ABOUT STYGIAN TRAITS:
This is a list of all Stygian Traits! ADDITIONAL Traits for your Stygian/ MYO can be purchased using the shop link below and/or obtained in various site ARPG activities. They show up in your items inventory, and you can use them in the Redeem MYO/ML link below.

Stygian being redeemed have a MAX TRAIT ADDON CAP OF 20 COMMON/UNCOMMON/RARE/GUARDIAN/LEGENDARY traits (not including subspecies default traits such as "spine fur" for Parasitic Stygian). Of course this is a highly ludicrous cap: Stygian are equally loved with no traits, some traits, or lots of traits!

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Is restricted:
Artificial Okay:

Now searching rare type, by all eligible results. ( 32 results found)

Give your Stygian a large animate weapon. This weapon can glow with an aura of its own, float and move around your Stygian in battle, and change to a more "dormant" form outside of battle.
TRAIT DESIGN GUIDELINES:
MAX SIZING: 100 % body size
Traits Stackable: Weapons Mastery
Traits Cannot be Used With: Animate Weapons Mastery
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
  • Must be a weapon commonly traditional in RPGS/ Dungeon Crawlers. More modern weapons are okay too, with discretion (ie: staves, wands, bows, guns, bowgun, swords, lances, shields, maces, chains, nunchucks, etc)
  • Without using any modifying potions, must be the same consistency and texture as the weapon it is based off of.
  • The weapon has a "voice" of its own, and is considered living, similar to the small animal companion.
  • The weapon can also have a smaller form, and alternate between the two. The smaller form should take that of a small accessory. (For Masterlist Art, the weapon is required to be in its weapon form!)
  • All animate weapons can have an aura, glowing markings, runes, sparkles around them (optional)
  • They can be combined with elemental to give your weapon an elemental feel, but should still have the weapon as a base. The element can wrap around it, for example.
  • Cannot exceed more than 150% of your Stygian's body size for quadrupedal Stygian and 100% of your Stygian's body size for bipedal Stygian.
  • Cannot be based off a copyright weapon (ie: the Master Sword)
  • Cannot be stacked with each other, but can be stacked with regular weapons (weapons mastery potion)
This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

Full back wings of any type (bird, bat, fairy, etc.) (MAX 1 PAIR)
TRAIT DESIGN GUIDELINES:
MAX SIZING: 200 % body size
Traits Stackable: Elemental Aura Semi-Transparency
Traits Cannot be Used With: Multiple Wings Back Wings Tentacles
  • Can be any type of wing, fantasy or realistic
  • Must be on back of Stygian
  • For all back wings, especially insect type, the wings should come from a single point on the back. One way to get an insect type look would be to use a base that later splits, like this: Single Insect Wings.
  • Must be WINGS. Cannot be appendages that are not wing-like (ie: tentacles, hands, etc)
  • Must follow the texture of the wing it is based on (ie if you pick bird wings, it is feather texture), unless using a potion to change it
  • Can be mismatched wings: ie one is bird, one is bat
  • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
  • Can be any marking type or pattern
  • Individually, wings cannot exceed more than 150% of your Stygian's body size (head to foot, not including tail) for bipedal Stygian, and not more than 200% of your Stygian's body size (torso length, not including head and tail) for quadrupedal Stygian.
  • Cannot be stacked with each other! (Ie you can't have x2 back wings)
Cosmic Eyes Rare

Gives your Stygian either galaxy/starry eyes OR blank eyes (pick one) from long exposure gazing into the void.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Multiple Eyes Third Eye Exposed Glowing Eyes Floating Eyes
Traits Cannot be Overlapped With: Elemental Aura Elemental Insides
This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth.
EXCLUSIVE TO STYGIAN: This trait is EXCLUSIVE to the Stygian that uses it and cannot be inherited on Guardian Stygian or carry over to alt myo forms without using another of this potion.
  • Starry/Galaxy eyes can have a starry/galaxy appearance to them of any colouration and have have a very light gradient. They must also have stars or specks (and can have very tiny specks of stars along the edges of the eyes in a 3D effect). They MUST look starry/galaxy-like in appearance (and not have any other discernible shapes in them).
  • Starry/Galaxy can have a pupil and iris that is also star shaped. This is OPTIONAL. The iris can be round if you choose! Sclera is optional and can come with star pattern OR no star pattern.
  • Cosmic eyes must only have star shapes in their irises if they have any shapes inside the iris. This includes a star shaped pupil if they want a pupil (pupils optional).
  • If picking blank eyes instead of galaxy/starry, they must be a single void colour (ie red, black, white etc) with NO visible iris, pupil, or sclera.
  • All eye colours when affected by this trait must be the SAME colour. For starry/galaxy can have more/less stars in each eye, but they should stay the same colour.
  • Can be paired with glowing eyes.
  • Can be paired with third eye exposed and multiple eyes as long as ALL eyes are the same colour (star textures can be differing for each eye). If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this.
  • Can be paired with floating eyes as long as ALL eyes are the same colour (star textures can be differing for each eye) as the eyes on the body of the stygian. If you pick starry/galaxy eyes ALL eyes adhere to this, if you pick blank eyes ALL eyes adhere to this. With floating eyes, all eyes will be the same size as the Stygian's eye, since elemental aura cannot be applied.
  • Cannot be combined with elemental or elemental insides.
  • Parasitic Stygian eyes still remain closed (but third eye exposed/ multiple eyes are fine open)
  • Eyes cannot have ANY discernible shape in them. For starry/galaxy you're allowed multiple star shapes/specks, but they must be scattered along the eyes. Cannot have any other shapes such as hearts, squares, swirls, boxes, etc in them. For void eyes no additional shapes are allowed - it must be a single blank colour.

Gives your Stygian a double set of Elbow Wings.
TRAIT DESIGN GUIDELINES:
MAX SIZING: % body size
Traits Stackable: Elbow Wings Plus Elbow Wings Modification
  • Gives your Stygian double elbow wings. These wings will always be the same type and size as the wings they already have.
  • Should keep to the standard size of 25% of leg length per wing.
  • Can stack with Elbow Wings +, for a maximum size of 75% of the Stygian's leg length. Can stack with the [ ++ ] to a maximum size of 100% of body length. (Can only have one size increase at a time.)
  • Can be used to give Primordial Kirin a second set of elbow wings identical to the set they already have.
  • Can be made into other wing types (feathered, bat, insect) with elbow wings modification.
  • Cannot be used on Stygian subspecies that do not have elbow wings (Wishing Stygian and Primordial Snowy, for example). Cannot be used on Mimic Stygian.

  • Gives your Stygian an elemental aura/influence. This is a MAGICAL AURA that influences your Stygian, and not a solid object. Anything considered influenced by nature such as the sky, earth, etc etc is elemental and can be interpreted however.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    • You must pick any fantasy-style element or naturally occurring element that cannot be a proper noun, or highly specific. While this is a case by case scenario, basically it is best pick elements like "fire" "flames" "sunlight" "sun", which are commonly understood terms, instead of "Divine Light Judgement Beam Fire Aura Mark II"
    • Elemental aura will always be just that, an aura! It should never look like something that could be mistaken for a solid object (accessory) or the like. Thus, the conditions below will apply to all elemental auras, depending on what the 'element' is!/li>
      • "Solid state" elemental aura - must have 50% semitransparent see: ice, earth, etc. Literally a solidified state of an element, but still see-through at parts!
      • "Liquid state" elemental aura - as long as the element looks liquid rules remain the same (no semitransparency needed). The liquid state of an element - water for example.
      • "Special Effects (like shadow or glow)/ Space/ Gaseous elemental states" no semitransparency needed.
    • Can be part of or replace some traits on a Stygian. These include hair/manes, horse style tails, and tail tips (fur tufts).
    • Must follow the texture/intention of its element. If you pick a fire element, please don't draw only ice effects!
    • Elemental aura is an aura that changes and shifts with your Stygian! You can have it manifest differently in the ARPG art (ie smaller flames or bigger flames.)
    • Can be stacked! You can have more than one element in a Stygian. Multiple elements can also interact with each other.
    • Different instances of an element require their own potion! If you fully/partially infuse a trait (make that trait be made out of an element/replace the trait), then each trait that is infused needs it's own potion/element. Fully making wings be flame and a mane be flame would require 2 potions. Having a halo made of ice, and wings with coated in ice would also be 2 potions (since the halo is made of ice). Coating wings and coating a simple halo in ice would only be 1 potion (it must clearly be coated and not made of the element, though).
    • Cannot exceed more than 100% of your Stygian's body (torso) size individually.
    • Can only replace traits. Cannot replace the Stygian's body or legs (though it can wrap around it)
    • Cannot resemble an existing trait that doesn't already exist on the Stygian. For example, you cannot have your elemental aura give your Stygian a pair of back wings. To do this, you need to purchase back wings, then elemental to infuse it and give it that elemental aura.
    • Elemental Aura cannot be used to create wholly new traits (or elemental things that look like traits/parts of a stygian). Nor can it be used to imitate traits that cannot be infused with elemental aura (creating an elemental version of that trait).
    • Do not pick actual solid objects as elements, as it is more an aura than an actual floating object. This goes the same with body parts, etc, though you are free to combine them with an actual element to get what you are looking for. For example, you can't have "hands" as an element, but you can have "shadow hands".
    • Elemental aura cannot fully obfuscate the body/ main body traits for ML purposes (ie you cant use water element to cover up the body/neck/ etc)
    • DIVER ONLY: Elementals on DIVER ONLY human form cannot replace existing body parts/hair/etc. It must be layered over, or with another artificial trait (ie halo).
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Allows a magic accessory. This accessory can be summoned and desummoned at will and floats/glows with an aura of its own.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Enchanted Accessory
    • Can be based off any organic or inorganic object, preferrably ones that are commonly associated with magic artifacts
    • Must be solid in texture/ identical to that of the object (ie a book has pages)
    • Must be floating or hovering above or around Stygian
    • Must have an aura around or behind them. Can come with runes as well.
    • Because it is magical, it can be magically controlled, but otherwise hovers
    • Can also be dismissed for the ARPG (ie quest art with no enchanted accessory)
    • Can be stacked with itself.
    • Cannot be combined with any other trait.
    • Cannot look like a familiar/ animal familiar (have eyes, etc). Cannot be a plushie or doll or similiar things. Basically it cannot be something that could be mistaken for a familiar/companion. Use a companion potion instead!
    • Cannot exceed more than 100% of your Stygian's body size for quadrupedal Stygian or 75% of your Stygian's body size for bipedal Stygian.
    • Cannot be a copyright object
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Gives your Stygian an extra mouth/extra mouths along the body AND front legs/front arms.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
  • You can have one, or multiple extra mouths (up to five). You can choose one or the other, you cannot have one large mouth and also have multiple smaller mouths.
  • For a SINGLE mouth, the max size of the mouth is 25% of body length (from chest to butt sizing - so chest to butt would be 100%, or head to foot for bipedal).
  • For multiple smaller mouths, you can have up to 5 extra mouths. These mouths can be no longer than 10% of body length each, for a combined total of 10% x the number of mouths. (So if you have 3 mouths at 10% each, the total combined length would be 30% of body length.)
  • When using multiple mouths - no mouth can exceed 10% of body length indivually. You cannot have one mouth at 20% and another mouth at 10%.
  • Can affect body OR front legs. This can be affected on top of multiple limbs/ modified front paws. This cannot affect back limbs /legs
  • Can affect neck along the chest as long as it is not touching or part of the head.
  • Can have pointed teeth only (optional). No gums.
  • Can have a tongue (optional) that is equal to the size of the mouth in length.
  • Cannot be affected by elemental (other than having elemental coat over it), but can be influenced in COLOUR/TEXTURE ONLY by elemental insides.
  • Mouths cannot have lips.
  • Cannot affect head or tail or any other limbs/ elements/ traits.
  • Mouths cannot be "eating" or "consuming" anything. There should not be any form of liquid or fluid escaping from the mouth. This is for PG-13 art guidelines reasons.
  • WE HAVE THE RIGHT TO REJECT YOUR EXTRA MOUTH DESIGN IF IT BREAKS THE PG-13 GUIDELINES. IN this case, we will point out what you need to do to make it more PG-13 friendly.

  • Gives your Stygian a pair of fairy wing ears! MAX 150% head height.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Semi-transparency
    Traits Cannot be Used With: Modified Ears Multiple Ears
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, or Guardian Stygian.
    • Grants your Stygian fairy wing ears! These replace the traditional Stygian Ears.
    • These ears still have a solid ear 'base'. Extending from the base is a 'fairy wing'. The fairy wing should be based on a butterfly wing in shape, but can have any colour or pattern for markings.
    • The MAX size for each ear wing is 150% of head height. (Unless applying [ ++ ], in which case the max size would be 300% of head height.)
    • The wing part can be semi-transparent. However, the ear base should always be solid.
    • Will always be butterfly wing style ears. Cannot be feathered, bat, or other shapes.
    • Can be combined with glowing markings in order to glow.
  • Cannot be made larger than 150% of head height. Cannot be Supersized.
  • Cannot be used with modified ears or with multiple ears.
  • Cannot be applied to Stygian subspecies that cannot have their ears modified. These include (but is not limited to) primordial sylph, primordial feline beta, primordial regular beta, primordial jellyfish beta, primordial bat. primordial blossoming, and styxlings.
  • Does not affect side ear tufts in any way. (Does not add or remove side ear tufts.)

  • Adds fantasy horns or antlers to your Stygian.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Stackable: Antler/Horn Addons Single Horn
    • Basically allows you full freedom with your Stygian's horn or antler shapes.
    • It can take on an unusual shape based on existing flora or fauna (or both) in appearance and texture.
    • Must be on the Stygian's head and replaces the old version of the Stygian's horns/antlers.
    • Can be layered with single horn.
    • To give it an element texture/aura, combine this with Elemental Potion
    • Cannot be floating separate from the Stygian
    • Cannot be stacked with itself.

    Any type of fantasy tail.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Multiple Tails Elemental Aura Skeletal Replacement Supersize
    Traits Cannot be Overlapped With: Detached Limbs
    Traits Cannot be Used With: Long Tail Short Tail Electronic Tail
    • Can pick any solid tail shape, type or texture. Must be of an "organic and animal-like" nature, meaning some kind of animal (fantasy or real) type of tail.
    • For an elemental tail that tapers off from a fantasy tail, combine with Elemental Potion.
    • For a skeletal tail based off a fantasy tail, combine with Skeletal Replacement Potion
    • For multiples of that tail, combine with Multiple Tails Potion
    • Can be any colour or pattern, but must look like and be recognizable as a tail.
    • Cannot mimic any other existing trait. Cannot be weapon shaped.
    • Cannot be stacked (use Multiple Tails Potion instead)
    • Cannot be sentient, enchanted with any aura, or skeletal without their respective potions. Cannot be of an inorganic material or item (ino stone, mecha,
    • Cannot be made of an inorganic material, such as stone, metal, items, or other similar things.
    • Cannot exceed 200% of the Stygian's full body.

    Gives your Stygian a line of feathers along their spine from the base of the neck to the tail.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Stackable: Elemental Aura Semi-Transparency
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
    • Can be short - long length spine ridge feathers
    • Can feather texture only
    • Can be of any colour or markings
    • Can extend from base of neck to tail
    • Can be combined with element or semi-transparent to make it have an elemental aura (should still resemble feathers) or semi-transparent
    • Cannot exceed more than 100% of your Stygian's body length
    • Cannot be detached/sentient
    • Cannot grow on anywhere other than spine
    • Cannot be used to replace Spine Fur on subspecies where spine fur is a default/required trait (such as Parasitic and Serpent)

    Gives your Stygian a pair of fin-like ears! MAX 150% head height.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Cannot be Used With: Modified Ears Multiple Ears
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, or Guardian Stygian.
    • Grants your Stygian fin-like ears! These replace the traditional Stygian Ears.
    • These ears still have a solid ear 'base'. Extending from the base is a 'fin'. The fin will be a fin shape - in the same style as seen in the reference image - , but can have any colour or pattern for markings.
    • The MAX size for each fin-like ear is 150% of head height. (Unless applying [ ++ ], in which case the max size would be 300% of head height.)
    • The fin-like part can be semi-transparent. However, the ear base should always be solid.
    • Will always be a spiky fin in the same style as seen in the image. Will always have between 2-5 points. Points are the pointy part of the fin.
    • Can be combined with glowing markings in order to glow.
    • Cannot be made larger than 150% of head height (unless using [++]). Cannot be Supersized.
    • Cannot be used with modified ears or with multiple ears.
    • Cannot be applied to Stygian subspecies that cannot have their ears modified. These include (but is not limited to) primordial sylph, primordial feline beta, primordial regular beta, primordial jellyfish beta, primordial bat, primordial blossoming, and styxlings.
    • Does not affect side ear tufts in any way. (Does not add or remove side ear tufts.)

    Allows your Stygian to be covered in foliage.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 150 % body size
    Traits Stackable: Elemental Aura Multiple Eyes Semi-Transparency
    Traits Cannot be Used With: Light Body Foliage
    • Must be based off an existing flora and follow the same texture
    • Individual flora can be any size/ does not have to adhere to the flora's original sizing
    • Can be scattered around the Stygian head, body, and any limbs
    • Can be different flora types
    • Can be any colour or pattern design
    • Can be combined with Elemental, Multiple Eyes, Semi-Transparent, and Accessories Potions
    • Can look like static, non-moving coral.
    • Can be used on a Stygian that has Parasitic Foliage. However, in this instance both foliage traits cannot overlap with each other and/or be on the same area of a Stygian: one trait can affect the main body (the torso, head, and legs), while the other would only be able to affect tails, wings, and other such traits (not the main body).
    • Cannot mimic any other existing uncommon or rare trait
    • Cannot be stacked with itself
    • Cannot be sentient, magical, move on it's own, or change size
    • Cannot exceed 150% of the Stygian's full body for QUAD (four legged) Stygian, and 100% for BIPEDAL. (2 legged) Stygian.
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Front paws instead of hooves. Can have claws.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Multiple Limbs Potion Detached Limbs Skeletal Replacement
    • Must be based off: feline, canine/canid, bear - relative width is up to you (within reason)
    • Can be clawed or not clawed
    • Can have or not have paw pads
    • Each limb should be of the same type
    • Can be combined with Elemental, Mutliple Eyes, Multiple Limbs, Skeletal Replacement, Foliage Takeover, Semi-Transparent, and Accessories Potions
    • Cannot be stacked with itself (use Multiple Limbs Potion instead)
    • Cannot be of an unusual texture or aura without the Elemental Potion
    • Cannot be webbed/ finned/ insect-like/ tentacled/ etc. in shape
    • Cannot exceed or be smaller than the original limb size of the Stygian subspecies.
    • Cannot be detached without the (G) Detached Limbs potion
    • Cannot affect hind legs.
    • Cannot be applied to bipedal Stygian (Pages, Bats, Sylph, Grendel, Arachnid, etc), or to quadrupedal species with paws/claws already (Feline, Primordial Dragon, Owl, etc) as their front limbs are all unique species default traits that cannot be changed.

    Gives your Stygian a circular halo on a flat plane.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Stackable: Elemental Aura Multiple Eyes Crystalline Growth Light Body Foliage Foliage Takeover Semi-Transparency
    Traits Cannot be Used With: Halo
    • This gives your Stygian a traditional "flat" halo. It can be solid, or a simple, non-elemental aura.
    • It must retain the circular "halo" look and must be mostly flat/ on a singular plane.
    • Must be above the Stygian's head or behind it. Cannot appear under the head, nor can it appear on the body or centered around the body or other traits (for example: cannot be around a single horn).
    • The circle shape can be modified slightly, meaning you can add additional spikes, etc etc to the circle shape, as long as it doesn't entirely not look like a circle halo anymore. (Cannot be square, heart, diamond, star shaped, etc).
    • Can be solid or hollow but should be a single, connected piece. Can have any markings or colours of your choice
    • Can be combined with Elemental (for larger aura/influence), Mutliple Eyes, Foliage, Semi-Transparent, Accessories, Crystalline Growth
    • Cannot be stacked with itself (One halo per Stygian, not per head)
    • Cannot be stacked halos, double halos, or multiple halos connected to each other. Should always be a single halo.
    • Cannot be of an unusual texture or strong aura without the Elemental Aura potion.
    • Cannot be another shape other than circular in design and cannot be a 3D object itself (ie you can't have a halo that looks like a sphere, or a square).
    • Cannot exceed more than 100% of the Stygian's body length for quadrupedal Stygian, and 75% of body length for bipedal Stygian.
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Allows your Stygian to wear multiple additional and/or larger accessories.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Cannot be Used With: Light Accessories Medium Accessories Heavy Accessories
    • This gives your Stygian full reign of any accessories that can be worn or draped over it. These are non-magical, non-elemental very normal accessories.
    • These accessories must be solid in texture and shape unless combined with another trait like elemental. Can be combined with glowing markings for glowing accessories, for example.
    • Can cover any part of the head, body, and limbs, except for hind hooves.
    • Can have any markings or colours of your choice.
    • Cannot be placed only on horns or antlers. (see: Antler Addons) (However, a hood or mask that covers the head can layer over the horns)
    • Cannot be stacked with itself or the other accessory traits.
    • Please do not include: foliage (use foliage traits instead), elemental textures (use Elemental Aura), floating/magical accessories (see enchanted accessory), weapons (see weapons mastery), animals or familiars (see small animal companion). (Normal stuffed toys and dolls are allowed, they however cannot move on their own canonically.)
    • Cannot exceed more than 150% of the Stygian's body for quadrapedal Stygian and 100% for bipedal ("body" here does not include extra traits like tail and wings, it refers to the torso only).
    • Cannot fully obstruct the face, hooves, or general form of the Stygian (ie even with accessories you must still be able to recognize the Stygian subspecies). Stygian and subspecies defining and required traits cannot be hidden or covered up by the accessories.
    • Cannot look exactly like, mimic, or replace an existing trait (ie using heavy accessories to make wings)
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Give your Stygian a large animal companion. They can be a fictional or existing animal. You cannot have more than one Large Companion per Stygian.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Stackable: Small Animal Companion Multiple Familiars Elemental Aura Semi-Transparency
    Traits Cannot be Used With: Large Animal Companion
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits a rare trait from a parent that already owns this trait.
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are an extension of the Stygian themselves). Because of this, they are optional in all ARPG art.
    • While Stygian can be seen leaning on, being propped up by, or resting on an animal companion, as they are familiars. They are, however, not mounts. Stygian should not be riding them (this goes especially for quadrapedal Stygian, please do not have them riding other quadrapeds - they can use their own four legs!). Familiars are an extension of the Stygian themselves, after all.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
    • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
    • Cannot be combined with itself (large animal companion) but small animal companion can still be added
    • Cannot exceed more than 100% of your Stygian's body length for bipedal Stygian, and 150% for quadrupedal Stygian.
    • Cannot block or obscure a Stygian or its traits in masterlist art.
    • Cannot look like an existing adoptables species/ Daydream or another Stygian/ Stygian design.
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Gives your Stygian long upper or lower canines.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Skeletal Replacement
    Traits Cannot be Overlapped With: Extra Mouth
    • Creates extra long canine fangs from either the upper or lower jaw, or both.
    • Max height is 100% the head height of the Stygian.
    • Max width is whatever would be reasonably considered a "fang" or "protruding upper canine". This sizing applies to both upper and lower fangs.
    • Can be any colouration.
    • Can be used in combination with skeletal replacement
    • Cannot be more than one pair of fangs from above and one pair from below, for a max of four long fangs per stygian head.
    • Should always resemble dog or deer canine teeth in shape. (As long as they are a standard fang shape they'll be fine!)
    • Cannot be paired with an extra mouth potion.

    Gives your Stygian long inner ear fluff.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if a Guardian Stygian inherits an uncommon trait from a parent that already owns this trait.

    • Gives your Stygian longer inner ear fluff.
    • Will always be a single layer of ear fluff.
    • Should be longer than normal ear fluff. Max length is just brushing the floor (cannot drag on the floor).
    • Should always be long and straight, but can be braided or pinned up.

    Change the ear shape of your Stygian to another animal (mammal) ear type.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 75 % body size
    Traits Stackable: Multiple Eyes Semi-Transparency Foliage Takeover Multiple Ears
    • Can be ears based off these animals: rabbits, rodents, felines, canines/canids, marsupials, bears, horses
    • You can also give the ears a bit of a fur "trim", so for instance if you choose rabbit ears you can give them a zigzag trim, or cat ears a round trim.
    • Must be solid in texture/ but can be fur or feather texture
    • Can be any pattern or colouration.
    • Can be combined with: multiple eyes, foliage takeover, accessories, semi-transparent
    • Cannot make an unusual fantasy shape
    • Cannot exceed more than 75% of your Stygian's body height
    • This trait does not affect side ear tufts in any way. It cannot remove or change them. Only affects the ears themselves.

    Gives your Stygian multiple, functioning eyes on their body and limbs.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Third Eye Exposed Glowing Eyes Cosmic Eyes Elemental Insides
    Traits Cannot be Overlapped With: Elemental Aura
    • It can be any type of fauna eye and eye shape and must maintain that texture
    • Pupil, sclera, and iris can be any colour. Pupils can be any simple shape such as circles, hearts, or slits.
    • To make them glow, combine this with the Glowing Eyes potion
    • Can be different eyes, doesn't need to be the same (same with colour).
    • Can be attached to the Stygian head, body, and any attached limbs (ie: tail, wings).
    • Cannot be used to open the Stygian's third eye (on forehead/between eyes). For this, use Third Eye Exposed potion.
    • Cannot be floating seperate from the Stygian. For this, use Floating Eyes.
    • Cannot be stacked with itself.
    • Cannot be affected by Elemental (needs Elemental Insides Guardians Potion)
    • Cannot have shapes such as stars, crosses, or other shapes that would fall under Cosmic Eyes UNLESS Cosmic Eyes is also applied.
    • Each eye cannot exceed 2x the eye size of the Stygian's actual eyes, and combined cannot exceed more than 50% of the Stygian's body.

    Gives your Stygian multiple functioning front legs.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Stackable: Front Paws Skeletal Replacement
    • Replicates the EXISTING FRONT LEGS of your Stygian in shape and texture (can have different markings/colourations)
    • Limbs must be on upper body (not including head)
    • Can have up to 8 total limbs (2 extra pairs of legs).
    • Can be any pattern or colouration.
    • Can be combined with: front paws (clones the front paws shape), skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
    • Cannot replace or be added to other limbs such as wings or tail
    • Cannot exceed the size and shape of the front limbs it is cloning
    • Cannot be different types of limbs
    • Cannot stack with itself
    • Cannot be back limbs or wings

    Allows more than one set of spines or spine ridges along your Stygian's back (up to 3 sets of ridges, however many individual spines)
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    Traits Cannot be Used With: Back Spines/Fins
    • It can be webbed, finned, or non finned spines
    • Can be different spines, doesn't need to be the same (same with colour).
    • Must be notably on the Stygian's back spine /clustered very close to the spine.
    • Can also be attached to the Stygian neck and tail (along the back spine).
    • Cannot be attached to wings, any other traits, legs, or head. (Use Fin Fetlocks for leg fins.)
    • Cannot in height exceed 50% of the height of the Stygian.
    • Cannot exceed three distinct sets of ridges
    • Cannot be haphazardly placed, should form distinct "rows" of spines or ridges
    • Cannot look like any form of wings, or be placed in the "wing" section (instead of the back spines position).

    Gives your Stygian multiple functioning tails.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Short-Medium Tail Long Tail Fantasy Tail Skeletal Replacement Supersize Elemental Aura
    Traits Cannot be Overlapped With: Detached Limbs
    • Replicates the EXISTING TAIL TRAIT of your Stygian in shape and texture (can have different markings/colourations)
    • Tails do not have to be all identical, but must follow the same original trait it is modifying (ie short ones = multiple short tails, long = multiple long natural tails, fantasy = multiple fantasy tails)
    • Can be different shapes and sizes of tails as long as it is of that existing tail trait.
    • Can be any pattern or colouration.
    • Can have MAX 12 tails
    • Can be combined with: skeletal replacement (clones skeletal shape), elemental, multiple eyes, semi-transparent, crystalline growth, foliage takeover, accessories
    • Cannot be used anywhere except to replicate Stygian tails
    • Combined together, cannot exceed 200% of the Stygian size
    • Cannot be detached from body

    Gives your Stygian a tail (or partial tail) that is an object.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 200 % body size
    Traits Stackable: Supersize
    Traits Cannot be Overlapped With: Detached Limbs Multiple Tails
    Traits Cannot be Used With: Long Tail Short Tail Fantasy Tail Weaponed Tail Sentient Tail
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. This includes semi-customs, MYO Tokens, Guardian MYOS, Alt MYOS, rebases, so on so forth. The only exception is if the Guardian Stygian inherits an rare trait from a parent that already owns this trait.
    • This trait allows for a "tail" on a Stygian that is not a standard tail, but rather is a non-organic object of some kind. Object tail can cover a vairety of types, including but not limited to Wires, Electronics, Fabric, etc. Should always be a single object.
    • Should still resemble a tail in some way (as it is a tail, after all), giving the look and feel of a tail. For example, drawing a house and attaching it to the Stygian does not make it a tail - if the house was removed it would be just a house, not a tail.
    • All tails should be attached to the Stygian. They cannot be detached or floating.
    • Can be used with Elemental Aura to give the tail sparks, electricity, fire, or other elements coming out of the tail. Elemental Aura cannot infuse the tail to make it a purely elemental tail, however.
    • Cannot mimic any other existing trait or tail type. Cannot be weapon shaped or weapon based (use Weapon Tail instead!).
    • Cannot be stacked with itself or multiplied.
    • Cannot be sentient, used with skeletal replacement, or infused with elemental aura (so the tail itself cannot become elemental).
    • Cannot be made of organic materials. Meaning it cannot mimic or be based on a living, extinct, or fantasy creature (use long tail or fantasy tail instead) or plant based (use foliage takeover instead).
    • Cannot be used to replace species required tails (Including but not limited to Serpent, Lindwyrm, and Parasitic, for example). For Species where only the tail tip can change, Object Tail CAN be applied to just the tail end (but not replace the entire tail).
    • Cannot exceed 200% of the Stygian's full body (chest to butt) in length. For larger sizing, use Supersize!
    Rare Shadowweaving Rare

    Gives your Stygian the rare Shadowweaving trait, allowing them to manipulate shadows into a specific form.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Labyrinth Shadowweaving
    Traits Cannot be Used With: Common Shadowweaving Uncommon Shadowweaving
    This is a restricted trait and cannot be used on ANY Stygian or MYO without owning this specific potion. It does carry over to each form the Stygian has. It cannot be inherited by Guardian Stygian.
    • Gives your Stygian 'control' over shadows, allowing them to replace wings or their shadow with shadowweaving.
    • Rare Shadow Weaving can be a single pair of wings or a single shadow.
    • Shadow weaving should always be a single colour, though it can be a gradient of that colour. For example, light red to dark red, or blue to dark blue, but not blue to black or red to orange. You can do white to gray, or gray to black, but not white to black.
    • Shadow weaving will always have a single eye - this eye will be white with a pupil that is the same colour as the Stygian's eye. Around and connected to the eye will be white branching marks. See reference.
    • Shadow Wings can replace one pair of wings only (or part of a single pair). If the Stygian has multiple wings, only 1 pair can be affected (must be a pair, not two random wings). The shadow replaces the wing so you would remove all or part of the wing where the shadow is. Shadow weaving level 2 can extend to mulitple wings, up to 50% of body size being made shadow.
    • Shadow Wings can only replace wings the Stygian already has, it cannot give them extra or new wings. So a Stygian would need back wings or multiple wings to apply Shadow Wings.
    • Shadow Shadow replaces the Stygian's own shadow with shadow weaving, to a max size of 25% of body size. This should always remain connected to the Stygian at the feet. Shadow weaving level 2 allows for a shadow of up to 50% body size.
    • Shadow Weaving can affect every form on a Stygian with a single potion, but cannot pass to guardians.
    • This trait does not affect a Stygian's rarity. (A common stygian with this trait will remain a common rarity Stygian.)

    A general rare trait potion that can add an unrestricted rare trait to your Stygian.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: % body size
    • Can be used to add a single, unrestricted rare trait to your Stygian, in place of a specific potion.

    Replace MAX 50% of the Stygian with skeletal parts.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 50 % body size
    Traits Stackable: Short-Medium Tail Long Tail Fantasy Tail Multiple Tails Front Paws Back Wings Multiple Wings
    Traits Cannot be Overlapped With: Supersize
    Traits Cannot be Used With: Skeletal Replacement
    • Can replace the head and antlers, limbs (front and back), tail, wings, front half of body, or back half of body with its skeletal counterpart
    • Should be the same skeletal anatomical structure of whatever it is replacing
    • Can only be a skeletal texture - but can have elemental for example, wrapped around it.
    • Can be any colouration, but keep either a simple or fractured bone pattern.
    • Cannot be combined with any trait, but traits can work/grow around it (ie foliage that grows inside the rib cage)
    • Cannot replace more than 50% of the Stygian (including head), but not including additional traits.
    • Head cannot be any other skull other than deer/ slightly canine leaning is okay too
    • Cannot stack with itself
    • Cannot add skeletal limbs, it simply modifies existing ones

    Gives your Stygian ONE small animal familiar/companion. Can be a fantasy type creature.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 25 % body size
    Traits Stackable: Small Animal Companion Large Companion Elemental Aura Semi-Transparent
    Traits Cannot be Used With: Multiple Familiars
    • Can be a fantasy or real animal or creature
    • Should look more like a sentient creature rather than an object (objects would go under "magic accessory")
    • Can be of any colour or texture and markings but have no aura of their own
    • The animal companion is considered "sentient", almost like a friend that has attached itself to your Stygian (though they are extensions of the Stygian themselves). Because of this, they are optional in all ARPG art.
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Can be stacked! You can add 1 familiar for each Small Animal Companion potion you apply to the Stygian. They can however, take on different markings and colours. For example, I can have 10 butterflies of different colours, but I cant have 5 butterflies and 5 beetles. (See sizing restrictions below.)
    • Can have a small collar or bow around the neck. These should always be small and unobtrusive collars/neck bows. In creatures with no neck, collars will be handled on a case by case basis. No other accessories or decorations are allowed for animal companions.
    • Cannot be holding, carrying, or wearing accessories (such as capes, saddles, barding, bandages, knives, bags, etc) other than the small collar stated above.
    • Cannot exceed more than 50% of your Stygian's body size for quadrupedal Stygian and 25% of your Stygian's body size for bipedal Stygian. Combined, all familiars together cannot be more than 150% body size total for quadrapedal Stygian, and 100% for bepedal.
    • Cannot be stacked with Multiple Familiars
    • Cannot block or obscure a Stygian or its traits in masterlist art.
    • Cannot look like an existing adoptables species/Treat/Daydream, or another Stygian/ Stygian design.
    This trait is okay to replicate artificially on a Diver Artificial Human form. Traits not listed as Artificial okay can be used on their Stygian form as long as they combined (with Artificial okay traits) does not exceed their assigned rarity (ie if they are rare/ rank 2 rarity, they are allowed 1 rare and unlimited uncommon/common traits. If they are rank 3/ common, they are allowed 1 uncommon and unlimited common traits).

    Gives your Stygian long fur along their spine/ridge.
    TRAIT DESIGN GUIDELINES:
    MAX SIZING: 100 % body size
    Traits Stackable: Elemental Aura Semi-Transparency
    • Can be short - long length spine ridge fur
    • Can be either fur or hair texture
    • Can be of any colour or texture and markings, as well as style (ie braided, curly, crimped)
    • Can extend from base of neck to tail
    • Can be combined with element or semi-transparent to make it have an elemental aura or semi-transparent
    • Cannot exceed more than 100% of your Stygian's body length
    • Cannot be detached/sentient
    • Cannot grow on anywhere other than spine