Give your Treatling crystallized growths wrapped around or growing from them. It should cover less than 25% of the Treatling and must be attached to them. They cannot take the form of other traits.
This is a restricted trait and cannot be used on ANY Treating or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.
Gives your Treatling crystalline growths growing on TOP on their body or limbs.
It can be any type of mineral or crystal growth of solid texture.
Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
Must be the same type of crystal/mineral for all growths.
Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
src="https://stygians.thesporkedken.com/images/game/graphics/icons/icon_check.png">Can glow when combined with Treatling Glowing Markings.
Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair).
If used with elemental, either combines or replaces this hairstyle.
Should be applied for hair that goes below the Treatling's waist.
Cannot exceed more than 200% of your Treatling's body length.
This is just a passive sparkle/sheen to your Treatling's body.
Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Treatling's eye.
Sparkles must be spread out across the body.
Can only be added to body or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
Cannot have an elemental aura/effect (ie sparkles replace having for instance, a "star elemental aura"). Should remain close to/on the body (no sparkle effects flying away - use elemental aura instead).
WITCH/WIZARD and WISHING TREATLING ONLY: Gives your Treatling multiple similar OR different familiars. Can only be used on Treatling subspecies that come with familiars (such as witch)
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Witch/Wizard and Wishing SUBSPECIES ONLY: Turns/replaces your existing animal familiar with multiple small familiars
Familiars can be based on real or fantasy creatures, and can be the same or different types of creatures.
Each familiar can be of varied sizes, up to 25% of the Treatling's body size.
Minimum 2 and maximum 6 familiars.
In the case of Wishing Subspecies, all familiars will be stars.
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Each familiar cannot exceed 25% of the Treatling's body size.
Cannot block or obscure a Treatling or its traits in masterlist art.
Cannot look like an existing adoptables species/Treat/Daydream, or a Stygian/ Stygian design.
Replaces your Treatling's limb or tail with a skeleton.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Can replace limbs or tail with a skeletal limb or tail (see restrictions for tails below).
Should be the same skeletal anatomical structure of whatever it is replacing
Can only be a skeletal texture - but can have elemental for example, wrapped around it.
Can be any colouration, but keep either a simple or fractured bone pattern.
Can replace the thin, standard part of most treat tails. However, species defining traits and species unique tails cannot be replaced/removed or affected by skeletal replacement. This includes things like Pirate tentacle and finned tails, Assassin fluffy tails, Streamer microphones, and all tail tufts for all species (as they are a defining trait!).
Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
Cannot replace more than 25% of the Treatling body, not including additional traits.
Cannot replace head or body or wings.
Cannot stack with itself
Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)
Allows your Treatling to have limbs that are detached from the body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
Think floating limbs - these can be arms, wings, legs, or tail.
Can be used on multiple wings
Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
Can be detached only once per limb/wing.
The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
The head must remain attached, if you wish to detach the head, use "object head' potion!
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.
Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect). They MUST look starry/galaxy-like in appearance (and not have any other discernible shapes in them).
Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. If picking the star-shaped pupil/iris, you must also include other star specks alongside it (along the sclera)
If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
Can be paired with glowing eyes.
Can be paired with multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Treatling's eye, since elemental aura cannot be applied.
Cannot be combined with elemental aura or elemental insides.
Eyes cannot have ANY discernible shape in them. For starry/galaxy you're allowed multiple star shapes/specks, but they must be scattered along the eyes. Cannot have any other shapes such as hearts,
squares, swirls, boxes, etc in them. For void eyes no additional shapes are allowed - it must be a single blank colour.
Grants your Treatling the ability to have insides made of an element (such as fire, space, water, gold, etc).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
The Treatlings's candy insides (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
They can "drip" this element slightly from "scars" or it can be exposed in another way, such as with Treatling Hollow Crater.
For Treatlings with skeletal replacement, they can also leak the element from the skeletal replacement part.
Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Treatling. The element can drip slightly, see the reference example for a rough sizing guide.
Can also manifest through eyes/mouth (glowing, or of that element).
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
Allows cracks to show up on the Treatling's skin/wings/tails reminiscent of fractures, showing a candy-like colour/sustance underneath
Hard candy can be any candy-like texture (except for powder), and can slightly drip (very minor drips, dripping should not be larger than the fractures)
Cannot be large gaps or have shapes/patterns in the fractures. Should be generally small, random cracks.
Max 3-4 fractures on body, cannot exceed more than 20% of Treatling body combined (including any drips).
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Treatling (though they are an extension of the Treatling itself). Because of this, they are optional in all ARPG art.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot be stacked. Replaces an existing animal familiar
Cannot exceed more than 25% of your Treatling's height
Cannot block or obscure a Treatling or its traits in masterlist art.
Cannot be stacked with itself or with any other Treatling animal familiars.
Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design/copyright material.
For use by Knight or Berserker Subspecies only!
Replaces an existing weapon that your Treatling has with an enchanted one.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights, Rangers, Snipers, or Berserkers.
USABLE BY KNIGHT/BERSERKER SUBSPECIES ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
For Snipers: Must be a rifle.
For Rangers: Can affect the bow only (not the arrows).
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
They can be combined with elemental to give your weapon an elemental feel.
Cannot exceed more than 100% of your Treatling's body size individually
Cannot be based off a copyright weapon (ie: the Master Sword)
Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.