ABOUT STYGIAN TRAITS:
This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!

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Is restricted:
Artificial Okay:

Now searching artificial okay traits, by all eligible results. ( 24 results found)

Gives your Stygian some small/light accessories.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Cannot be Overlapped With: Antlers Paired Horns Fantasy Horns/Antlers
Traits Cannot be Used With: Semi-Transparency Medium Accessories Heavy Accessories
  • Allows your Stygian to wear light accessories
  • Must combined, be 25% or less of the Stygian's body
  • Can be added to other traits (ie wings, tails, etc)
  • Can be any colour and solid texture and any type of accessory wearable on a creature or human
  • Cannot be enchanted/magical (see: magical accessories potion)
  • Cannot be placed on horns or antlers. (see: Antler Addons)
  • Please do not include: foliage (use foliage traits), elemental textures (see elemental aura), floating accessories, weapons (see weapons mastery), animals or familiars (see animal companions)
  • Cannot obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Light foliage/flowers for the body/head/mane
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Stackable: Light Accessories Glowing Markings Semi-Transparency
Traits Cannot be Overlapped With: Antlers Paired Horns Single Horn Fantasy Horns/Antlers
Traits Cannot be Used With: Foliage Takeover Parasitic Foliage
  • It must be based off an existing flora shape.
  • Can be any colour and pattern, texture should be of that respective flora
  • Can be different types of flora, not just one.
  • Can be added onto other traits (such as wings, tail, hair, etc)
  • Cannot be added to antlers or horns (needs antler addons potion specifically!)
  • Cannot combined, exceed 25% of the Stygian's body.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian body sparkles.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Cannot be Overlapped With: Halo Elemental Aura
  • This is just a passive sparkle/sheen to your Stygian's body.
  • Sparkles must be star-like in shape, each sparkle cannot exceed the size of the Stygian's eye.
  • Sparkles must be spread out across the body (like glitter on the body). Should only be on the body, not floating away from it.
  • Can only be added to body, hair, or existing limbs (does not need to be applied to accessories, weapons, halo, or elemental aura).
  • Cannot have an Elemental Aura effect (ie sparkles cannot replace having for instance, a "star elemental aura").
  • Body Sparkles cannot float off of the body - use Elemental Aura instead.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Give your Stygian crystallized growths wrapped around, or growing from them. It should cover less than 50% of the Stygian and must be attached to them. They cannot take the form of other traits.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.

  • Gives your Stygian crystalline growths growing on TOP on their body or limbs.
  • It can be any type of mineral or crystal growth of solid texture.
  • Can be any colour and pattern, can be an actual mineral or a "fantasy" type of crystal.
  • Must be the same type of crystal/mineral.
  • Can only be added to the body and any additional limbs (ie wings tails, extra limbs) and must be attached to them.
  • Cannot replace antlers/horns/hooves/existing limb (but can grow over them). These traits should still be visible underneath the crystal.
  • Cannot mimic other traits, including (but not limited to) horns, antlers, foliage, accessories, and spines.
  • Cannot exceed more than 50% of the body.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian more/larger accessories.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
Traits Cannot be Used With: Light Accessories Medium Accessories Heavy Accessories
  • Allows your Stygian to wear moderate accessories
  • Must combined, be 50% or less of the Stygian's body
  • Can be added to other traits (ie wings, tails, etc)
  • Can be any colour and solid texture and any type of accessory wearable on a creature or human
  • Cannot be placed on horns or antlers. (see: Antler Addons)
  • Cannot be enchanted/magical (see: magical accessories potion)
  • Please do not include: foliage (see body foliage), elemental textures (see element), floating accessories, weapons (see weapons mastery), animals or familiars (see animal familiars)
  • Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Give your Stygian a large animate weapon. This weapon can glow with an aura of its own, float and move around your Stygian in battle, and change to a more "dormant" form outside of battle.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Weapons Mastery
Traits Cannot be Used With: Animate Weapons Mastery
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
  • Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
  • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
  • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory. (For Masterlist Art, the weapon is required to be in its weapon form!)
  • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
  • They can be combined with elemental to give your weapon an elemental feel, but should still have the weapon as a base. The element can wrap around it, for example.
  • Cannot exceed more than 150% of your Stygian's body size for quadrupedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
  • Cannot be stacked with each other, but can be stacked with regular weapons (weapons mastery potion)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing Stygian must have: (x1 Halo, x1 Weapon Mastery) Grants your Stygian the ability to have a halo-like aura surrounding any part (or parts) of its body.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Elemental Aura
STYGIAN BLESSINGS REQUIRE : Halo, Weapons Mastery
  • Must be circular and ring-like in shape though it can be adorned minor shape silhouette changes.
  • Must go around either legs or body or neck. Can also go around tail (as long as body, neck, or legs are also ringed.)
  • Can be up to 5 rings.
  • Can combine with elemental potion to give the body rings an elemental effect otherwise it is a small aura in appearance.
  • The diameter of a single ring cannot exceed 100% of the Stygian's body length (chest to butt).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian an elemental aura/influence. This is a MAGICAL AURA that influences your Stygian, and not a solid object. Anything considered influenced by nature such as the sky, earth, etc etc is elemental and can be interpreted however.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
  • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark II"
  • Elemental aura will always be just that, an aura! It should never look like something that could be mistaken for a solid object (accessory) or the like. Thus, the conditions below will apply to all elemental auras, depending on what the 'element' is!/li>
    • "Solid state" elemental aura - must have 50% semitransparent see: ice, earth, etc. Literally a solidified state of an element, but still see-through at parts!
    • "Liquid state" elemental aura - as long as the element looks liquid rules remain the same (no semitransparency needed). The liquid state of an element - water for example.
    • "Special Effects (like shadow or glow)/ Space/ Gaseous elemental states" no semitransparency needed.
  • Can be part of or replace some traits on a Stygian. These include hair/manes, horse style tails, and tail tips (fur tufts).
  • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
  • Elemental aura is an aura that changes and shifts with your Stygian! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
  • Can be stacked! You can have more than one element in a Stygian. Multiple elements can also interact with each other.
  • Different instances of an element require their own potion! If you fully/partially infuse a trait (make that trait be made out of an element/replace the trait), then each trait that is infused needs it's own potion/element. Fully making wings be flame and a mane be flame would require 2 potions. Having a halo made of ice, and wings with coated in ice would also be 2 potions (since the halo is made of ice). Coating wings and coating a simple halo in ice would only be 1 potion (it must clearly be coated and not made of the element, though).
  • Cannot exceed more than 100% of your Stygian's body (torso) size individually.
  • Can only replace traits. Cannot replace the Stygian's body or legs (though it can wrap around it)
  • Cannot resemble an existing trait that doesn't already exist on the Stygian. For example, you cannot have your elemental aura give your Stygian a pair of back wings. To do this, you need to purchase back wings, then elemental to infuse it and give it that elemental aura.
  • Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
  • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
  • Elemental aura cannot fully obfuscate the body/ main body traits for ML purposes (ie you cant use water element to cover up the body/neck/ etc)
  • DIVER ONLY: Elementals on DIVER ONLY human form cannot replace existing body parts/hair/etc. It must be layered over, or with another artificial trait (ie halo).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian the ability to summon and controle a fully elemental weapon. Blessing Stygian must have x1 Elemental Aura and x1 Weapon Mastery.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Weapon Mastery Animate Weapon Mastery
STYGIAN BLESSINGS REQUIRE : Elemental Aura, Weapons Mastery
  • Must be a single weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Will ALWAYS be a fully flowing elemental weapon. The weapon must be semi-transparent and have some wispy or flowy bits. Glow is optional.
  • If the element is semi-solid (non-transparent) there still must be semi-transparency in at least 50% of the weapon. For example, if you have a weapon made of shadows or water, at least 50% must be semi-transparent. In this case, the whole weapon is still made of a flowing elemental.
  • This weapon will always behave as a single, connected piece, even if it fades out in parts.
  • Can be stacked with itself. Each Elemental Weapon requires it's own guardian trait spot and elemental weapon potion. (So 3 elemental weapons would need 3 contracts and 3 potions, for example.)
  • Cannot be made of a solid elemental. For metal, wood, earth, etc. based weapons, used standard Weapon Mastery instead (as that is what they are made out of already).
  • No part of the weapon can be fully solid (made of a solid element or substance). If you would like some part to be solid, use Animate Weapon and an Elemental Aura trait instead.
  • Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows a magic accessory. This accessory can be summoned and desummoned at will and floats/glows with an aura of its own.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Enchanted Accessory
  • Can be based off any organic or inorganic object, preferrably ones that are commonly associated with magic artifacts
  • Must be solid in texture/ identical to that of the object (ie a book has pages)
  • Must be floating or hovering above or around Stygian
  • Must have an aura around or behind them. Can come with runes as well.
  • Because it is magical, it can be magically controlled, but otherwise hovers
  • Can also be dismissed for the ARPG (ie quest art with no enchanted accessory)
  • Can be stacked with itself.
  • Cannot be combined with any other trait.
  • Cannot look like a familiar/ animal familiar (have eyes, etc). Cannot be a plushie or doll or similiar things. Basically it cannot be something that could be mistaken for a familiar/companion. Use a companion potion instead!
  • Cannot exceed more than 100% of your Stygian's body size for quadrupedal Stygian or 75% of your Stygian's body size for bipedal Stygian.
  • Cannot be a copyright object
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing(s) must have: (x1 Multiple Eyes, x1 Back Wings/Multiple Wings) Grants your Stygian the ability to have multiple floating "severed" eyes that it can see with that hover around/or above it.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Glowing Eyes Elemental Aura Cosmic Eyes
STYGIAN BLESSINGS REQUIRE: Multiple Eyes, Back Wings/Multiple Wings
  • Up to 20 floating eyes can be made this way, no need for multiple eyes potion
  • Should be solid eyes, and include at least two parts. (For example, sclera and pupil, but no iris.)
  • Can combine with elemental to make elemental floating eyes (in this case, any eye size is okay).
  • Can combine with cosmic eyes to make starry or void eyes that match the eyes on the Stygian also using this trait. In this case, eyes shall not exceed the general eye size of the Stygian, and cannot have elemental aura applied to them to change that.
  • Cannot be just outlines or line-art of eyes unless elemental aura is added.
  • Otherwise, eyes cannot exceed the general eye size of a Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows your Stygian to be covered in foliage.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Elemental Aura Multiple Eyes Semi-Transparency
Traits Cannot be Used With: Light Body Foliage
  • Must be based off an existing flora and follow the same texture
  • Individual flora can be any size/ does not have to adhere to the flora's original sizing
  • Can be scattered around the Stygian head, body, and any limbs
  • Can be different flora types
  • Can be any colour or pattern design
  • Can be combined with Elemental, Multiple Eyes, Semi-Transparent, and Accessories Potions
  • Can look like static, non-moving coral.
  • Can be used on a Stygian that has Parasitic Foliage. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
  • Cannot mimic any other existing uncommon or rare trait
  • Cannot be stacked with itself
  • Cannot be sentient, magical, move on it's own, or change size
  • Cannot exceed 150% of the Stygian's full body for QUAD (four legged) Stygian, and 100% for BIPEDAL. (2 legged) Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Blessing Stygian must have: (x1 Elemental Aura, x1 Glowing Markings) Grants your Stygian the ability to have a "glitch" effect.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 50 % body size
STYGIAN BLESSINGS REQUIRE: Elemental Aura, Glowing Markings
  • Grants your Stygian the ability to have a "glitch" effect where pixels are randomly misplaced on its body. These pixels can "shift around" depending on its mood.
  • Glitch affect should appear like a computer pixelated glitch.
  • Glitched pixels can take on any shape.
  • Can affect every single trait on the Stygian.
  • Cannot exceed more than 50% of the entire Stygian for glitchiness effect.
  • Cannot appear to look like (mirror) fragmentation, it should always have a stylized overlay effect like computer pixels glitching out. So it cannot simply be broken/misplaced pieces, it should have some other glitch effects, too!
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian a circular halo on a flat plane.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Elemental Aura Multiple Eyes Crystalline Growth Light Body Foliage Foliage Takeover Semi-Transparency
Traits Cannot be Used With: Halo
  • This gives your Stygian a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
  • It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
  • Must be above the Stygian's head or behind it. Cannot appear under the head, nor can it appear on the body or centered around the body or other traits (for example: cannot be around a single horn).
  • The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore. (Cannot be square, heart, diamond, star shaped, etc).
  • Can be solid or hollow but should be a single, connected piece. Can have any markings or colours of your choice
  • Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Accessories, Crystalline Growth
  • Cannot be stacked with itself (One halo per Stygian, not per head)
  • Cannot be stacked halos, double halos, or multiple halos connected to each other. Should always be a single halo.
  • Cannot be of an unusual texture or strong aura without the Elemental Aura potion.
  • Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
  • Cannot exceed more than 100% of the Stygian's body length for quadrupedal Stygian, and 75% of body length for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows your Stygian to wear multiple additional and/or larger accessories.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Cannot be Used With: Light Accessories Medium Accessories Heavy Accessories
  • This gives your Stygian full reign of any accessories that can be worn or draped over it. These are non-magical, non-elemental very normal accessories.
  • These accessories must be solid in texture and shape unless combined with another trait like elemental. Can be combined with glowing markings for glowing accessories, for example.
  • Can cover any part of the head, body, and limbs, except for hind hooves.
  • Can have any markings or colours of your choice.
  • Cannot be placed only on horns or antlers. (see: Antler Addons) (However, a hood or mask that covers the head can layer over the horns)
  • Cannot be stacked with itself or the other accessory traits.
  • Please do not include: foliage (use foliage traits instead), elemental textures (use Elemental Aura), floating/magical accessories (see enchanted accessory), weapons (see weapons mastery), animals or familiars (see small animal companion). (Normal stuffed toys and dolls are allowed, they however cannot move on their own canonically.)
  • Cannot exceed more than 150% of the Stygian's body for quadrapedal Stygian and 100% for bipedal ("body" here does not include extra traits like tail and wings, it refers to the torso only).
  • Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies). Stygian and subspecies defining and required traits cannot be hidden or covered up by the accessories.
  • Cannot look exactly like, mimic, or replace an existing trait (ie using heavy accessories to make wings)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Give your Stygian a large animal companion. They can be a fictional or existing animal. You cannot have more than one Large Companion per Stygian.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Small Animal Companion Multiple Familiars Elemental Aura Semi-Transparency
Traits Cannot be Used With: Large Animal Companion
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
  • Can be a fantasy or real animal or creature
  • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
  • Can be of any colour or texture and markings but have no aura of their own
  • The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are an extension of the Stygian themselves). Because of this, they are optional in all ARPG art.
  • While Stygian can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Stygian should not be riding them (this goes especially for quadrapedal Stygian, please do not have them riding other quadrapeds - they can use their own four legs!). Familiars are an extension of the Stygian themselves, after all.
  • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
  • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
  • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
  • Cannot be combined with itself (large animal companion) but small animal companion can still be added
  • Cannot exceed more than 100% of your Stygian's body length for bipedal Stygian, and 150% for quadrupedal Stygian.
  • Cannot block or obscure a Stygian or its traits in masterlist art.
  • Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Stygian giving the Guardian blessing(s) must have: (x1 Small Animal Buddy, x1 Multiple tails) Grants your Stygian the ability to have a flock of up to 5 different small animal buddies/familiars.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Stackable: Large Animal Companion
Traits Cannot be Used With: Small Animal Companion Multiple Familiars
STYGIAN BLESSINGS REQUIRE: Small Animal Companion, Multiple Tails
  • Each familiar can be of varied sizes, colours, and types.
  • Different familiars means different TYPES of familiars. You cannot have 5 ravens, but you can have a raven, a buzzard, and 3 bats. At least one of the familiars must be different from the rest. If you'd like them to all be the same type of familiar, use 2 Small Animal Companion potions instead!
  • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
  • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
  • Each familiar cannot exceed 50% of body size for quadrupedal Stygian and 25% of the Stygian's body size for bipedal Stygian.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Gives your Stygian ONE small animal familiar/companion. Can be a fantasy type creature.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 25 % body size
Traits Stackable: Small Animal Companion Large Companion Elemental Aura Semi-Transparent
Traits Cannot be Used With: Multiple Familiars
  • Can be a fantasy or real animal or creature
  • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
  • Can be of any colour or texture and markings but have no aura of their own
  • The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are extensions of the Stygian themselves). Because of this, they are optional in all ARPG art.
  • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
  • Can be stacked! You can add 1 familiar for each Small Animal Companion potion you apply to the Stygian. They can however, take on different markings and colours. For example, I can have 10 butterflies of different colours, but I cant have 5 butterflies and 5 beetles. (See sizing restrictions below.)
  • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
  • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
  • Cannot exceed more than 50% of your Stygian's body size for quadrupedal Stygian and 25% of your Stygian's body size for bipedal Stygian. Combined, all familiars together cannot be more than 150% body size total for quadrapedal Stygian, and 100% for bepedal.
  • Cannot be stacked with Multiple Familiars
  • Cannot block or obscure a Stygian or its traits in masterlist art.
  • Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows ability to use and handle weapons.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 150 % body size
Traits Stackable: Elemental Aura Weapons Mastery Animate Weapons Mastery
  • Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
  • The weapon is quite literally, a weapon. It has no magical properties at all.
  • They can be combined with elemental to give your weapon an elemental coating, but the weapon itself is not enchanted.
  • CAN be stacked with each other. Each additional weapons mastery potion is an additional weapon of your choice (can be same or different. For example, if I want 1 sword, 1 mace, 1 bow, I would need x3 weapons mastery. If I want x3 swords, it's still x3 weapons mastery.
  • Cannot exceed more than 150% of your Stygian's body size for quadrapedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
[ ++ ] Trait Legendary

Increases the size of certain traits. Is "Reserved" for special grants only.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Small Animal Companion Large Animal Companion Weapons Mastery Animate Weapons Mastery Extra Mouth Foliage Takeover Halo Spine Fur Modified Ears Tentacles Whiskers Head Crest Body Rings Hollow Crater Parasitic Foliage Heavy Accessories Enchanted Accessory Long Fangs Antennae Back Spines Multiple Spines Fantasy Horns Weaponed Tail Fairy Ears Sentient Tail Elemental Weaponed Tail Elemental Weapons Mastery
This is a Reserved trait and cannot be used on ANY Stygian or MYO without owning this specific [ ++ ] Trait potion. This trait cannot be inherited by Guardians or passed on to Alt MYOs
  • Increases the size of any of these following traits: Small/ Large animal companion, Weapon/Animate weapon mastery, Extra mouth, Foliage Takeover, Halo, Long Spine Fur, Tentacles, Whiskers, Headcrest, Body Rings, Hollow Crater, Parasitic Foliage, Fantasy Horns, Heavy Accessories, Enchanted Accessory, Antennae, Back Spines, Multiple Spines, Weaponed Tail, Sentient Tail, Elemental Weaponed Tail, Elemental Weapon Mastery. Allows for these traits to be made extra large. There is no upper limit to the sizing, however, oversized traits cannot obstruct or hide the Stygian, species defining traits, or other traits. (Traits still need to be visible on masterlist art!)
  • For Fairy Ears, Modified Ears, and Long Fangs, these traits can only be made double their usual sizing (so twice as big as normal).
  • Weaponed Tail and Elemental Weapon Tails can increase in length but not width.
  • For very large oversized traits, we as per usual reserve the right to crop the Stygian for cert only to fit the cert!
  • It does not affect any traits other than those listed above.
  • Can be obtained through Patreon as well as special auctions/promotions.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Anomalous Legendary

A trait exclusive to and required for all Diver Stygian disguise forms.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Cannot be Overlapped With: Fragmented Body Elemental Insides Semi-Transparency Cosmic Eyes Glowing Eyes Multiple Eyes
Traits Cannot be Used With: Multiple Heads Object Head Long Fangs Long Tongue Third Eye Exposed
  • Required for and limited to Diver Stygian Disguise forms. It will automatically carry over to any Alt Form a Diver has. For more information on Divers, please visit see the DIVER INFORMATION.
  • The mask will always fully cover the 'void', so it must be large enough to fully cover the face. The mask cannot have any cut-outs or openings in it.
  • The mask should be any Stygian-like face shape, and can be any color. Masks should be of an appropriate size for the disguise form.
  • CHARMS: Divers will always have a charm (see reference image) attached to their mask. It will always look like the reference image above in shape (no alterations can be made, the charm must look like the above), and must be visible in masterlist art.
  • Masks can have Elemental Aura or Glowing Markings layered over them. However, Elemental Aura can never come from inside the mask, it will always layer over the outside.
  • Masks cannot have holes or cut outs in them of any kind. They will always be solid and fully hide what lies underneath them. They cannot be affected by semi-transparency, fragmentation, or any other trait that may reveal what lies beneath.
  • Traits that would only affect the face (mask area) of a Stygian cannot be applied to the mask/Diver Disguise Forms. For example, Long Tongue, Long Fangs, and Third Eye Exposed cannot be used with the Anomalous trait.
  • The mask can have eye-like markings, but it cannot have functional eyes attached to it in any way. As such, eye affecting traits cannot be applied to the mask either. (Multiple Eyes can be applied to other parts of the body, though!)
  • The "void" of the face under the mask cannot be visible in masterlist art (nor revealed in character!). The head and neck area cannot be affected by any trait (such as Semi-Transparency) in any way that might make what lies beneath the mask visible. (Other parts of the body can have these traits, but they cannot affect/change/reveal the Anomalous Trait.)
  • The "void" itself is always dark/black/blank; it cannot be affected by Elemental Insides or any other trait. (The rest of the body can have Elemental Insides, but it cannot affect the Anomalous Trait in any way.)
  • The Anomalous trait cannot be inherited by Guardian Stygian. It cannot be added to any Stygian that is not a Diver.
  • This trait does not affect a Stygian Disguise's rarity. (A common disguise with this trait will remain a common rarity Stygian disguise.)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows a dream and nightmare form.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
  • This allows your Stygian to turn into another coloured version of themselves. This means, in the ARPG they can easily and fluidly (or are consistently phasing) between two colour modes, a "dream" one and a "nightmare" one.
  • ONLY the colour changes, not the traits themselves (though the trait colours can change too).
  • ONLY Light Accessories (common), Light Body Foliage (common), and the Stygian's bangs/fringe (short hair above/around the face) can be slightly modified: ie red roses for light body foliage to black lillies.
  • Traits cannot be removed, or modified outside of colour. That means if they had blue fire element, you can colour change it to green or pink fire element, but it can't become pink ice element.
  • You cannot change the markings on the Stygian however: you can change the colours of the markings (as well as all base colours etc).
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).
Ghost Legendary

Gives the Stygian ghostly invisibility and a head wisp.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It can be passed down to Guardians and passed to ALT MYOs.
  • Must be a wispy ghost-like flame/element on top of its head/forehead.
  • Can be multiple wisps on top of head and extending down the spine spine and tail (max 10 wisps total). Must always have one main wisp over the head/forehead.
  • Wisps can be of any wispy shape (as long as it looks fluid)
  • Wisps should be semi-transparent and of one colour.
  • Wisps also extend to all Avatar forms of the Stygian (meaning if it has a human form, the human form has the wisps too).
  • While the Stygian cannot be completely invisible (save wisp) in its masterlist art, it can however, in the ARPG be all forms of visibility (save wisp). The wisp will always be visible.
  • Wisps cannot imitate an actual object shape.
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Allows you to supersize a Stygian's wings, (most) tails, elemental aura, or hair (one trait per potion only).
TRAIT DESIGN GUIDELINES:
MAX SIZING: 400 % body size
Traits Stackable: Long Hair Long Tail Fantasy Tail Back Wings Multiple Wings Elemental Aura Object Tail
Traits Cannot be Overlapped With: Sentient Tail Weaponed Tail Elemental Weaponed Tail
  • PICK ONE OF THESE TRAITS TO SUPERSIZE: Back wings, long tail, fantasy tail, multiple tails, multiple wings, elemental aura (MAX 1 this way), long hair. One potion = one trait to pick.
  • Allows these traits to exceed standard sizing! There is no upper limit on the size allowed.
  • Stygian still MUST BE SHOWING AND FULLY VISIBLE Traits should not cover up any of the Stygian's primary traits/details including species defining traits and other traits.
  • For subspecies with breed specific tails (such as serpent, void, lindwyrm, shark, wishing, etc) tails can increase in length but not in width (will always just be the standard width).
  • MULTIPLE WINGS/TAIL: Same as regular supersized, but multiple.
  • ELEMENTAL AURA: Only affects one element if you choose to supersize it. If free flowing (not attached to any existing traits), it must flow as one continuous trait (ie if you pick rainbow it must be one long continuous rainbow effect, not a multitude of rainbow throughout your Stygian).
    • If your Stygian has multiple elementals, only one can be supersized. Cannot look like elemental outer body or any other existing trait.
    • If stacked with hair or wings ie elemental hair, elemental wings, you only need one supersize potion, just for the element, and again must flow as one continuous trait.
    • Cannot look like any other existing trait.
    • Cannot be used to supersize any other elemental influences on traits not listed above (ie you CANNOT do elemental + supersized object head, elemental + supersized halo, or elemental + supersized animal companion, etc.)
  • For subspecies with default tails/wings, it can affect their default tail/wing (pick one).
  • One potion PER trait to supersize. For example, if you buy a supersize potion, you can supersize the wings OR the tail, not both (if you want both, you need another supersize potion)
  • Does not include elbow wings, ear wings, sentient tail, elemental weaponed tail, or weaponed tail.
  • Again, only one potion PER trait on your Stygian from the allow traits above.
  • Supersized traits cannot be stacked with themselves ie: you can have supersize + elemental with supersize + wings, but not supersize + elemental with supersize + another elemental
  • Supersize can ONLY affect Wings (Back Wings or Multiple Wings), Hair (Manes), (Non-Guardian) Tails, or Elemental Aura. It cannot be applied to any other traits.
  • For very large supersized images, we as per usual reserve the right to crop the Stygian for cert only to fit the cert!
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).