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Gives your Treatling Glowing Eyes.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Treatling Multiple Eyes Treatling Floating Eyes
  • Gan be a smallish, non-elemental glow. Can leave a "streak" of light emitting from the eye.
  • Makes eyes glow in the dark
  • Glow must be the same colour as the eyes themselves.
  • Cannot resemble or be an elemental glow.

Removes a Treatling's wings.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Cannot be Used With: Treatling Multiple Wings
  • Removes the wings on your Treatling.
  • Cannot replace the removed wings with other wings. If this trait is later removed, the Treatling will receive wings of their subspecies' usual type.
  • Cannot be applied to subspecies that do not have wings (ie: Rangers and Islanders).
  • Cannot be applied to Dragoon Treatlings.

Treatling Evolution
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
  • Denotes a Treatling that has made a contract and been reinstated to their Treatling form.

  • Gives some light foliage (plants, flowers) for your Treatling to accessorize with.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Multiple Eyes Treatling Glowing Markings Treatling Semi-Transparent
    Traits Cannot be Used With: Treatling Foliage Takeover
    • Must be based off an existing flora and follow the same texture
    • Individual flora be any size/ does not have to adhere to the flora's original sizing
    • Can be scattered around the Treatling's head, body, and any limbs
    • Can be different flora types
    • Can be any colour or pattern design
    • Can be combined with Elemental, Multiple Eyes, and Semi-Transparent potions
    • Cannot mimic any other existing uncommon or rare trait
    • Cannot be stacked with itself or with Treatling Foliage Takeover.
    • Cannot be sentient or magical
    • Cannot exceed 25% of the Treatling's full body size.

    Gives your Treatling whiskers.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Glowing Markings Treatling Elemental Aura
    • Must extend from Stygian's face (but can be scattered, like around the nose and ears)
    • Can either be cat, any mammal, or fish-like whiskers
    • Can be any colour
    • Cannot exceed in length, more than 100% of the length of the face

    Gives your Treatling a fluffy mane around their neck
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
  • Gives Treatlings a fluffy mane that goes fully around their neck.
  • Will always go fully around the neck, over the shoulders, and over the back of the neck. (As seen in the reference image.)
  • Cannot go up high over the head.
  • Cannot go partially around the neck. Will always go fully around the neck.

  • Give your Treatling crystallized growths wrapped around or growing from them. It should cover less than 25% of the Treatling and must be attached to them. They cannot take the form of other traits.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Glowing Markings
    This is a restricted trait and cannot be used on ANY Treating or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, so on so forth.

    • Gives your Treatling crystalline growths growing on TOP on their body or limbs.
    • It can be any type of mineral or crystal growth of solid texture.
    • Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
    • Must be the same type of crystal/mineral for all growths.
    • Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
    • src="https://stygians.thesporkedken.com/images/game/graphics/icons/icon_check.png">Can glow when combined with Treatling Glowing Markings.
    • Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
    • Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
    • Cannot exceed more than 25% of the body.

    Gives your Treatling small ankle wings!
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Grants your Treatling small little ankle wings.
    • Max sizing is equal to the size of the Treatling's foot..
    • Should be small, feathered wings.
    • Can be any colour or marking. Can glow with Treatling glowing markings.
    • Will always be on the outer ankle area. (Not on the foot, knee, calf, etc.)
    • Cannot be made larger with Treatling Supersize or Treatling [ ++ ].

    Gives your Treatling a single horn extruding from forehead.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Must come from Treatling's forehead
    • Should be based off a unicorn horn, but can be unusually curved and have any naturally occuring horn texture
    • Cannot be an unusual texture unless affected by elemental
    • Cannot be more than a single horn / cannot stack. Cannot end in more than a single 'point'/cannot branch into multiple ends.
    • Horn size cannot exceed more than 50% of the head height

    Gives your Treatling a semi-transparent look.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Can affect any non-accessory trait on the Treatling
    • Makes the edges of the Treatling slightly fade away
    • Cannot make the Treatling or any part of them fully invisible
    • Semi-transparency cannot exceed more than 50% in opacity
    • Semi-transparency cannot affect more than 50% of the body

    Makes your Treatling tail longer.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Treatling Elemental Aura Treatling Semi-Tranparent Treatling Foliage Takeover Treatling Skeletal Replacement Treatling Glowing Markings Treatling Multiple Tails Treatling Fragmentation Treatling Fractured Body
    • Must keep the SAME TYPE OF TAIL of their Treatling subspecies
    • Tails have no marking or colour restrictions
    • Tails cannot exceed 200% of the body length of your Treatling.
    • They cannot have any textures or additional unusual shapes without elemenetal aura

    Gives your Treatling a pompom on their head.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Creates a single pompom. This can be a long and thin with a small pompom or can be one big pompom
    • Pompom cannot exceed more than 50% of your Treatling's head size, and total length cannot be more than 200% of the Treatling's head height.

    Gives your Treatling very long hair.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    • It can be any type, style or colour that hair can be stylized with (ie braided, streaked, crimped, curly, etc etc), but cannot have an unusual texture to them other than usual hair/mane texture. (But can include a little bit of feathery texture - no prominent crests, just texture only)
    • Can be combined with all potion types applicable to the head area (ie can add foliage/accessories to hair).
    • If used with elemental, either combines or replaces this hairstyle.
    • Should be applied for hair that goes below the Treatling's waist.
    • Cannot exceed more than 200% of your Treatling's body length.

    Gives your Treatling glowing markings on any body or limb.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • Will allow your Treatling to have markings that glow in the dark/ have an extra glow
    • Glow can also be "turned off" at will.
    • Markings can extend to any extra features
    • Cannot exceed more than 50% of your Treatling's body size when combined.

    Adds or removes attenaes from your Treatling.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • It must be based off an existing insect shape.
    • Can be any colour and pattern, texture should be of that insect type.
    • Must be two of the same attenae.
    • Cannot be added to anything but the forehead/ top of head.
    • Cannot exceed when combined, the size of the Treatling's head (or twice the length of the head if long, but not wide attenae).

    Gives your Treatling small wings around their ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Must be specifically around the ears.
    • Can be any colour and have markings.
    • MAX 1 pair of ear wings.
    • Can only be feathered wings.
    • Cannot replace ears.
    • Cannot exceed more than the size of regular Treatling ears themselves (at regular Treatling size).

    Gives your Treatling sclera of any colour.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • This is for Treatlings that don't in their subspecies info list coloured sclera.
    • Sclera can be of any colour, but must be different from the irises of the Treatling.
    • Eyes, pupils, and sclera of Treatling should always be visible when using this trait.
    • Not needed for multiple eyes. Multiple eye potions can already be of any sclera colour.

    Adds sparkles to your Treatling's body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • This is just a passive sparkle/sheen to your Treatling's body.
    • Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Treatling's eye.
    • Sparkles must be spread out across the body.
    • Can only be added to body or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
    • Cannot have an elemental aura/effect (ie sparkles replace having for instance, a "star elemental aura"). Should remain close to/on the body (no sparkle effects flying away - use elemental aura instead).

    Gives your Treatling smaller ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Must remain the same ear type as their Treat counterpart.
    • Makes the up to 50% smaller than their normal size.
    • Cannot change ear shape or type.

    Gives your Treatling multiple similar OR different familiars.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Cannot be Used With: Treatling Small Animal Buddy Treatling Multiple Familiars
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.
    • Familiars can be based on real or fantasy creatures, and can be the same or different types of creatures.
    • Each familiar can be of varied sizes, up to 25% of the Treatling's body size.
    • Minimum 2 and maximum 6 familiars.
    • In the case of Wishing Subspecies, all familiars will be stars.
    • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
    • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
    • Each familiar cannot exceed 25% of the Treatling's body size.
    • Cannot block or obscure a Treatling or its traits in masterlist art.
    • Cannot be stacked with itself (Multiple Familiars) and cannot be used with Treatling Small Animal Companion.
    • Cannot look like an existing adoptables species/Treat/Daydream, or a Stygian/ Stygian design.
    • Cannot be used to replace or change subspecies required familiars (such as Wishing stars or Healer fairies). This would be added in addition to the required familiar.

    Replaces your Treatling's limb or tail with a skeleton.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    • Can replace limbs or tail with a skeletal limb or tail (see restrictions for tails below).
    • Should be the same skeletal anatomical structure of whatever it is replacing
    • Can only be a skeletal texture - but can have elemental for example, wrapped around it.
    • Can be any colouration, but keep either a simple or fractured bone pattern.
    • Can replace the thin, standard part of most treat tails. However, species defining traits and species unique tails cannot be replaced/removed or affected by skeletal replacement. This includes things like Pirate tentacle and finned tails, Assassin fluffy tails, Streamer microphones, and all tail tufts for all species (as they are a defining trait!).
    • Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows around the bones)
    • Cannot replace more than 25% of the Treatling body, not including additional traits.
    • Cannot replace head or body or wings.
    • Cannot stack with itself
    • Cannot add extra skeletal limbs, it simply modifies existing ones (changes them to skeletal limbs)

    Allows your Treatling to have limbs that are detached from the body.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Treatling or Treatling MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contract upgrades, etc.
    • Think floating limbs - these can be arms, wings, legs, or tail.
    • Can be used on multiple wings
    • Can be cleanly severed, or broken off - but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
    • Insides can be a single, solid color, or can reflect a Treatling's "candy insides". If using candy insides, candy can slightly leak, but cannot drip so much that the candy is separated, nor can it pool under/around the Treatling. (Note this is ONE candy, not a variety of candies, ie being filled with only a poprock texture, or only a peppermint texture). Regardless of choice, the limb 'insides' cannot glow or sparkle.
    • Can be detached only once per limb/wing.
    • The detachment should happen somewhere along the limb, not directly from the body. For example, an arm should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hand, most of the limb should be present!
    • The head must remain attached, if you wish to detach the head, use "object head' potion!
    • Cannot detach the actual body from itself.

    Gives your Treatling either galaxy/starry eyes OR blank eyes (pick one) from long exposure gazing into the void.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Treatling Multiple Eyes Treatling Glowing Eyes Treatling Floating Eyes
    Traits Cannot be Used With: Treatling Elemental Aura
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Contracts, Alt-forms, so on so forth.
    • GALAXY EYES: Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect).
      • Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. The iris can be round if you choose! Sclera is optional and can come with star pattern OR no star pattern.
    • VOID EYES: If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
    • ELEMENTAL EYES: Allows for eyes to be made of an element, such a fire, water, shadow, etc. Elemental Eyes can glow slightly. Elemental Eyes can leak a very tiny amount of element from them. For larger auras around the eyes (not over), combine with Elemental Aura.
      • Elemental Eyes can only be ONE ELEMENT across all eyes. .
    • ODD SHAPED PUPILS: Cosmic eyes also allows for odd shaped pupils. This would cover any pupil not allowed by default (round, slit, heart). For example, you can do geometric shapes or spirals.
    • For highlights - One star shaped highlight is allowed per eye, without needing Cosmic Eyes. But multiple star highlights (or other star markings/pupils) do need Cosmic Eyes.
    • Can be paired with glowing eyes for a stronger glow.
    • Can be paired with third eye exposed and multiple eyes as long as ALL eyes are the same type of eye. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this, if you pick Elemental Eyes ALL eyes adhere to this.
    • Can be paired with floating eyes as long as ALL eyes are the same type of eye (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Stygian's eye, since elemental aura cannot be applied.
    • For void eyes no additional shapes are allowed - it must be a single blank colour.

    Gives your Treatling long fangs in a vampire style
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Max length is roughly the size vampire fangs might be. Should no go below the Treatling's chin.
    • Max width is whatever would be reasonably considered a "fang" or "protruding upper canine"
    • Can be any colouration
    • Cannot be more than one pair
    • Cannot be lower canines/from the lower jaw.

    Gives your Treatling permanent downward-facing or lop ears, the same size as their usual ears.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Smaller Ears
    • Ears should remain the same size as the Treatling's normal ears would be. (Unless combinging with Treatling smaller ears.)
    • Allows for ears to be downward-facing or 'lop' style.
    • Can be combined with Treatling Smaller Ears.
    • Must remain the same ear type as their Treat counterpart. Otherwise follows the same rules as Treatling Ears.
    • Cannot change ear shape, size, or type.
    • Treatlings who have a Rabbit Treat form can have lop ears without this potion, as the rabbit ears can be upright or downward-facing by default.

    Grants your Treatling the ability to have insides made of an element (such as fire, space, water, gold, etc).
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
  • The Treatlings's candy insides (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
  • They can "drip" this element slightly from "scars" or it can be exposed in another way, such as with Treatling Hollow Crater.
  • For Treatlings with skeletal replacement, they can also leak the element from the skeletal replacement part.
  • Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Treatling. The element can drip slightly, see the reference example for a rough sizing guide.
  • Can also manifest through eyes/mouth (glowing, or of that element).
  • Cannot be "hidden", must be visible in some way.

  • Gives your Treatling a halo.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    • This gives your Treatling a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
    • It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
    • Must be above the Treatling's head or behind it, cannot appear on or around the body or other traits
    • The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore.
    • Can be solid or hollow, can have any markings or colours of your choice
    • Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Crystalline Growth
    • Applying this potion to a Knight Treatling will remove their halo.
    • Cannot be stacked with itself
    • Cannot be of an unusual texture or strong aura without the Elemental Potion
    • Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
    • Cannot exceed more than 50% of the Treatling's body height

    Gives your Treatling a large animal companion.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Cannot be Used With: Treatling Large Animal Companion
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion.

    Gives your Treatling a full sized animal companion.
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", like a friend that has attached itself to your Treatling (though they are an extension of the Treatling itself). Because of this, they are optional in all ARPG art.
    • While Treatlings can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Treatlings should not be riding them. Familiars are an extension of the Treatling themselves, after all.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
    • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
    • Cannot be combined with itself. (Can only apply one large familiar).
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Cannot block or obscure a Treatling or its traits in masterlist art.
    • Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design. Can use another premade non-closed species design with approval.
    • Cannot be used to replace or change subspecies required familiars (such as Wishing stars or Healer fairies). This would be added in addition to the required familiar.

    Gives your Treatling ONE small animal companion (cannot be stacked)
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Treatling Semi-Transparent Treatling Elemental Aura
    Traits Cannot be Used With: Treatling Small Animal Buddy Treatling Multiple Familiars
    • Gives your Treatling one small animal companion.
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", almost like a friend that has attached itself to your Treatling (though they are an extension of the Treatling itself). Because of this, they are optional in all ARPG art.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
    • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
    • Cannot be stacked (cannot use multiple potions to gain more familiars). Cannot be used with Treatling Multiple Familiars.
    • Cannot exceed more than 25% of your Treatling's height
    • Cannot block or obscure a Treatling or its traits in masterlist art.
    • Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design/copyright material.

    For use by Knight or Berserker Subspecies only! Replaces an existing weapon that your Treatling has with an enchanted one.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    This is a restricted trait and cannot be used on ANY Treatling or MYO without owning this specific potion. Can only be used on Knights, Rangers, Snipers, Dragoons, or Berserkers.
    USABLE BY SUBSPECIES LISTED BELOW ONLY Turns/replaces your Treatling's current weapon into an animated one. MAX ONE. (ie pick ONE weapon)
    • For Knights: Must be a shield or sword. This replaces the the previous weapon they had.
    • For Berserkers: Must be an axe or glaive. If your Berserker had two weapons, choose one to animate.
    • For Snipers: Must be a rifle.
    • For Rangers: Can affect the bow only (not the arrows).
    • For Dragoons: Affects their existing polearm weapon.
    • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
    • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
    • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory.
    • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
    • They can be combined with elemental to give your weapon an elemental feel.
    • Cannot exceed more than 100% of your Treatling's body size individually
    • Cannot be based off a copyright weapon (ie: the Master Sword)
    • Cannot be stacked with itself or with the Knight Treatling's original weapon/shield.