentient Tail applied to Elemental Weaponed Tails. For larger sizing use [++].

Gives your Stygian the ability to summon and controle a fully elemental weapon. Blessing Stygian must have x1 Elemental Aura and x1 Weapon Mastery.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Weapon Mastery Animate Weapon Mastery
STYGIAN BLESSINGS REQUIRE : Elemental Aura, Weapons Mastery
  • Must be a single weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Will ALWAYS be a fully flowing elemental weapon. The weapon must be semi-transparent and have some wispy or flowy bits. Glow is optional.
  • If the element is semi-solid (non-transparent) there still must be semi-transparency in at least 50% of the weapon. For example, if you have a weapon made of shadows or water, at least 50% must be semi-transparent. In this case, the whole weapon is still made of a flowing elemental.
  • This weapon will always behave as a single, connected piece, even if it fades out in parts.
  • Can be stacked with itself. Each Elemental Weapon requires it's own guardian trait spot and elemental weapon potion. (So 3 elemental weapons would need 3 contracts and 3 potions, for example.)
  • Cannot be made of a solid elemental. For metal, wood, earth, etc. based weapons, used standard Weapon Mastery instead (as that is what they are made out of already).
  • No part of the weapon can be fully solid (made of a solid element or substance). If you would like some part to be solid, use Animate Weapon and an Elemental Aura trait instead.
  • Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing(s) must have: (x1 Multiple Eyes, x1 Back Wings/Multiple Wings) Grants your Stygian the ability to have multiple floating "severed" eyes that it can see with that hover around/or above it.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Glowing Eyes Elemental Aura Cosmic Eyes
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Back Wings/Multiple Wings
  • Up to 20 floating eyes can be made this way, no need for multiple eyes potion
  • Should be solid eyes, and include at least two parts. (For example, sclera and pupil, but no iris.)
  • Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
  • Can combine with cosmic eyes to make starry or void eyes that match the eyes on the Stygian also using this trait. In this case, eyes shall not exceed the general eye size of the Stygian, and cannot have elemental aura applied to them to change that.
  • Cannot be just outlines or line-art of eyes unless elemental aura is added.
  • Otherwise, eyes cannot exceed the general eye size of a Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing Stygian must have: (x1 Multiple Eyes and x1 Extra Mouth) Gives fractures to a Stygian's body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Cannot be Used With: Fragmented Body Exposed Aether Corrupted Aether Molting Body
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Extra Mouth
  • Gives your Stygian fractured body. This results in thin cracks in the fur.
  • Will always affect between 10%-50% of the Stygian. Must always affect the core body (torso and legs) in some way. Can also affect limbs, tails, face, and other solid attached traits (but most of the fractures should remain on the torso and legs).
  • Should always be thin cracks and lines. Some small gaps (see reference image) are okay! These small gaps can show a small amount of the Stygian's inner aether underneath (the inner aether cannot leak).
  • When a Stygian has Elemental Insides, the elemental insides can drip a very small amount. See reference image for an example .
  • The Stygian's inner aether cannot leak out through the fractures (see the "Just Fractures" in the reference). For inner aether to leak, use Elemental Insides.
  • Cannot be fractured in shapes or patterns. Will always be small and thin random fracture patterns.
  • Cannot be large gaps/breaks. Cannot have any missing or broken-off pieces. For larger gaps and missing pieces, use Fragmented Body [ Legendary] instead of Fractured Body.
  • Cannot stack with/be used at the same time as some traits. These include: Fragmented Body, Exposed Aether, Corrupted Aether, and Molting Body.

Blessing Stygian must have: (x1 Heavy Accessories, x1 Crystalline Growth) Grants your Stygian the ability to have a "transparent" glass-like body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
STYGIAN BLESSINGS REQUIRE: Heavy Accessories, Crystalline Growth
  • The inside of the body is completely hollow and see-through in some way shape or form. At least 70% of the Stygian's body (body being the body itself not including head/limbs must be glass.
  • Inside of body is either a solid colour, known as the Stygian's aether, or invisible (just hollow in that case).
  • Glass can take a "cracked" appearance to show the Stygian's aether underneath, but fragments cannot float independently of Stygian.
  • This can be paired with traits such as "elemental insides", "heavy accessories", or "body foliage" to give it items that grow on the inside of the glass, or replace the aether.
  • Glass body means glass body only - cannot affect legs or head as seen in the reference above

Blessing Stygian must have: (x1 Elemental Aura, x1 Glowing Markings) Grants your Stygian the ability to have a "glitch" effect.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
STYGIAN BLESSINGS REQUIRE: Elemental Aura, Glowing Markings
  • Grants your Stygian the ability to have a "glitch" effect where pixels are randomly misplaced on its body. These pixels can "shift around" depending on its mood.
  • Glitch affect should appear like a computer pixelated glitch.
  • Glitched pixels can take on any shape.
  • Can affect every single trait on the Stygian.
  • Cannot exceed more than 50% of the entire Stygian for glitchiness effect.
  • Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out. So it cannot simply be broken/misplaced pieces, it should have some other glitch effects, too!
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

A general guardian trait potion that can add a non-restricted guardian trait to your Stygian. This potion still needs a Guardian Contract (or similiar unlock) where applicable.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
  • Can be used to add a single, non-restricted guardian trait to your Stygian, in place of a specific potion.
  • Still requires the applicable guadian trait unlock, such as a Guardian Contract.

Blessing Stygian must have: (x1 Multiple Eyes and x1 Weapons Mastery) Creates a see-through hollow crater (hole) on your Stygian's body of any shape, max 25% of Stygian's body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Stackable: Fragmented Body Elemental Insides
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Weapons Mastery
  • Can be of any basic shape as long as it is a hole through the chest or stomach to the back/ or back of neck
  • This hole is see-through, but can be also filled with elemental insides to prevent it from being entirely so.
  • Can have some small "crackled" lines or effects edging out from the hole, but those effects cannot be separate from the crater.
  • Cannot be multiple holes.
  • Hole diameter (cracks included) cannot exceed 25% of the Stygian's body.

Blessing Stygian must have: (x1 Spine Fur, x1 Front Paws) Grants your Stygian the ability to have extremely long fur growing all over its head and body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE: Spine Fur, Front Paws
  • Allows long fur for any part of the Stygian's neck, body or tail
  • Does not have to cover all of it, how much you want of it is up to you!
  • Maximum length for long fur is 100% of body length!
  • Does not grant ONLY spine ridge fur though (for this, use back spine fur potion)

Blessing Stygian must have: (x1 Skeletal Replacement, x1 Front Paws) Grants your Stygian the ability to have a long tongue.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE:Skeletal Replacement, Front Paws
  • Tongue should show in the Masterlist Art in some way. It can be barely poking out, but should be visible in some sense!
  • Max length cannot go beyond neckline.
  • Tongue must be thinner and fit within the mouth shape!

Blessing Stygian must have: (x1 Modified Ears, x1 Multiple Limbs) Grants your Stygian the ability to have more than one pair of ears.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 75 % body size
STYGIAN BLESSINGS REQUIRE: Modified Ears, Multiple Limbs
  • They do not need to be identical.
  • Can be regular Stygian ears or ears can be shaped like some mammal ears: bear, canine, feline, horse, or rabbit type ears. (Each pair of ears should be the same type.) Cannot make unusual fantasy ear shapes.
  • Max 2 pairs of ears this way. For a total of no more than 4 ears.
  • Must be located on head (usual ear area)!
  • Cannot be more than 75% of Stygian height, individually!
  • This trait cannot be used on Primordial Sylph!

Stygian giving the Guardian blessing(s) must have: (x1 Small Animal Buddy, x1 Multiple tails) Grants your Stygian the ability to have a flock of up to 5 different small animal buddies/familiars.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Stackable: Large Animal Companion
Traits Cannot be Used With: Small Animal Companion Multiple Familiars
STYGIAN BLESSINGS REQUIRE: Small Animal Companion, Multiple Tails
  • Each familiar can be of varied sizes, colours, and types.
  • Different familiars means different TYPES of familiars. You cannot have 5 ravens, but you can have a raven, a buzzard, and 3 bats. At least one of the familiars must be different from the rest. If you'd like them to all be the same type of familiar, use 2 Small Animal Companion potions instead!
  • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
  • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
  • Each familiar cannot exceed 50% of body size for quadrupedal Stygian and 25% of the Stygian's body size for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing Stygian must have: (x1 Foliage Takeover, x1 Multiple Tails) Grants your Stygian the ability to have parasitic foliage grow over its body/limbs/ on its head.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Cannot be Used With: Light Body Foliage
STYGIAN BLESSINGS REQUIRE: Foliage Takeover, Multiple Tails
  • This has to be attached to the Stygian itself! (Not part of halos or weapons.)
  • Parasitic Foliage can entirely replace any one limb other than the head (but must be nearly identical in shape to the limb just composed of foliage elements instead).
  • Parasitic foliage can grow/shrink in size with the mood of the Stygian, and can also move with a life of their own.
  • Parasitic foliage can look like/be coral that can move and change.
  • Can be used on a Stygian that has Foliage Takeover. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
  • Must be an existing type of flora (ie: cordyceps, venus fly traps) but can be any color.

Blessing Stygian must have: (x1 Large Animal Companion and x1 Fantasy Tail) Gives a sentient tail to a Stygian.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 200 % body size
Traits Stackable: Multiple Tails Skeletal Replacement Elemental Aura
Traits Cannot be Overlapped With: Supersize Weaponed Tail
STYGIAN BLESSINGS REQUIRE: Large Animal Companion, Fantasy Tail
  • May be creature or plant based.
  • Can pair with multiple tails (up to three this way), can be different heads if so.
  • Can pair with skeletal replacement (sentient parts become skeletal) or element (sentient parts have element aura).
  • Cannot be inorganic.
  • Tail cannot exceed 200% of Stygian body length. Cannot have Supersize applied to it. To have larger sentient tails, use [++].
  • Each sentient head cannot be larger than the head of the Stygian.
Weaponed Tail Guardian

Gives your Stygian a Guardian Weaponed Tail trait. This gives your Stygian a tail that turns into a fully functional weapon at the end. This cannot be inherited or passed to ALT MYOs.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 300 % body size
Traits Stackable: Elemental Aura Skeletal Replacement
Traits Cannot be Overlapped With: Fantasy Tail Long Tail Short/Medium Tail
Traits Cannot be Used With: Multiple Tails Sentient Tail Supersize
This is a Restricted trait and can only be unlocked by the pairing with Primordial or unlocked with a Job Skill or Guardian Contract, with potions needed as necessary. It cannot be applied using a General Guardian Trait potion. This trait cannot be inherited by Guardians or passed on to Alt MYOs
  • Gives your Stygian a tail that turns into a bladed weapon at the end. The flexible (organic) part of the tail must be between 100% and 200% of body length. The bladed weapon can be max 100% of the body length.
  • Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian) or Guardian Contract. Potions are required when unlocked with the Primordial trait, the Explorer job class, or Contract.
  • Can be stacked with Elemental Aura to give the bladed weapon a metal coating. Elemental Aura cannot infuse or replace any part of the tail.
  • Skeletal Replacement cannot replace the weapon part of the tail, only the organic part.
  • Must be a bladed weapon and fully connected. Cannot be a projectile, be a chain, be a mace, break apart, etc.
  • Cannot have Supersize, Multiple Tails, or Sentient Tail applied to Weaponed Tails. For larger sizing use [++].