This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.
Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian).
Give your Stygian a large animate weapon. This weapon can glow with an aura of its own, float and move around your Stygian in battle, and change to a more "dormant" form outside of battle.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory. (For Masterlist Art, the weapon is required to be in its weapon form!)
All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
They can be combined with elemental to give your weapon an elemental feel, but should still have the weapon as a base. The element can wrap around it, for example.
Cannot exceed more than 150% of your Stygian's body size for quadrupedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
Cannot be based off a copyright weapon (ie: the Master Sword)
Cannot be stacked with each other, but can be stacked with regular weapons (weapons mastery potion)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
For all back wings, especially insect type, the wings should come from a single point on the back. One way to get an insect type look would be to use a base that later splits, like this: Single Insect Wings.
Must be WINGS. Cannot be appendages that are not wing-like (ie: tentacles, hands, etc)
Must follow the texture of the wing it is based on (ie if you pick bird wings, it is feather texture), unless using a potion to change it
Can be mismatched wings: ie one is bird, one is bat
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can be any marking type or pattern
Individually, wings cannot exceed more than 150% of your Stygian's body size (head to foot, not including tail) for bipedal Stygian, and not more than 200% of your Stygian's body size (torso length, not including head and tail) for quadrupedal Stygian.
Cannot be stacked with each other! (Ie you can't have x2 back wings)
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth.
EXCLUSIVE TO STYGIAN: This trait is EXCLUSIVE to the Stygian that uses it and cannot be inherited on Guardian Stygian or carry over to alt myo forms without using another of this potion.
Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect).
Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. The iris can be round if you choose! Sclera is optional and can come with star pattern OR no star pattern.
Any star shapes in the eyes will require Cosmic Eyes, even highlights.
Cosmic eyes also allows for odd shaped pupils. This would cover any pupil not allowed by default (round, slit, heart). For example, you can do geometric shapes or spirals.
If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
Can be paired with glowing eyes.
Can be paired with third eye exposed and multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Stygian's eye, since elemental aura cannot be applied.
Cannot be combined with elemental or elemental insides.
Parasitic Stygian eyes still remain closed (but third eye exposed/ multiple eyes are fine open)
For void eyes no additional shapes are allowed - it must be a single blank colour.
Gives your Stygian double elbow wings. These wings will always be the same type and size as the wings they already have.
Should keep to the standard size of 25% of leg length per wing.
Can stack with Elbow Wings +, for a maximum size of 75% of the Stygian's leg length. Can stack with the [ ++ ] to a maximum size of 100% of body length. (Can only have one size increase at a time.)
Can be used to give Primordial Kirin a second set of elbow wings identical to the set they already have.
Can be made into other wing types (feathered, bat, insect) with elbow wings modification.
Cannot be used on Stygian subspecies that do not have elbow wings (Wishing Stygian and Primordial Snowy, for example). Cannot be used on Mimic Stygian.
Gives your Stygian an elemental aura/influence. This is a MAGICAL AURA that influences your Stygian, and not a solid object. Anything considered influenced by nature such as the sky, earth, etc etc is elemental and can be interpreted however.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark II"
Elemental aura will always be just that, an aura! It should never look like something that could be mistaken for a solid object (accessory) or the like. Thus, the conditions below will apply to all elemental auras, depending on what the 'element' is!/li>
"Solid state" elemental aura - must have 50% semitransparent see: ice, earth, etc. Literally a solidified state of an element, but still see-through at parts!
"Liquid state" elemental aura - as long as the element looks liquid rules remain the same (no semitransparency needed). The liquid state of an element - water for example.
"Special Effects (like shadow or glow)/ Space/ Gaseous elemental states" no semitransparency needed.
Can be part of or replace some traits on a Stygian. These include hair/manes, horse style tails, and tail tips (fur tufts).
Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
Elemental aura is an aura that changes and shifts with your Stygian! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
Can be stacked! You can have more than one element in a Stygian. Multiple elements can also interact with each other.
Different instances of an element require their own potion! If you fully/partially infuse a trait (make that trait be made out of an element/replace the trait), then each trait that is infused needs it's own potion/element. Fully making wings be flame and a mane be flame would require 2 potions. Having a halo made of ice, and wings with coated in ice would also be 2 potions (since the halo is made of ice). Coating wings and coating a simple halo in ice would only be 1 potion (it must clearly be coated and not made of the element, though).
Cannot exceed more than 100% of your Stygian's body (torso) size individually.
Can only replace traits. Cannot replace the Stygian's body or legs (though it can wrap around it)
Cannot resemble an existing trait that doesn't already exist on the Stygian. For example, you cannot have your elemental aura give your Stygian a pair of back wings. To do this, you need to purchase back wings, then elemental to infuse it and give it that elemental aura.
Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
Elemental aura cannot fully obfuscate the body/ main body traits for ML purposes (ie you cant use water element to cover up the body/neck/ etc)
DIVER ONLY: Elementals on DIVER ONLY human form cannot replace existing body parts/hair/etc. It must be layered over, or with another artificial trait (ie halo).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Can be based off any organic or inorganic object, preferrably ones that are commonly associated with magic artifacts
Must be solid in texture/ identical to that of the object (ie a book has pages)
Must be floating or hovering above or around Stygian
Must have an aura around or behind them. Can come with runes as well.
Because it is magical, it can be magically controlled, but otherwise hovers
Can also be dismissed for the ARPG (ie quest art with no enchanted accessory)
Can be stacked with itself.
Cannot be combined with any other trait.
Cannot look like a familiar/ animal familiar (have eyes, etc). Cannot be a plushie or doll or similiar things. Basically it cannot be something that could be mistaken for a familiar/companion. Use a companion potion instead!
Cannot exceed more than 100% of your Stygian's body size for quadrupedal Stygian or 75% of your Stygian's body size for bipedal Stygian.
Cannot be a copyright object
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Gives your Stygian an extra mouth/extra mouths along the body AND front legs/front arms.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
You can have one, or multiple extra mouths (up to five). You can choose one or the other, you cannot have one large mouth and also have multiple smaller mouths.
For a SINGLE mouth, the max size of the mouth is 25% of body length (from chest to butt sizing - so chest to butt would be 100%, or head to foot for bipedal).
For multiple smaller mouths, you can have up to 5 extra mouths. These mouths can be no longer than 10% of body length each, for a combined total of 10% x the number of mouths. (So if you have 3 mouths at 10% each, the total combined length would be 30% of body length.)
When using multiple mouths - no mouth can exceed 10% of body length indivually. You cannot have one mouth at 20% and another mouth at 10%.
Can affect body OR front legs. This can be affected on top of multiple limbs/ modified front paws. This cannot affect back limbs /legs
Can affect neck along the chest as long as it is not touching or part of the head.
Can have pointed teeth only (optional). No gums.
Can have a tongue (optional) that is equal to the size of the mouth in length.
Cannot be affected by elemental (other than having elemental coat over it), but can be influenced in COLOUR/TEXTURE ONLY by elemental insides.
Mouths cannot have lips.
Cannot affect head or tail or any other limbs/ elements/ traits.
Mouths cannot be "eating" or "consuming" anything. There should not be any form of liquid or fluid escaping from the mouth. This is for PG-13 art guidelines reasons.
WE HAVE THE RIGHT TO REJECT YOUR EXTRA MOUTH DESIGN IF IT BREAKS THE PG-13 GUIDELINES. IN this case, we will point out what you need to do to make it more PG-13 friendly.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, or Guardian Stygian.
Grants your Stygian fairy wing ears! These replace the traditional Stygian Ears.
These ears still have a solid ear 'base'. Extending from the base is a 'fairy wing'. The fairy wing should be based on a butterfly wing in shape, but can have any colour or pattern for markings.
The MAX size for each ear wing is 150% of head height. (Unless applying [ ++ ], in which case the max size would be 300% of head height.)
The wing part can be semi-transparent. However, the ear base should always be solid.
Will always be butterfly wing style ears. Cannot be feathered, bat, or other shapes.
Can be combined with glowing markings in order to glow.
Cannot be made larger than 150% of head height. Cannot be Supersized.
Cannot be used with modified ears or with multiple ears.
Cannot be applied to Stygian subspecies that cannot have their ears modified. These include (but is not limited to) primordial sylph, primordial feline beta, primordial regular beta, primordial jellyfish beta, primordial bat. primordial blossoming, and styxlings.
Does not affect side ear tufts in any way. (Does not add or remove side ear tufts.)
Can pick any solid tail shape, type or texture. Must be of an "organic and animal-like" nature, meaning some kind of animal (fantasy or real) type of tail.
For an elemental tail that tapers off from a fantasy tail, combine with Elemental Potion.
For a skeletal tail based off a fantasy tail, combine with Skeletal Replacement Potion
For multiples of that tail, combine with Multiple Tails Potion
Can be any colour or pattern, but must look like and be recognizable as a tail.
Cannot mimic any other existing trait. Cannot be weapon shaped.
Cannot be stacked (use Multiple Tails Potion instead)
Cannot be sentient, enchanted with any aura, or skeletal without their respective potions. Cannot be of an inorganic material or item (ino stone, mecha,
Cannot be made of an inorganic material, such as stone, metal, items, or other similar things.
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
Can be short - long length spine ridge feathers
Can feather texture only
Can be of any colour or markings
Can extend from base of neck to tail
Can be combined with element or semi-transparent to make it have an elemental aura (should still resemble feathers) or semi-transparent
Cannot exceed more than 100% of your Stygian's body length
Cannot be detached/sentient
Cannot grow on anywhere other than spine
Cannot be used to replace Spine Fur on subspecies where spine fur is a default/required trait (such as Parasitic and Serpent)
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, or Guardian Stygian.
Grants your Stygian fin-like ears! These replace the traditional Stygian Ears.
These ears still have a solid ear 'base'. Extending from the base is a 'fin'. The fin will be a fin shape - in the same style as seen in the reference image - , but can have any colour or pattern for markings.
The MAX size for each fin-like ear is 150% of head height. (Unless applying [ ++ ], in which case the max size would be 300% of head height.)
The fin-like part can be semi-transparent. However, the ear base should always be solid.
Will always be a spiky fin in the same style as seen in the image. Will always have between 2-5 points. Points are the pointy part of the fin.
Can be combined with glowing markings in order to glow.
Cannot be made larger than 150% of head height (unless using [++]). Cannot be Supersized.
Cannot be used with modified ears or with multiple ears.
Cannot be applied to Stygian subspecies that cannot have their ears modified. These include (but is not limited to) primordial sylph, primordial feline beta, primordial regular beta, primordial jellyfish beta, primordial bat, primordial blossoming, and styxlings.
Does not affect side ear tufts in any way. (Does not add or remove side ear tufts.)
Must be based off an existing flora and follow the same texture
Individual flora can be any size/ does not have to adhere to the flora's original sizing
Can be scattered around the Stygian head, body, and any limbs
Can be different flora types
Can be any colour or pattern design
Can be combined with Elemental, Multiple Eyes, Semi-Transparent, and Accessories Potions
Can look like static, non-moving coral.
Can be used on a Stygian that has Parasitic Foliage. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
Cannot mimic any other existing uncommon or rare trait
Cannot be stacked with itself
Cannot be sentient, magical, move on it's own, or change size
Cannot exceed 150% of the Stygian's full body for QUAD (four legged) Stygian, and 100% for BIPEDAL. (2 legged) Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
Can be clawed or not clawed
Can have or not have paw pads
Each limb should be of the same type
Can be combined with Elemental, Mutliple Eyes, Multiple Limbs, Skeletal Replacement, Foliage Takeover, Semi-Transparent, and Accessories Potions
Cannot be stacked with itself (use Multiple Limbs Potion instead)
Cannot be of an unusual texture or aura without the Elemental Potion
Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
Cannot exceed or be smaller than the original limb size of the Stygian subspecies.
Cannot be detached without the (G) Detached Limbs potion
Cannot affect hind legs.
Cannot be applied to bipedal Stygian (Pages, Bats, Sylph, Grendel, Arachnid, etc), or to quadrupedal species with paws/claws already (Feline, Primordial Dragon, Owl, etc) as their front limbs are all unique species default traits that cannot be changed.
This gives your Stygian a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
Must be above the Stygian's head or behind it. Cannot appear under the head, nor can it appear on the body or centered around the body or other traits (for example: cannot be around a single horn).
The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore. (Cannot be square, heart, diamond, star shaped, etc).
Can be solid or hollow but should be a single, connected piece. Can have any markings or colours of your choice
Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Accessories, Crystalline Growth
Cannot be stacked with itself (One halo per Stygian, not per head)
Cannot be stacked halos, double halos, or multiple halos connected to each other. Should always be a single halo.
Cannot be of an unusual texture or strong aura without the Elemental Aura potion.
Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
Cannot exceed more than 100% of the Stygian's body length for quadrupedal Stygian, and 75% of body length for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
This gives your Stygian full reign of any accessories that can be worn or draped over it. These are non-magical, non-elemental very normal accessories.
These accessories must be solid in texture and shape unless combined with another trait like elemental. Can be combined with glowing markings for glowing accessories, for example.
Can cover any part of the head, body, and limbs, except for hind hooves.
Can have any markings or colours of your choice.
Cannot be placed only on horns or antlers. (see: Antler Addons) (However, a hood or mask that covers the head can layer over the horns)
Cannot be stacked with itself or the other accessory traits.
Please do not include: foliage (use foliage traits instead), elemental textures (use Elemental Aura), floating/magical accessories (see enchanted accessory), weapons (see weapons mastery), animals or familiars (see small animal companion). (Normal stuffed toys and dolls are allowed, they however cannot move on their own canonically.)
Cannot exceed more than 150% of the Stygian's body for quadrapedal Stygian and 100% for bipedal ("body" here does not include extra traits like tail and wings, it refers to the torso only).
Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies). Stygian and subspecies defining and required traits cannot be hidden or covered up by the accessories.
Cannot look exactly like, mimic, or replace an existing trait (ie using heavy accessories to make wings)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
Can be a fantasy or real animal or creature
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are an extension of the Stygian themselves). Because of this, they are optional in all ARPG art.
While Stygian can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Stygian should not be riding them (this goes especially for quadrapedal Stygian, please do not have them riding other quadrapeds - they can use their own four legs!). Familiars are an extension of the Stygian themselves, after all.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot be combined with itself (large animal companion) but small animal companion can still be added
Cannot exceed more than 100% of your Stygian's body length for bipedal Stygian, and 150% for quadrupedal Stygian.
Cannot block or obscure a Stygian or its traits in masterlist art.
Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if a Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.
Gives your Stygian longer inner ear fluff.
Will always be a single layer of ear fluff.
Should be longer than normal ear fluff. Max length is just brushing the floor (cannot drag on the floor).
Should always be long and straight, but can be braided or pinned up.
Replicates the EXISTING FRONT LEGS of your Stygian in shape and texture (can have different markings/colourations)
Limbs must be on upper body (not including head)
Can have up to 8 total limbs (2 extra pairs of legs).
Can be any pattern or colouration.
Can be combined with: front paws (clones the front paws shape), skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
Cannot replace or be added to other limbs such as wings or tail
Cannot exceed the size and shape of the front limbs it is cloning
Replicates the EXISTING TAIL TRAIT of your Stygian in shape and texture (can have different markings/colourations)
Tails do not have to be all identical, but must follow the same original trait it is modifying (ie short ones = multiple short tails, long = multiple long natural tails, fantasy = multiple fantasy tails)
Can be different shapes and sizes of tails as long as it is of that existing tail trait.
Can be any pattern or colouration.
Can have MAX 12 tails
Can be combined with: skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
Cannot be used anywhere except to replicate Stygian tails
Combined together, cannot exceed 200% of the Stygian size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
This trait allows for a "tail" on a Stygian that is not a standard tail, but rather is a non-organic object of some kind. Object tail can cover a vairety of types, including but not limited to Wires, Electronics, Fabric, etc. Should always be a single object.
Should still resemble a tail in some way (as it is a tail, after all), giving the look and feel of a tail. For example, drawing a house and attaching it to the Stygian does not make it a tail - if the house was removed it would be just a house, not a tail.
All tails should be attached to the Stygian. They cannot be detached or floating.
Can be used with Elemental Aura to give the tail sparks, electricity, fire, or other elements coming out of the tail. Elemental Aura cannot infuse the tail to make it a purely elemental tail, however.
Cannot mimic any other existing trait or tail type. Cannot be weapon shaped or weapon based (use Weapon Tail instead!).
Cannot be stacked with itself or multiplied.
Cannot be sentient, used with skeletal replacement, or infused with elemental aura (so the tail itself cannot become elemental).
Cannot be made of organic materials. Meaning it cannot mimic or be based on a living, extinct, or fantasy creature (use long tail or fantasy tail instead) or plant based (use foliage takeover instead).
Cannot be used to replace species required tails (Including but not limited to Serpent, Lindwyrm, and Parasitic, for example). For Species where only the tail tip can change, Object Tail CAN be applied to just the tail end (but not replace the entire tail).
Cannot exceed 200% of the Stygian's full body (chest to butt) in length. For larger sizing, use Supersize!
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
Gives your Stygian 'control' over shadows, allowing them to replace wings or their shadow with shadowweaving.
Rare Shadow Weaving can be a single pair of wings or a single shadow.
Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
Shadow Wings can replace one pair of wings only (or part of a single pair). If the Stygian has multiple wings, only PAIRS of wings can be affected (must be a pair, not two random wings). The shadow replaces the wing so you would remove all or part of the wing where the shadow is.
Shadowweaving can only replace 50% of the stygian's body size with shadow, so large or oversized wings cannot be made fully shadowweaving.
Shadow Wings can only replace wings the Stygian already has, it cannot give them extra or new wings. So a Stygian would need back wings or multiple wings to apply Shadow Wings.
Shadow Shadow replaces the Stygian's own shadow with shadow weaving, to a max size of 50% of body size. This should always remain connected to the Stygian at the feet.
Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
This trait does not affect a Stygian's rarity. (A common stygian with this trait will remain a common rarity Stygian.)
Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
Can be of any colour or texture and markings but have no aura of their own
The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are extensions of the Stygian themselves). Because of this, they are optional in all ARPG art.
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Can be stacked! You can add 1 familiar for each Small Animal Companion potion you apply to the Stygian. They can however, take on different markings and colours. For example, I can have 10 butterflies of different colours, but I cant have 5 butterflies and 5 beetles. (See sizing restrictions below.)
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Cannot exceed more than 50% of your Stygian's body size for quadrupedal Stygian and 25% of your Stygian's body size for bipedal Stygian. Combined, all familiars together cannot be more than 150% body size total for quadrapedal Stygian, and 100% for bepedal.
Cannot be stacked with Multiple Familiars
Cannot block or obscure a Stygian or its traits in masterlist art.
Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Can be of any colour or texture and markings, as well as style (ie braided, curly, crimped)
Can extend from base of neck to tail
Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
Cannot exceed more than 100% of your Stygian's body length
Cannot be detached/sentient
Cannot grow on anywhere other than spine
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.