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Treatling Evolution
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
  • Denotes a Treatling that has made a contract and been reinstated to their Treatling form.

  • Gives your Treatling Glowing Eyes.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Multiple Eyes Treatling Floating Eyes
    • Gan be a smallish, non-elemental glow. Can leave a "streak" of light emitting from the eye.
    • Makes eyes glow in the dark
    • Glow must be the same colour as the eyes themselves.
    • Cannot resemble or be an elemental glow.

    Gives some light foliage (plants, flowers) for your Treatling to accessorize with.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Glowing Markings Treatling Semi-Transparent
    Traits Cannot be Used With: Treatling Foliage Takeover
    • Must be based off an existing flora and follow the same texture
    • Individual flora be any size/ does not have to adhere to the flora's original sizing
    • Can be scattered around the Treatling's head, body, and any limbs
    • Can be different flora types
    • Can be any colour or pattern design
    • Can be combined with Elemental, Multiple Eyes, and Semi-Transparent potions
    • Cannot mimic any other existing uncommon or rare trait
    • Cannot be stacked with itself or with Treatling Foliage Takeover.
    • Cannot be sentient or magical
    • Cannot exceed 25% of the Treatling's full body size.

    Removes a Treatling's wings.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Cannot be Used With: Treatling Multiple Wings
    • Removes the wings on your Treatling.
    • Cannot replace the removed wings with other wings. If this trait is later removed, the Treatling will receive wings of their subspecies' usual type.
    • Cannot be applied to subspecies that do not have wings (ie: Rangers and Islanders).

    Gives your Treatling small ankle wings!
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Grants your Treatling small little ankle wings.
    • Max sizing is equal to the size of the Treatling's foot..
    • Should be small, feathered wings.
    • Can be any colour or marking. Can glow with Treatling glowing markings.
    • Will always be on the outer ankle area. (Not on the foot, knee, calf, etc.)
    • Cannot be made larger with Treatling Supersize or Treatling [ ++ ].

    Can be used on Fairychild only. Adds or removes attenaes from your Treatling.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    FAIRYCHILD SUBSPECIES ONLY: Adds or removes attenaes from your Treatling
    • It must be based off an existing insect shape.
    • Can be any colour and pattern, texture should be of that insect type.
    • Must be two of the same attenae.
    • Cannot be added to anything but the forehead/ top of head.
    • Cannot exceed when combined, the size of the Treatling's head (or twice the length of the head if long, but not wide attenae).

    Adds sparkles to your Treatling's body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • This is just a passive sparkle/sheen to your Treatling's body.
    • Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Treatling's eye.
    • Sparkles must be spread out across the body.
    • Can only be added to body or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
    • Cannot have an elemental aura/effect (ie sparkles replace having for instance, a "star elemental aura"). Should remain close to/on the body (no sparkle effects flying away - use elemental aura instead).

    Gives your Treatling sclera of any colour.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • This is for Treatlings that don't in their subspecies info list coloured sclera.
    • Sclera can be of any colour, but must be different from the irises of the Treatling.
    • Eyes, pupils, and sclera of Treatling should always be visible when using this trait.
    • Not needed for multiple eyes. Multiple eye potions can already be of any sclera colour.

    Give your Treatling crystallized growths wrapped around or growing from them. It should cover less than 25% of the Treatling and must be attached to them. They cannot take the form of other traits.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Glowing Markings
    This is a restricted trait and cannot be used on ANY Treating or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.

    • Gives your Treatling crystalline growths growing on TOP on their body or limbs.
    • It can be any type of mineral or crystal growth of solid texture.
    • Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
    • Must be the same type of crystal/mineral for all growths.
    • Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
    • src="https://stygians.thesporkedken.com/images/game/graphics/icons/icon_check.png">Can glow when combined with Treatling Glowing Markings.
    • Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
    • Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
    • Cannot exceed more than 25% of the body.

    Gives your Treatling small wings around their ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Must be specifically around the ears.
    • Can be any colour and have markings.
    • MAX 1 pair of ear wings.
    • Can only be feathered wings.
    • Cannot replace ears.
    • Cannot exceed more than the size of regular Treatling ears themselves (at regular Treatling size).

    Gives your Treatling a fluffy mane around their neck
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
  • Gives Treatlings a fluffy mane that goes fully around their neck.
  • Will always go fully around the neck, over the shoulders, and over the back of the neck. (As seen in the reference image.)
  • Cannot go up high over the head.
  • Cannot go partially around the neck. Will always go fully around the neck.

  • Gives your Treatling glowing markings on any body or limb.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Will allow your Treatling to have markings that glow in the dark/ have an extra glow
    • Glow can also be "turned off" at will.
    • Markings can extend to any extra features
    • Cannot exceed more than 50% of your Treatling's body size when combined.

    Gives your Treatling very long hair.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    • It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
    • Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair).
    • If used with elemental, either combines or replaces this hairstyle.
    • Should be applied for hair that goes below the Treatling's waist.
    • Cannot exceed more than 200% of your Treatling's body length.

    Makes your Treatling tail longer.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Semi-Tranparent Treatling Foliage Takeover Treatling Skeletal Replacement Treatling Glowing Markings Treatling Multiple Tails Treatling Fragmentation Treatling Fractured Body
    • Must keep the SAME TYPE OF TAIL of their Treatling subspecies
    • Tails have no marking or colour restrictions
    • Tails cannot exceed 200% of the body length of your Treatling.
    • They cannot have any textures or additional unusual shapes without elemenetal aura

    Gives your Treatling a pompom on their head.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Creates a single pompom. This can be a long and thin with a small pompom or can be one big pompom
    • Pompom cannot exceed more than 50% of your Treatling's head size, and total length cannot be more than 200% of the Treatling's head height.

    Gives your Treatling a semi-transparent look.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Can affect any non-accessory trait on the Treatling
    • Makes the edges of the Treatling slightly fade away
    • Cannot make the Treatling or any part of them fully invisible
    • Semi-transparency cannot exceed more than 50% in opacity
    • Semi-transparency cannot affect more than 50% of the body

    Gives your Treatling a single horn extruding from forehead.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Must come from Treatling's forehead
    • Should be based off a unicorn horn, but can be unusually curved and have any naturally occuring horn texture
    • Cannot be an unusual texture unless affected by elemental
    • Cannot be more than a single horn / cannot stack. Cannot end in more than a single 'point'/cannot branch into multiple ends.
    • Horn size cannot exceed more than 50% of the head height

    Gives your Treatling whiskers.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Glowing Markings Treatling Elemental Aura
    • Must extend from Stygian's face (but can be scattered, like around the nose and ears)
    • Can either be cat, any mammal, or fish-like whiskers
    • Can be any colour
    • Cannot exceed in length, more than 100% of the length of the face

    For use by Knight or Berserker Subspecies only! Replaces an existing weapon that your Treatling has with an enchanted one.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights or Berserkers.
    USABLE BY KNIGHT/BERSERKER SUBSPECIES ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
    • For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
    • For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
    • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
    • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
    • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
    • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
    • They can be combined with elemental to give your weapon an elemental feel.
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Cannot be based off a copyright weapon (ie: the Master Sword)
    • Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.

    Gives your Treatling body rings or removes them if they already them.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Elemental Aura
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This potion can only be applied to Knights or Trickster subspecies.
    KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling body rings or removes if they already have them.

    • Must be circular + ring-like in shape though it can be adorned minor shape silhouette changes.
    • Must go around either legs or body or neck (can be multiple up to 5). Can go around tail, as long as there is at least on ring around the body, neck, or legs.
    • Can combine with elemental potion to give the ring an elemental effect otherwise it is a very small aura in appearance.
    • Cannot exceed half the width of the Treatling's body (not including tail/hair/etc).

    Gives your Treatling either galaxy/starry eyes OR blank eyes (pick one) from long exposure gazing into the void.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Multiple Eyes Treatling Glowing Eyes Treatling Floating Eyes
    Traits Cannot be Used With: Treatling Elemental Aura
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.
    • Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect). They MUST look starry/galaxy-like in appearance (and not have any other discernible shapes in them).
    • Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. If picking the star-shaped pupil/iris, you must also include other star specks alongside it (along the sclera)
    • If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
    • All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
    • Can be paired with glowing eyes.
    • Can be paired with multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
    • Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Treatling's eye, since elemental aura cannot be applied.
    • Cannot be combined with elemental aura or elemental insides.
    • Eyes cannot have ANY discernible shape in them. For starry/galaxy you're allowed multiple star shapes/specks, but they must be scattered along the eyes. Cannot have any other shapes such as hearts, squares, swirls, boxes, etc in them. For void eyes no additional shapes are allowed - it must be a single blank colour.

    Allows your Treatling to have limbs that are detached from the body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
    • Think floating limbs - these can be arms, wings, legs, or tail.
    • Can be used on multiple wings
    • Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
    • Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
    • Can be detached only once per limb/wing.
    • The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
    • The head must remain attached, if you wish to detach the head, use "object head' potion!
    • Cannot detach the actual body from itself.

    Gives your Treatling permanent downward-facing or lop ears, the same size as their usual ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Smaller Ears
    • Ears should remain the same size as the Treatling's normal ears would be. (Unless combinging with Treatling smaller ears.)
    • Allows for ears to be downward-facing or 'lop' style.
    • Can be combined with Treatling Smaller Ears.
    • Must remain the same ear type as their Treat counterpart. Otherwise follows the same rules as Treatling Ears.
    • Cannot change ear shape, size, or type.
    • Treatlings who have a Rabbit Treat form can have lop ears without this potion, as the rabbit ears can be upright or downward-facing by default.

    Gives your Treatling an elemental aura/influence. This is a MAGICAL AURA that influences your Treatling, and not a solid object.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark III"
    • Can be part of, or replace any EXISTING trait of a Treatling
    • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
    • Elemental aura is an aura that changes and shifts with your Treatling! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
    • Can be stacked! You can have more than one element in a Treatling. Multiple elements can also interact with each other
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Can only replace traits. Cannot replace the Treatlings's body, legs, or tail (though it can wrap around it).
    • Cannot resemble an existing trait that doesn't already exist on the Treatling. For example, you cannot have your elemental aura give your Treatling a pair of elemental head wings. To do this, you need to purchase Treatling head wings, then elemental aura to infuse it and give it that elemental aura.
    • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".

    Gives your Treatling a magic accessory.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    • Can be based off any organic or inorganic object, preferably ones that are commonly associated with magic artifacts
    • Must be solid in texture/ identical to that of the object (ie a book has pages)
    • Must be floating or hovering above or around Treatling
    • Must have an aura around or behind them. Can come with runes as well.
    • Because it is magical, it can be magically controlled, but otherwise hovers
    • Can also be dismissed for the ARPG (ie art with no enchanted accessory)
    • Can be stacked with itself.
    • Cannot be combined with any other trait
    • Cannot look like a familiar/ animal familiar (have eyes, etc)
    • Cannot exceed more than 25% of your Treatling's body length
    • Cannot be a copyright object

    Gives your Treatling floating eyes
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Glowing Eyes
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Up to 20 floating eyes can be made this way, no need for multiple eyes potion
    • Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
    • Without elemental aura, eyes cannot exceed the general eye size of a Treatling.
    • Eyes cannot exceed more than 50% the body size of the Treatling all together.

    Gives your Treatling the option to have foliage all over their body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Glowing Markings Treatling Semi-Transparent
    • Must be based off an existing flora and follow the same texture
    • Individual flora be any size/ does not have to adhere to the flora's original sizing
    • Can be scattered around the Stygian head, body, and any limbs
    • Can be different flora types
    • Can be any colour or pattern design
    • Can be combined with Elemental, Multiple Eyes, and Semi-Transparent potions
    • Cannot mimic any other existing uncommon or rare trait
    • Cannot be stacked with itself
    • Cannot be sentient or magical
    • Cannot exceed 50% of the Treatling's full body size.

    Gives your Treatling a fractured body
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 20 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
    • Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
    • Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).

    Gives your Treatling front paw limbs where their arms should be.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Skeletal Replacement Treatling Foliage Takeover Treatling Semi-Transparent Treatling Glowing Markings
    • Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
    • Can be clawed or not clawed
    • Can have or not have paw pads
    • Each limb should be of the same type
    • Can be combined with Elemental Aura, Multiple Eyes, Skeletal Replacement, Foliage Takeover, and Semi-Transparent Potions
    • Cannot be stacked with itself (use Multiple Limbs Potion instead)
    • Cannot be of an unusual texture or aura without the Elemental Potion
    • Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
    • Cannot exceed or be smaller than the original limb size of the Treatling subspecies.
    • Cannot be detached

    Gives your Treatling a glitch effect.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion.
    • These pixels can "shift around" depending on its mood.
    • Glitch affect should appear like a computer pixelated glitch. Cannot appear to simply be broken or misplaced pieces - use Fragmented Body instead!
    • Glitched pixels can take on any shape.
    • Can affect every single trait on the Treatling.
    • Cannot exceed more than 50% of the entire Treatling for glitchiness effect.
    • Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out.