Blessing Stygian must have: (x1 Halo, x1 Weapon Mastery) Grants your Stygian the ability to have a halo-like aura surrounding any part (or parts) of its body.
Must be circular and ring-like in shape though it can be adorned minor shape silhouette changes.
Must go around either legs or body or neck. Can also go around tail (as long as body, neck, or legs are also ringed.)
Can be up to 5 rings.
Can combine with elemental potion to give the body rings an elemental effect otherwise it is a small aura in appearance.
Cannot exceed half the width of the Stygian's body (not including tail/hair/etc).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Think floating limbs - these can be wings or legs..
Can be used on multiple limbs/multiple wings
Can be cleanly severed, or broken off but not multiple pieces of fragmentation. Should be a clean break with no extra floating bits.
Combine with elemental insides to create "leaking" broken joints, otherwise inside joint parts can be whatever aether colour (solid colour).
Can be detached only once per limb/wings.
The detachment should happen somewhere along the limb, not directly from the body. For example, a front limb should always have a shoulder attached to the body, and the detachment could happen at the elbow. You can't have just a floating hoof, most of the limb should be present!
The head must remain attached, if you wish to detach the head, use "object head' potion!
Cannot detach the actual body, cannot be used on tails.
Blessing Stygian must have: (x1 Elemental Aura, x1 Skeletal Replacement) Grants your Stygian the ability to have insides made of an element (such as fire, space, water, gold, etc).
The Stygian's innner aether (a single, solid color) is replaced with an element such as fire, smoke, space, gold, water, etc.
They can "drip" this element or it can be exposed in any way you prefer, such as combined with a transparent body to show the inside part as elemental.
For Stygian with skeletal replacement, they can also leak the element from the skeletal replacement part.
Can manifest through small cuts or scars. These should be small - they are similar to open wounds on the Stygian.
For Stygian with glass body, element can show through the body.
Can also manifest through eyes/mouth (glowing, or of that element).
Blessing Stygian must have: ( x1 Elemental Aura and x1 Fantasy Horns/Antlers) Grants your Stygian the ability to have their exterior body made of an element (such as fire, space, water, gold, etc).
STYGIAN BLESSINGS REQUIRE: Elemental Aura, Fantasy Horns/Antlers
Replaces up to 100% of the fur/feature texture of the Stygian's body
Can be of any texture, but must be a "flat" texture with the exception of very small wisps/auras.
Must tight hug the original Stygian's body contour/shape, cannot distort the body shape/countour.
They can lighty "drip" this element or have a very light aura - such as a glow or a small wisp.
Can be any elemental texture, but must actually be something that would make sense as an elemental aura(for example "me doing my homework" is not an elemental aura, but "figures" or even "numbers" can be). It basically must make sense for the term it is (ie you can't have a "sun" one but have it be a water texture).
Can extend to wings, tails, head, limbs/modified/extra limbs, ears/modified ears
Cannot extend to ANY OTHER TRAITS beyond those listed(ie cannot extend to weapons mastery, or animal familiar)
Cannot morph the Stygian's figure from the original shape, or make it detached/broken/fragmented/etc. Think of it as having a candy, and coating it in a very fine layer of substance.
Cannot stack with glass body.
Cannot be a solid object (ie a fruit, a vehicle, etc).
Cannot be "hidden", must be visible in some way.
While a bit of the aura can leak, it cannot be used to mimic any other traits, or subspecies, or create new traits/subpsecies.
Blessing(s) must have: (x1 Multiple Eyes, x1 Back Wings/Multiple Wings)
Grants your Stygian the ability to have multiple floating "severed" eyes that it can see with that hover around/or above it.
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Back Wings/Multiple Wings
Up to 20 floating eyes can be made this way, no need for multiple eyes potion
Should be solid eyes, and include at least two parts. (For example, sclera and pupil, but no iris.)
Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
Can combine with cosmic eyes to make starry or void eyes that match the eyes on the Stygian also using this trait. In this case, eyes shall not exceed the general eye size of the Stygian, and cannot have elemental aura applied to them to change that.
Otherwise, eyes cannot exceed the general eye size of a Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Blessing Stygian must have: (x1 Heavy Accessories, x1 Crystalline Growth) Grants your Stygian the ability to have a "transparent" glass-like body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
STYGIAN BLESSINGS REQUIRE: Heavy Accessories, Crystalline Growth
The inside of the body is completely hollow and see-through in some way shape or form. At least 70% of the Stygian's body (body being the body itself not including head/limbs must be glass.
Inside of body is either a solid colour, known as the Stygian's aether, or invisible (just hollow in that case).
Glass can take a "cracked" appearance to show the Stygian's aether underneath, but fragments cannot float independently of Stygian.
This can be paired with traits such as "elemental insides", "heavy accessories", or "body foliage" to give it items that grow on the inside of the glass, or replace the aether.
Glass body means glass body only - cannot affect legs or head as seen in the reference above
Grants your Stygian the ability to have a "glitch" effect where pixels are randomly misplaced on its body. These pixels can "shift around" depending on its mood.
Glitch affect should appear like a computer pixelated glitch.
Glitched pixels can take on any shape.
Can affect every single trait on the Stygian.
Cannot exceed more than 50% of the entire Stygian for glitchiness effect.
Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out. So it cannot simply be broken/misplaced pieces, it should have some other glitch effects, too!
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Blessing Stygian must have: (x1 Multiple Eyes and x1 Weapons Mastery) Creates a see-through hollow crater (hole) on your Stygian's body of any shape, max 25% of Stygian's body.
Blessing Stygian must have: (x1 Spine Fur, x1 Front Paws) Grants your Stygian the ability to have extremely long fur growing all over its head and body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
STYGIAN BLESSINGS REQUIRE: Spine Fur, Front Paws
Allows long fur for any part of the Stygian's head, body or tail
Does not have to cover all of it, how much you want of it is up to you!
Maximum length for long fur is 100% of body length!
Does not grant ONLY spine ridge fur though (for this, use back spine fur potion)
Can be regular Stygian ears or ears can be shaped like some mammal ears: bear, canine, feline, horse, or rabbit type ears. (Each pair of ears should be the same type.) Cannot make unusual fantasy ear shapes.
Max 2 pairs of ears this way. For a total of no more than 4 ears.
Must be located on head (usual ear area)!
Cannot be more than 75% of Stygian height, individually!
Stygian giving the Guardian blessing(s) must have: (x1 Small Animal Buddy, x1 Multiple tails)
Grants your Stygian the ability to have a flock of up to 5 different small animal buddies/familiars.
STYGIAN BLESSINGS REQUIRE: Small Animal Companion, Multiple Tails
Each familiar can be of varied sizes, colours, and types.
Different familiars means different TYPES of familiars. You cannot have 5 ravens, but you can have a raven, a buzzard, and 3 bats. At least one of the familiars must be different from the rest. If you'd like them to all be the same type of familiar, use 2 Small Animal Companion potions instead!
Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
Each familiar cannot exceed 50% of body size for quadrupedal Stygian and 25% of the Stygian's body size for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Blessing Stygian must have: (x1 Foliage Takeover, x1 Multiple Tails) Grants your Stygian the ability to have parasitic foliage grow over its body/limbs/ on its head.
This has to be attached to the Stygian itself! (Not part of halos or weapons.)
Parasitic Foliage can entirely replace any one limb other than the head (but must be nearly identical in shape to the limb just composed of foliage elements instead).
Parasitic foliage can grow/shrink in size with the mood of the Stygian, and can also move with a life of their own.
Parasitic foliage can look like/be coral that can move and change.
Can be used on a Stygian that has Foliage Takeover. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
Must be an existing type of flora (ie: cordyceps, venus fly traps) but can be any color.
Gives your Stygian a Guardian Weaponed Tail trait. This gives your Stygian a tail that turns into a fully functional weapon at the end. This cannot be inherited or passed to ALT MYOs.
This is a Restricted trait and can only be unlocked by the pairing with Primordial or unlocked with a Job Skill, potions needed as necessary. This trait cannot be inherited by Guardians or passed on to Alt MYOs
Gives your Stygian a tail that turns into a bladed weapon at the end. The flexible (organic) part of the tail must be between 100% and 200% of body length. The bladed weapon can be max 100% of the body length.
Can be added to a Stygian that has a Guardian trait unlocked with the Primordial trait or certain job skills (Explorer, Pirate, Librarian). Potions are required when unlocked with the Primordial trait or the Explorer job class.
Can be stacked with Elemental Aura to give the bladed weapon a metal coating. Elemental Aura cannot infuse or replace any part of the tail.
Skeletal Replacement cannot replace the weapon part of the tail, only the organic part.
Must be a bladed weapon. Cannot be a projectile, be a chain, be a mace, break apart, etc.
Cannot have Supersize, Multiple Tails, or Sentient Tail applied to Weaponed Tails.
REGULAR STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
LONG BODIED STYGIAN BODY LENGTH
The BODY LENGTH of a regular stygian is measured from their chest (without fluff) to where their butt is.
Long bodied Stygian have much longer bodies than regular ones. When measuring the length of a long bodyied stygian body, take the body length of the REGULAR Stygian above and multiple it by 1.5 to 2x the length
Tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
BIPEDAL STYGIAN BODY LENGTH
The BODY LENGTH of a bipedal Stygian subspecies (ie Grendel, Page, Sylph) is measured from the top of their head to their toes.
Bipedal Stygian do not include Stygian that "stand" or "pose" on their hind legs (ie regular stygian posing that way) and must be considered a bipedal subspecies that stands on their hind legs in the subspecies infograph (see subspecies info).
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Stygian's regular non object head would be.
Miniature versions follow the same rules, just with miniature sizing (ie using the body length of that miniature)
TREATLING BODY LENGTH
The BODY LENGTH of a Treatling subspecies (ALL) is measured from the top of their head to their toes.
Hair, head additions, tails, extra acessories, etc, are not counted into the length of the body. When a trait says 100% of body/ body length, it would be 100% the body length (direction of the arrows from beginning to end) marked in red.
For object head, it would be the approximate length of where the Treatling's regular non object head would be.