This is just a passive sparkle/sheen to your Treatling's body.
Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Treatling's eye.
Sparkles must be spread out across the body.
Can only be added to body or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
Cannot have an elemental aura/effect (ie sparkles replace having for instance, a "star elemental aura"). Should remain close to/on the body (no sparkle effects flying away - use elemental aura instead).
Give your Treatling crystallized growths wrapped around or growing from them. It should cover less than 25% of the Treatling and must be attached to them. They cannot take the form of other traits.
This is a restricted trait and cannot be used on ANY Treating or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.
Gives your Treatling crystalline growths growing on TOP on their body or limbs.
It can be any type of mineral or crystal growth of solid texture.
Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
Must be the same type of crystal/mineral for all growths.
Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
src="https://stygians.thesporkedken.com/images/game/graphics/icons/icon_check.png">Can glow when combined with Treatling Glowing Markings.
Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair).
If used with elemental, either combines or replaces this hairstyle.
Should be applied for hair that goes below the Treatling's waist.
Cannot exceed more than 200% of your Treatling's body length.
For use by Knight or Berserker Subspecies only!
Replaces an existing weapon that your Treatling has with an enchanted one.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights, Rangers, Snipers, or Berserkers.
USABLE BY KNIGHT/BERSERKER SUBSPECIES ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
For Snipers: Must be a rifle.
For Rangers: Can affect the bow only (not the arrows).
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
They can be combined with elemental to give your weapon an elemental feel.
Cannot exceed more than 100% of your Treatling's body size individually
Cannot be based off a copyright weapon (ie: the Master Sword)
Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This potion can only be applied to Knights or Trickster subspecies.
KNIGHT OR TRICKSTER SUBSPECIES ONLY: Gives your Treatling body rings or removes if they already have them.
Must be circular + ring-like in shape though it can be adorned minor shape silhouette changes.
Must go around either legs or body or neck (can be multiple up to 5). Can go around tail, as long as there is at least on ring around the body, neck, or legs.
Can combine with elemental potion to give the ring an elemental effect otherwise it is a very small aura in appearance.
Cannot exceed half the width of the Treatling's body (not including tail/hair/etc).
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.
Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect). They MUST look starry/galaxy-like in appearance (and not have any other discernible shapes in them).
Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. If picking the star-shaped pupil/iris, you must also include other star specks alongside it (along the sclera)
If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
Can be paired with glowing eyes.
Can be paired with multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Treatling's eye, since elemental aura cannot be applied.
Cannot be combined with elemental aura or elemental insides.
Eyes cannot have ANY discernible shape in them. For starry/galaxy you're allowed multiple star shapes/specks, but they must be scattered along the eyes. Cannot have any other shapes such as hearts,
squares, swirls, boxes, etc in them. For void eyes no additional shapes are allowed - it must be a single blank colour.
Allows your Treatling to have limbs that are detached from the body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
Think floating limbs - these can be arms, wings, legs, or tail.
Can be used on multiple wings
Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
Can be detached only once per limb/wing.
The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
The head must remain attached, if you wish to detach the head, use "object head' potion!
Gives your Treatling an elemental aura/influence. This is a MAGICAL AURA that influences your Treatling, and not a solid object.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark III"
Can be part of, or replace any EXISTING trait of a Treatling
Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
Elemental aura is an aura that changes and shifts with your Treatling! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
Should clearly be an element of some kind. For some types of elements, semi-transparency or glow may be needed to acheive this.
Can be stacked! You can have more than one element in a Treatling. Multiple elements can also interact with each other
Cannot exceed more than 100% of your Treatling's body size individually
Can only replace traits. Cannot replace the Treatlings's body, legs, or tail (though it can wrap around it).
Cannot resemble an existing trait that doesn't already exist on the Treatling.
Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
Grants your Treatling the ability to have insides made of an element (such as fire, space, water, gold, etc).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
The Treatlings's candy insides (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
They can "drip" this element slightly from "scars" or it can be exposed in another way, such as with Treatling Hollow Crater.
For Treatlings with skeletal replacement, they can also leak the element from the skeletal replacement part.
Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Treatling. The element can drip slightly, see the reference example for a rough sizing guide.
Can also manifest through eyes/mouth (glowing, or of that element).
Can be based off any organic or inorganic object, preferably ones that are commonly associated with magic artifacts
Must be solid in texture/ identical to that of the object (ie a book has pages)
Must be floating or hovering above or around Treatling
Must have an aura around or behind them. Can come with runes as well.
Because it is magical, it can be magically controlled, but otherwise hovers
Can also be dismissed for the ARPG (ie art with no enchanted accessory)
Can be stacked with itself.
Cannot be combined with any other trait
Cannot look like a familiar/ animal familiar (have eyes, etc). Cannot be a plushie or doll or similiar things. Basically it cannot be something that could be mistaken for a familiar/companion.
Cannot exceed more than 75% of your Treatling's body length
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
Cannot be large gaps or have shapes/patterns in the fractures. Should be generally small, random cracks.
Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).
Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
Can be clawed or not clawed
Can have or not have paw pads
Each limb should be of the same type
Can be combined with Elemental Aura, Multiple Eyes, Skeletal Replacement, Foliage Takeover, and Semi-Transparent Potions
Cannot be stacked with itself (use Multiple Limbs Potion instead)
Cannot be of an unusual texture or aura without the Elemental Potion
Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
Cannot exceed or be smaller than the original limb size of the Treatling subspecies.
Cannot be detached
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.